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land too expensive?

Discussion in 'EA Land/The Sims Online Stratics Forums' started by Guest, Feb 21, 2008.

  1. Guest

    Guest Guest

    Prices of land in EA-Land are around 9-10k ... they are waayy too expensive! They are not even sided by any water or anything, just a normal land in the middle of nowhere.. [​IMG] .. shouldnt it be like subsidized or controlled - somehow?
     
  2. In the beginning... land was so cheap. I checked today, my grass lot with 2 sides water that I paid under 1k for is now worth 25k. I was looking around and saw that beach lots with water on 3 sides are going for 71k! I do feel bad for people that took the train and had no sim there to set up early for them. Seems like there should be some way to make it more fair.
     
  3. Guest

    Guest Guest

    I'm seeing land as high as 12k ... very sad. EA Land has lots priced much higher than in TSO.
     
  4. Guest

    Guest Guest

    snow lots are running around 31k [​IMG]
     
  5. Guest

    Guest Guest

    I see this as very discouraging for new players. If lot prices continue to go up, it will pretty much become an unobtainable goal. I believe EA has this in place so we'll rely on each other to get properties, however it seems that with EA should offer cheap(er) land until it is all bought up.
     
  6. Guest

    Guest Guest

    I don't know what their plans are, but the price of land in TC3 went up this high, too, and then was lowered.

    Plus there is always lots that empty and revert to their original price....good bargains for the alert and diligent real estate shopper. [​IMG]
     
  7. Kyub

    Kyub Guest

    yeah land is definately way too much. it's very discouraging.
     
  8. Guest

    Guest Guest

    Hmmm...do you have any idea if it is random or dynamic like objects, to where it changes based on what is bought?
     
  9. ephemeral

    ephemeral Guest

    I thought the whole purpose of the "zero-sum" economy was to control prices and inflation? If the prices are controlled by demand as I have seen explained elsewhere, then the rate of increase needs to be addressed...radically. Otherwise, we have exactly the same situation as in the legacy cities, only difference is that now the sims have no way of obtaining large amounts of Simoleons anymore (to keep up with the inflation). In effect, EA has just switched the rip-off from being one perpetrated by scammers to one being perpetrated by EA.
     
  10. Guest

    Guest Guest

    <blockquote><hr>

    Plus there is always lots that empty and revert to their original price....good bargains for the alert and diligent real estate shopper.

    [/ QUOTE ]

    This very true, as an example in TC3 sand peninsulas were going for about 80k, but I found one that had been vacated for 12k. You can be sure I jumped on that! Well until I found a 2 side grass water lot for 15k. [​IMG] Its definitely in ones best interest if land shopping to look daily.

    Also to those considering abandoning their property, with prices how they are why not try to sell it instead? It may not sell right away, but its sure worth a shot, I would sell for 10-20% less then EA's rates for a similar property, no my lot is not for sale, just an example. That would still net me a nice profit and the buyer would get a good deal.

    The devs gave us secure deed trading for a reason, they want us to buy and sell from each other. I would like to see a day when land sales are a booming business.
     
  11. How are we suppose to buy the land, make a house w/ a good size to it .. and build the house, and move into it . if and when moving day gets here... I can see my poor sims skilling there lil behinds off to max a skill. And even then your only getting 55 simoleans per jam, or painting.. how are we suppose to flourish in Ea-Land's economy if we have to work, skill, work, skill.... There really isnt any time for play.. Isnt this game here to play? I find the amount that you get very discouraging...
     
