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last day of open beta testing

Discussion in 'UHall' started by Beastmaster, Aug 23, 2009.

  1. Beastmaster

    Beastmaster Guest

    SO... did you report alot of bugs? Did you see any of your reported bugs get fixed? Going with the new client or sticking to 2d? If you're using the new client have you done any PvP, peerless, champs, etc. with it? Did you like the bone they threw crafters in the menu (make x amount)?

    Personally I reported a ton of bugs and 1 or 2 have been addressed at least partially. I am trying to get used to the new client. I sorta feel compelled to since I shelled out the bucks for a new laptop with adequate video. I haven't tried any hard core fighting of any type yet though. There's still too much lag. I couldn't even walk the maze in the Underworld without rubberbanding over tiles and getting blown to bits.

    A big thank you to those of you that have explored the new world and shared your info with the rest of us. :thumbsup: To those that wasted space in the closed beta, enjoy your leg up, it will be short lived. :p
     
  2. Tina Small

    Tina Small Stratics Legend
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    LOL

    Glad you had fun, Beastmaster. I have enjoyed trying to be an active participant in the beta.
     
  3. JC the Builder

    JC the Builder Crazed Zealot
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    They have barely fixed anything during the open beta. There is so much stuff that needs finishing and now we don't get to see it until release. This could turn out to be a disaster.
     
  4. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    I'm waiting until we can get some focus back onto the client (Personally, I'm mainly waiting to play the content on my main characters on LS, not on build-a-character throwaways on TC).

    Got quite a laundry list of client feedback (beyond my main desire), but no use can come from it until they start doing something more substantial with the client other than a few tweaks here and there... I'm talking KR release summer weekly Patchurdays type of focus.
     
  5. Storm

    Storm UO Forum Moderator
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    I'm waiting until we can get some focus back onto the client (Personally, I'm mainly waiting to play the content on my main characters on LS, not on build-a-character throwaways on TC).

    me to on ls also I thought you jumped ship and moved to another shard?
     
  6. Dermott of LS

    Dermott of LS UOEC Modder
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    Nope... haven't left LS other than to do testing stuff on Retribution
     
  7. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    I reported 75 bugs.
    15 of them have been solved.
    I am using the Enhanced Client exclusively since 3 months.
     
  8. Boy sounds like theres alot of bugs with expansion and client..hopefully they get the bugs fixed before launch least the very serious one.sounds like they'll mainly be fixes bugs after SA hit..
     
  9. Frarc

    Frarc Stratics Legend
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    I reported as many bugs i found. I only use Enhanced client. I not tried Imbuing alot. I think i know enough how it works.

    I been exploring and looking around alot and wow i hate trapdoor spiders! :)
     
  10. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    Most of these bugs do not constrain gameplay, but annoying nevertheless. I do hope they fix them all before release.
     
  11. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
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    I spent my final hours training up some of the mobs I have tamed and seeing how they do.

    The last was the Iron Beetle. At 97%+ trained (dex still only 87) he handled Ogre Lords and cut through Cyclops with ease. I was suprised to see his Resist Spells at 109.9
     
  12. Fogsbane

    Fogsbane Seasoned Veteran
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    I really like the new expansion and greatly enjoyed the ability to 'test' before release. I don't think I spent much time at all on regular shards all week (and stayed up WAY too late on several occasions - D'Oh!). i think I saw a good portion of the content, and only wish i had more time to explore (Fel/PVP in particular).

    I reported two bugs and made a few suggestions.

    I tried the enhanced client as much as I could, but it'll take me a while still to be completely sold on the idea of permanently switching. If I had the ability to 'undock' the map from the main play window and move it over to my second monitor I'd be mostly happy. The only other thing that is holding me back is macro creation and applying my default macros to new characters. It sure became apparent how much I value having MY default setup for new characters for the desktop, skill grouping, options, and macros - especially on test having created many many new characters and being frustrated each time that i had to copy everything over istead of it being just ready to go as my preferred defaults (time to learn some xml I suppose).

