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lag lag lag...and house limits

Discussion in 'EA Land/The Sims Online Stratics Forums' started by Nick6212, Mar 3, 2008.

  1. Nick6212

    Nick6212 Guest

    Just wanting to see if I am the only one interested in this or not..

    But there is alot of lag in the game

    Does anyone think 30 should be the limit of how many people can enter a house? I remember in the old tso I thought 18 was really pushing it. Some houses in TC3 are carrying way to many people....way to much lag..

    So...should 30 be the absolute limit ? (Besides roomies getting in)
     
  2. Guest

    Guest Guest

    i think its great to have 30+ people. The lag isnt too bad for me, though.
     
  3. Guest

    Guest Guest

    The problem isn't with how many people are on the lot (unless you have an ancient computer or are on dial-up). The problem is with how many people are in the game. We're getting more people logging on concurrently than at any other point of time since after the N&I version was released. A few years ago, EA had "repurposed" about half of TSO's servers because they just weren't seeing the traffic. Now, with half the servers we started off with, we're seeing traffic seen only in the beta days - and the servers can't keep up.

    Trust me, though - they are doing something about it.
     
  4. dittie

    dittie Guest

    <blockquote><hr>

    The problem isn't with how many people are on the lot (unless you have an ancient computer or are on dial-up). The problem is with how many people are in the game. We're getting more people logging on concurrently than at any other point of time since after the N&amp;I version was released. A few years ago, EA had "repurposed" about half of TSO's servers because they just weren't seeing the traffic. Now, with half the servers we started off with, we're seeing traffic seen only in the beta days - and the servers can't keep up.

    Trust me, though - they are doing something about it.

    [/ QUOTE ]

    The servers are being moved these days, I think that should help. I think it would be cool to see more players on a lot. Maybe up to 50 or so [​IMG]
     
  5. Guest

    Guest Guest

    What is the actual visitor house limit?
     
  6. Guest

    Guest Guest

    30 -- give or take a few.
     
  7. angielynne

    angielynne Guest

    <blockquote><hr>

    The problem isn't with how many people are on the lot (unless you have an ancient computer or are on dial-up). The problem is with how many people are in the game. We're getting more people logging on concurrently than at any other point of time since after the N&amp;I version was released. A few years ago, EA had "repurposed" about half of TSO's servers because they just weren't seeing the traffic. Now, with half the servers we started off with, we're seeing traffic seen only in the beta days - and the servers can't keep up.

    Trust me, though - they are doing something about it.

    [/ QUOTE ]

    I also wonder if CC might be part of the slow-down. It seems like it takes longer for me to land on lots that have tons of CC.
     
  8. Guest

    Guest Guest

    <blockquote><hr>

    What is the actual visitor house limit?

    [/ QUOTE ]

    35 is the maximum atm [​IMG]

    i would like to see it increase to 50 or so to [​IMG]
    and if you have lag, well buy a better video card because untill now i didn't had any ingame lag [​IMG]

    buy a decent video card [​IMG]

    mine: ngeforce 8500 GT 512 MB [​IMG]
     
  9. NightFlyer

    NightFlyer Guest

    There is more to lag issues than just the quality of your video card.
     
  10. Guest

    Guest Guest

    <blockquote><hr>

    35 is the maximum atm [​IMG]

    [/ QUOTE ]

    EAL = 30 + roomies
    TC3 = 35 + roomies

    [​IMG]
     
  11. <blockquote><hr>

    The problem isn't with how many people are on the lot (unless you have an ancient computer or are on dial-up). The problem is with how many people are in the game. We're getting more people logging on concurrently than at any other point of time since after the N&amp;I version was released. A few years ago, EA had "repurposed" about half of TSO's servers because they just weren't seeing the traffic. Now, with half the servers we started off with, we're seeing traffic seen only in the beta days - and the servers can't keep up.

    Trust me, though - they are doing something about it.

    [/ QUOTE ]


    I can agree above, however recalling beta days far to well, and the early public days... it is more then just this, but a combination of things. Open lots, like garden lots, non building styles were first created as I recall because it was "less" on property, not because of beauty. I remember going on my first grass skill lot and everyone thought the woman was crazy for not building up, however... with full house, she had the less lag then anyone else with a busy lot I'd been on. Which is why, when I build, I don't set out alot of un-needed objects, few extras for room score, and going with theme look.. but not over abundence.. I have buildings, but not the full lot is done in walls and floors, alot of open space usually. Rarely, less the game itself is having issues, had I gotten the lag down. So yes, combination of the game servers, amount of build/objects, on top of how many sims are on your lot... along with your own personal computer setup... Also may add, if you're playing multi sims at one time, that for sure will help in contributing to your lag.
    Just my view here from experience [​IMG]
     
  12. Guest

    Guest Guest

    I havent had that bad of lag with the increase of visitors on a lot. I see more lag at the robot factory and jobs but that has always been there.