  12. Guest

    Guest Guest

    I really don't know what they used to determine that the land was too expensive and needed to be lowered in TC3 (I seem to remember they cut it by about half)....maybe you could ask one of the dev's? [​IMG]
     
  13. Guest

    Guest Guest

    Payouts will change after the bot problem is solved according to the blog. However the rest of your question is one of the basic game concepts. The trick is to find trustworthy roomies to build a property with, working together as a team to succeed. They never intended us to have size 8 lots in primo locations on the first day of the game, this is supposed to be a long term goal. In beta we rejoiced at every accomplishment. Friends would invite each other over just to show off their new fountain or piano. This is the way the game should be played. Its meant to be a challenge to aquire property, to upgrade and afford furnishings. Its not the destination that matters its the road you take to get there. Just remember to stop and enjoy the view along the way. [​IMG]
     
  14. Inge Jones

    Inge Jones Guest

    It makes me smile that we're still placing that premium value on coastal lots, when there is nothing to see but a bit of navy-blue at the edge [​IMG] I too headed for the sea to buy, just somehow hoping that one day I will log in and we'll have Sims 2 or Castaway Stories graphics to make the water come alive [​IMG]
     
  15. nobuttkisser

    nobuttkisser Guest

    Correct me if I am wrong, but isn't this game suppose to be designed to create a sense of "community &amp; co-operation"? Taking a look at the off line game it seems to be patterned after that.

    No more just jumping into a game and then creating a lot to place your sims in, move in with some of your TSO friends if you have any,

    NEWBIES -- Spend some time on a lot that is pre - occupied, talk to and begin some kind of communication and kindshiip with the owners and roomates and yes ask to be a roomate.

    SEASONED SIM PLAYERS -- Who have experience with sims in the past, talk to people who stop on your property, get to know them, In a relative short period of time, you will know if that particular sim will be a great roomate ( which is asset) to your property or a pain in the lower posterior (a liability)

    Please, please seasoned sim player. do not take advantage of another sim because you should remember you was once a first time game player yourself.
     
  16. Inge Jones

    Inge Jones Guest

    Of course the greatest value to the land in TSO is that your neighbours can't build skyboxes!! That used to give me claustrophobia in Secondlife, and made it impossible to imagine you were in a real world. At least The Sims is reasonably physically realistic.
     
  17. Guest

    Guest Guest

    <blockquote><hr>

    Payouts will change after the bot problem is solved according to the blog. However the rest of your question is one of the basic game concepts. The trick is to find trustworthy roomies to build a property with, working together as a team to succeed. They never intended us to have size 8 lots in primo locations on the first day of the game, this is supposed to be a long term goal. In beta we rejoiced at every accomplishment. Friends would invite each other over just to show off their new fountain or piano. This is the way the game should be played. Its meant to be a challenge to aquire property, to upgrade and afford furnishings. Its not the destination that matters its the road you take to get there. Just remember to stop and enjoy the view along the way. [​IMG]

    [/ QUOTE ]

    Niki I am sorry but I think I am going to have to disagree with you on this one.
    The prices of property and in particular items like pizza machines and work benches are far to high. For instants if a player as you said, joins a team to work towards building a house and fitting it out. A players contribution to that would take far to long. If that player was to aim at contributing 1 work bench, it would take just on 80 hours with a sim with maxed skills to earn enough simoleans to get it, or would cost close to $50 in real money. That’s based on the 106k retail price they go for right now, and being reduced to a sale price of 44k in a store taking advantage of the max discount. 80 hours, that's about a months playing at 4 hours a day, 5 days a week. Or $50 just for that 1 item. I think they are expecting us to devote far to much time or money to this game. Or be happy just to play without having any real aims. As far as payouts going up, when the buyback comes in I can actually see them going down even further. I know that is not what people want to hear, but if you look seriously at what it means for EA to buy back simoleans, I am sure you will come to same conclusion.
    What ever the payouts end up is fine as long as the prices for property and items are set to match. Although the lower payouts then setup a cash only custom content market in many ways.
     
  18. Guest

    Guest Guest

    i just remembered, i believe that its about the demand : higher demand = higher prices. With such extremely high prices, the demand is likely to go down, reducing prices. However, there should be a maximum price that each lot could get to, it is extremely discouraging to newbies and even roomies that want to start their own house with not enough money. This game should be about cooperation, socialising and of course entertainment - we need to have fun ... with such prices and payouts , it will be all about work, skilling and making money.
     
  19. Inge Jones

    Inge Jones Guest

    Why don't they make it that you can only sell back simoloeans to the value of how many you have bought at the ATM. This will mean that if you wanted to just make it possible to buy something quickly you can do that and then gradually earn the money back later. Or you can throw real money into the game and leave it there if you want to.

    If players couldn't take out more than they have paid in, then it would be safe to put the payouts back up again.

    I am also wondering if the high price of uploading CC is something to do with the worry about what will happen to EA's profits if people are taking out the money they make from selling their CC (especially if it doesn't cost much for players to buy). Again cured by not allowing players to take out more than they paid into an ATM in the first place.
     
  20. I dont mind having to work to get the simoleans to build and flourish in ea land.... But i do mind that its gonna take me till im 80 in real life to do so ... 55 for maxed skill.. that is alot to be doing to get any kind of money to do anything in ea land.. I want to host love to host... But I cant afford the upgrade on my lot... at moment... and or the nessasary things i need to build a home.... Goto skill the sim, skill the sim skill the sim.... make jams, pizza, or what ever for a few simmie hrs... then i have to skill the sim skill the sim..... what kinda of life is that for my sim

    Join a lot you might say? Well what if i join that lot? All of what i do to make money has to go into that lot to keep it floating so the other simmies can skill and or do what they choose to at that lot.. So how can i ever flourish in the game if im makin 55 simoleans maxed skill... it will take me forever to get the upgrade of 12k for my lot.... not to mention building and furninshing it..

    This is why i find it discouraging... and wonders how long i will be in the game w/ the discouragment...
     
  21. i would also like to add :

    I work in real life and have real life things to worry about, yes the game should be challenging HOWEVER------ we are paying to play this game of TSO.. (Ea-Land) to have fun not for it to be a second job. And thats what its gonna be like... Who is going to pay me for my second job?
     
  22. Guest

    Guest Guest

    ummm McDonalds? WalMart? ummmmm lol *shrugs*
     
  23. lol silly im talkin about my "second job w/ Ea-Land". Ive been fortunate... Ive been on leave from work the past month... Going back to work next week... Unfortuatly Im not going to have the same time I have had since ea land opened... What am I gonna do now? My second Job is gonna tire me out [​IMG]
     
  24. <blockquote><hr>

    I dont mind having to work to get the simoleans to build and flourish in ea land.... But i do mind that its gonna take me till im 80 in real life to do so ... 55 for maxed skill.. that is alot to be doing to get any kind of money to do anything in ea land.. I want to host love to host... But I cant afford the upgrade on my lot... at moment... and or the nessasary things i need to build a home.... Goto skill the sim, skill the sim skill the sim.... make jams, pizza, or what ever for a few simmie hrs... then i have to skill the sim skill the sim..... what kinda of life is that for my sim

    Join a lot you might say? Well what if i join that lot? All of what i do to make money has to go into that lot to keep it floating so the other simmies can skill and or do what they choose to at that lot.. So how can i ever flourish in the game if im makin 55 simoleans maxed skill... it will take me forever to get the upgrade of 12k for my lot.... not to mention building and furninshing it..

    This is why i find it discouraging... and wonders how long i will be in the game w/ the discouragment...

    [/ QUOTE ]



    My hubby took on a job at the robot factory when the city 1st opened and he has been promoted to level 6 or 7 and he is up to over 200k so it is possible. I felt like you did at 1st too but I have found it fun aqnd challenging to see how much progress I can make in 1 day. You have to remember, this is a new growing community and like someone said in another thread, "Rome wasn't built in a day". All we can do is take what we have been given and use it the best we can. I'm having fun with it. [​IMG] [​IMG] So it doesn't really take that long to build up enough for property.

    PS The Dev's throw little goodies into the game occassionally too and like 3X pizza payouts for a short period of time.
     
  25. Well....
    how about the people who are at work and don't get to take advantage of the pizza payouts or are to busy hosting ? AGAIN this is a game we shouldnt have to make it work skill work skill just cause its fun for some "" doesn't make it fun for all that have to work and deal with rl. Some of us don't get to take advantages and we as paying customers should get some perks something has to give.

    And if the hosts go away from the house how are you going to get promotted ? no skilling, no serenades, no food, nothing, what will ea be then

    If we all decide to go work cant go pizza noone would be around to keep the house open--its hard enough affording the house even as a roommate

    So see there are pro and cons for this.....

    If i had all the time in the world to be on the game i would, if i could, but real life is first, So i cant, and I dont have time to be in game when they have special promotions... So the promotions for me are a disadvatage for me if im not in game to be there to take advatage of them... And Im pretty sure im not the only one out there
     
  26. Guest

    Guest Guest

    I agree. I could not find anything under 9k. I think that is way too high for a land unless its down on beach. [​IMG]
     
  27. Claudia, I agree wholeheartedly with your comments.

    I have been playing for five years. There were times when I would spend 14 hours a day playing. I know many people who still spend 5, 8, 12 or more hours a day playing.

    Like you, my real life time is now heavily mortgaged. At this point, I think the game is very discouraging for the casual player. I see very positive comments from the "power players" -- they are enjoying the challenge of starting over and having obstacles to overcome. I think that when I had lots of time to play I, too, would have discounted the discouragement factor for players who couldn't spend half their lives in TSO.

    On the other hand, I do think that the casual player is the majority. Many players start out spending inordinate amounts of time in the game, but once the newness wears off they will drift away if there is not enough here to be rewarding. And, at this point, IMO, the obstacles to enjoyment are more numerous than the fun.

    Personally, I think the idea that this game will spawn an active real estate market is ridiculous. Someone earlier in the thread touted the excitement and rewards of keeping an eye out for bargains. To that I say -- phooey. I don't have time for that. I will just not ever move, which is a shame, really, because it was always lots of fun to create neighborhoods just for fun (for holidays, for instance). As you mentioned, it is easy to miss the increased payouts and other episodic bonus play unless you can have this game as your second job.

    And, until TC3 gets these bonus payouts and increased skilling, I'll keep grousing. [​IMG]
     
  28. Guest

    Guest Guest

    The TSO 'jobs' are actually mini-games, and all a part of the fun...in fact from my point of view, a lot more fun than single money objects.....and it pays better for the time spent, because maxed skills are not needed to get the best payouts...just teamwork. There is also no reason a sim can not do both, only half the day is spent on the job tracks...the rest can be skilling or money objects.

    Lots of people combine jobs with hosting and get the best of both.

    Jobs are fun, goofy off is fun. Building a smaller house is perfectly acceptable and more challenging (read fun). Think outside of the box, it really is not hard to make a living in EAL. [​IMG]
     
  29. Jacque

    Jacque Guest

    On the flip side, wouldn't you think our old production city properties will be worth more after we merge, since the prices of property are so high?
     
  30. I agree ... that some time can be spent w/ both jobs, skilled objects , and hosting.... But .. I have the time now to do all of the above right now ... Next week.. I will only get maybe 2hrs a day if that playing on tso .... W/ r/l work and my kids... I dont see time for ea land and trying to make momeny to flurish in the neighborhood of ea land.... Im only complaining because the payouts arent enough... If i get 55 fully skilled per payout, x how many you get in one hr .. x2 hrs x 7 days a week.... how long do you think it will take me to be come an a citizen of ea land... If all i do is work , work , work , work, w/ the lil time im gonna have in ea land.... I love tso ... but idk atm... I can only see what i have instored for me in the future... Is it gonna be worth it? for me to have the several accts i do have.... and or for that matter the one acct?
     
  31. SirSurpent

    SirSurpent Guest

    Land too expensive?

    This is the EXACT reason I built a lot size 8 house, stuffed it to the gills with items, and will wait on the Merge.

    Forget the Bullet Train, I can wait. EA might take all my simoleans, but they won't take my house and items, and then force slave labor on me just to earn enough to build a size 1 house, with barely enough left over for an old toilet, nasty bed, rusty refrigerator, and perhaps a broken table and cheap stove.

    :::sarcasm on::: YEAH!! Let's all party over at SirSurpent's rocking pad!! :::sarcasm off:::

    [​IMG]
     
  32. dinaj

    dinaj Guest

    I do not find the job tracks to be a mini game within the game, I find them to be mind numbingly boring and yes I have completed some of them. I know of 1 dev that agree's with this statement. They are in serious need of revamping.

    I am hanging in there in hopes that land prices will one day go down.
     
  33. Guest

    Guest Guest

    <blockquote><hr>

    I do not find the job tracks to be a mini game within the game, I find them to be mind numbingly boring and yes I have completed some of them. I know of 1 dev that agree's with this statement. They are in serious need of revamping.

    I am hanging in there in hopes that land prices will one day go down.

    [/ QUOTE ]

    Really? How in the world do you tolerate canning stations, etc., then? [​IMG]
     
  34. dinaj

    dinaj Guest

    I think they are boring as well but find them to be the lesser of 2 evil's. Namely because the one track that is most interesting to me is dangerous and kills me more often that not .. [​IMG] and if momi doesn't finish me off my co-worker's always do ... [​IMG]
     
  35. <blockquote><hr>

    On the flip side, wouldn't you think our old production city properties will be worth more after we merge, since the prices of property are so high?

    [/ QUOTE ]

    I am interested to see how this plays out.

    When TC was merged into TC3 what happened is that TC essentially disappeared. One has to fiddle with the map controls to see the old TC, and this has meant TC is out of sight, out of mind.

    I wonder if the same thing will happen with the legacy cities. If they are off the map, then everyone will see EA Land as "the place to be" and the old city areas will be true ghettos. If that happens, an island in one of the old cities will be worthless.
     
  36. Krystal Bell

    Krystal Bell Guest

    Unfortunately you make a very valid point. Any lots in any of the old cities wont be worth diddly if that is to happen. It's as if we are being forced to move to the big city or live in the boonies where no one will dare to visit.
     
  37. Paula777

    Paula777 Guest

    ________________________________________________________________

    Niki I am sorry but I think I am going to have to disagree with you on this one.
    The prices of property and in particular items like pizza machines and work benches are far to high. For instants if a player as you said, joins a team to work towards building a house and fitting it out. A players contribution to that would take far to long. If that player was to aim at contributing 1 work bench, it would take just on 80 hours with a sim with maxed skills to earn enough simoleans to get it, or would cost close to $50 in real money. That’s based on the 106k retail price they go for right now, and being reduced to a sale price of 44k in a store taking advantage of the max discount. 80 hours, that's about a months playing at 4 hours a day, 5 days a week. Or $50 just for that 1 item. I think they are expecting us to devote far to much time or money to this game. Or be happy just to play without having any real aims. As far as payouts going up, when the buyback comes in I can actually see them going down even further. I know that is not what people want to hear, but if you look seriously at what it means for EA to buy back simoleans, I am sure you will come to same conclusion.
    What ever the payouts end up is fine as long as the prices for property and items are set to match. Although the lower payouts then setup a cash only custom content market in many ways.
    ________________________________________________________________

    Your ON FIRE [​IMG] [​IMG]
    Need more posts like that in umm almost any other thread
     
  38. Ditto that. BiteMe makes some very perceptive posts about the economy. As for me, I have never been shy about posting that the devs plans for the economy would be a fiasco.

    CherryBomb
     
  39. <blockquote><hr>

    Ditto that. BiteMe makes some very perceptive posts about the economy. As for me, I have never been shy about posting that the devs plans for the economy would be a fiasco.

    CherryBomb

    [/ QUOTE ]

    Yeah, ditto that again. You know, I never thought I'd be tempted to say bring back the simolean sellers on Ebay. But, you know, all things considered, the game was lots more fun when EA didn't have their so-called economy driving all their game mechanics and development decisions. Now that buying and selling simoleans is their primary aim, I feel like the Puritans bought Maxis, and now the work ethic is about all there is.

    Missing the casino, of course, and the visitor bonus that drove my travel business... Bah, humbug.
     
  40. Thanks Dali, but I'm not talking so much about how the new economy would hack some people off as much as I'm saying that it simply won't work.

    CherryBomb
     
  41. dinaj

    dinaj Guest

    I do not think it will work in the long run either, I personally would quit the game BEFORE I buy simoleons.
     
  42. <blockquote><hr>

    Thanks Dali, but I'm not talking so much about how the new economy would hack some people off as much as I'm saying that it simply won't work.

    CherryBomb

    [/ QUOTE ]

    I'll ditto that, also.

    If it "simply won't work" that presents a host of reasons why players will be "hacked off." The economy is one of those things that should be invisible to players in a game, something that supports the game play. This so-called economy is, IMO, stultifying.

    I respect your views Cherry. You have a mind that wraps around abstract concepts, and your posts are always thought provoking.
     
  43. Guest

    Guest Guest

    MOMI encourages all players to purchase simoleans!
     
  44. dinaj

    dinaj Guest

    LMAO ... that is scarey how it reminds me of the bot factory warning ....
     
  45. <blockquote><hr>

    Well....
    how about the people who are at work and don't get to take advantage of the pizza payouts or are to busy hosting ? AGAIN this is a game we shouldnt have to make it work skill work skill just cause its fun for some "" doesn't make it fun for all that have to work and deal with rl. Some of us don't get to take advantages and we as paying customers should get some perks something has to give.

    And if the hosts go away from the house how are you going to get promotted ? no skilling, no serenades, no food, nothing, what will ea be then

    If we all decide to go work cant go pizza noone would be around to keep the house open--its hard enough affording the house even as a roommate

    So see there are pro and cons for this.....

    If i had all the time in the world to be on the game i would, if i could, but real life is first, So i cant, and I dont have time to be in game when they have special promotions... So the promotions for me are a disadvatage for me if im not in game to be there to take advatage of them... And Im pretty sure im not the only one out there

    [/ QUOTE ]

    I understand about people working. Like I said before, my hubby does the robot thing and he works at his RL job 60 + hours a week so that's why I made that suggestion to you. I also think people have to make a decision when it comes to hosting or making money. You can't do both obviously. Even if we had a visitor bonus, it's not going to compare to working your sim. The moneys out there, you just have to find a way of earning it the way my hubby did.
     
  46. <blockquote><hr>

    ________________________________________________________________

    Niki I am sorry but I think I am going to have to disagree with you on this one.
    The prices of property and in particular items like pizza machines and work benches are far to high. For instants if a player as you said, joins a team to work towards building a house and fitting it out. A players contribution to that would take far to long. If that player was to aim at contributing 1 work bench, it would take just on 80 hours with a sim with maxed skills to earn enough simoleans to get it, or would cost close to $50 in real money. That’s based on the 106k retail price they go for right now, and being reduced to a sale price of 44k in a store taking advantage of the max discount. 80 hours, that's about a months playing at 4 hours a day, 5 days a week. Or $50 just for that 1 item. I think they are expecting us to devote far to much time or money to this game. Or be happy just to play without having any real aims. As far as payouts going up, when the buyback comes in I can actually see them going down even further. I know that is not what people want to hear, but if you look seriously at what it means for EA to buy back simoleans, I am sure you will come to same conclusion.
    What ever the payouts end up is fine as long as the prices for property and items are set to match. Although the lower payouts then setup a cash only custom content market in many ways.
    ________________________________________________________________

    Your ON FIRE [​IMG] [​IMG]
    Need more posts like that in umm almost any other thread

    [/ QUOTE ]


    Ever since the 1st bullet train, pizza, code, maze and many expensive items are practically given away. Check the stores, I for one have them as low as $500. And they don't sell [​IMG]
     
  47. <blockquote><hr>

    Claudia, I agree wholeheartedly with your comments.

    I have been playing for five years. There were times when I would spend 14 hours a day playing. I know many people who still spend 5, 8, 12 or more hours a day playing.

    Like you, my real life time is now heavily mortgaged. At this point, I think the game is very discouraging for the casual player. I see very positive comments from the "power players" -- they are enjoying the challenge of starting over and having obstacles to overcome. I think that when I had lots of time to play I, too, would have discounted the discouragement factor for players who couldn't spend half their lives in TSO.

    On the other hand, I do think that the casual player is the majority. Many players start out spending inordinate amounts of time in the game, but once the newness wears off they will drift away if there is not enough here to be rewarding. And, at this point, IMO, the obstacles to enjoyment are more numerous than the fun.

    Personally, I think the idea that this game will spawn an active real estate market is ridiculous. Someone earlier in the thread touted the excitement and rewards of keeping an eye out for bargains. To that I say -- phooey. I don't have time for that. I will just not ever move, which is a shame, really, because it was always lots of fun to create neighborhoods just for fun (for holidays, for instance). As you mentioned, it is easy to miss the increased payouts and other episodic bonus play unless you can have this game as your second job.

    And, until TC3 gets these bonus payouts and increased skilling, I'll keep grousing. [​IMG]

    [/ QUOTE ]


    Again, I will make a comparision since i'm diasabled and do spend more time in game then my husband. His RL job keeps him busy 60+ hours a week, and no he can't play at work but he has made much more money then me by working at the robot factory. I do the jam and and painting thing. Robot workers make good money. It is a hard choice but we have to weigh out our options since this game is in the early stages. We all know that it's our own choice how we play and of course you can't be a host/hostess and earn huge amounts of simoleans so you have to decide what is more important to you as a player. I find team jobs a little less boring myself but that's just IMO. Good luck in finding a happy mediam here. I am also curious about the value and location our merging properties are going to have as well.
     
  48. Guest

    Guest Guest

    <blockquote><hr>


    I think they are boring as well but find them to be the lesser of 2 evil's. Namely because the one track that is most interesting to me is dangerous and kills me more often that not .. and if momi doesn't finish me off my co-worker's always do ...


    [/ QUOTE ]

    I agree too, plus, these "jobs" are not favored by many, there should be another means of making money easier than what we have now. MOMI is indeed encouraging the purchasing of simoleans, however, these are somewhat expensive, not to forget that many people dont actually have access to paypal or a credit card, such as myself.
     
  49. Inge Jones

    Inge Jones Guest

    Crafting should be allowed in stores, maybe by owner and roomies only if EA don't want to take away the advantage to the Service lots. Then at least people could run their stores as good businesses and manufacture stuff to sell while minding the store.

    As for the robot factory job, I got killed on my first day and not since then. Usually it is easy to avoid dying once you understand that you need to not be standing next to a robot when it explodes - and you soon learn how to spot the danger signs. And even if you do die, there are so many helpful shamans around to revive you that I have known someone blow up in round 1 and be back in time for round 3. I actually enjoy it, although it's pretty stressful and I have had more cross words with people in the factory than anywhere else in the game - simply due to the stress of machines breaking down and people forgetting to hold the line etc etc. And that's largely because there is no "deactivate" option on the machines so if you activated your machine and then found there is a problem ahead you can't do anything about it.
     
  50. Guest

    Guest Guest

    <blockquote><hr>

    Thanks Dali, but I'm not talking so much about how the new economy would hack some people off as much as I'm saying that it simply won't work.

    CherryBomb

    [/ QUOTE ]
    There is nothing wrong with dynamic payouts and pricing, but that is not what we are experiencing. Everything is handled 'manually' at the moment by the devs.