    Yes - I did like the Make X amount n the classic crafting menu.

    I did most of my Imbuing testing with a Gargoyle character, at my own home next to a crafted Soulforge, with ArmsLore 100 and ItemID 100 (if that matters). Several items occasionally produced two Enchanted Essence from an unravel. I couldn't figure out how to optimize skills/steps to always produce two. ItemID never reported the ability to return two, it always said the standard "You conclude that item will magically unravel into: Enchanted Essence". I didn't spend any testing time doing the same for Magical Residue items, but I'm guessing it may be the same and sometimes produce more than one from an unravel?

    I appreciate the attempt to make ItemID useful, and it's value will truly only be good for me for non-artifact items. It seems that you need the appropriate Imbuing skill level in order for ItemID to work and display what an unravel will produce. "Your Imbuing skill is not high enough to identify the imbuing ingredient". Magical Residue = 0, Enchanted Essence = 50.1, Relic Fragment = 95.1. For artifact items, I imagine it's only a matter of time before a comprehensive list of artifact unravel production is available for referencing. yay - yet another cheatsheet. For pricing, I'm gonna guess 10,000 for magical residue - 100,000 for Enchanted Essence and 1,000,000 for relic Fragment? Everyone seems to stick to round numbers in general, and only time will tell.

    I hope a smaller Soulforge is available - it'll be a pain to try and squeeze one into a 7x7 house. Did/Does a smaller craftable player housing placeable version other than the 4x4 exist, kinda like the ones at TerMur bank?

    Nightsight property imbuing seemed expensive, 5 Magical Residue - 10 Tourmaline - 10 White Pearl?

    I can understand the inability to bond the new 'mechanical pets' - Clockwork Scorpion - Leather Wolf - Gargoyle Pet, but I was hoping to be able to bond a Chicken Lizard, but did not seem to be able to do so.

    I'm happy to see the new 'Moulding Board', but only wish that it provided the ability to use for cooking. I am bit sad as I do currently own one, and it's value will now be next to nothing. I'd love to see it be able to be used for cooking, and even perhaps give a bonus to cooking - similar to a basket of herbs.

    I think i made one of most of everything, except the (Masonry) Bed and Cot - I just couldn't find enough time to mine the stone needed (100 each). Would be nice to have a 'give stone' on test and get a stone/sand spawner, tools and 'how to craft books'.

    The Town Invasion (?halfway?) through the week wasn't expected, and mainly seemed to me to primarily be an annoyance for my testing - i do hope others found it valuable.

    Being on a somewhat slower DSL connection sure made it painful for the patching at 300MB+.

    I agree with the thank you to anyone who posted data - its been alot to absorb in a week, and i know i missed alot and or glanced over. Lots to read up on and think about optimizing for my current playstyle.
     
  13. aoLOLita

    aoLOLita Sage
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    LOL - I spent more time reading the forums - an inordinate amount of time reading Popps' plethora of rants:) I learnt more about the looming expansion from the boards than I would have playtesting...


    As for clients:

    I've never used UO Assist so have no idea if there is a macro similar to "Gather by Resource" like the SA client has, but I like the familiararity of the old 2D classic. Imbuing will require high quantities of magic gems and lumberjack by-products, so I will keep the new SA client on one computer sorely for gathering. But the majority (hopefully!) of time I will play in the 2D client.
     
  14. Farsight

    Farsight Crazed Zealot
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    You had a much lower "solved" rate than I had.

    On the other hand, you reported about 55 more bugs than I reported.

    On the gripping hand (kudos to anyone who gets this reference), I only got into the open beta.

    Of all the client bugs I reported (in the open beta, I only reported one stuck spot, the rest I didn't test thoroughly), only one "game breaking" bug hasn't been addressed, and that's the cursor not pointing to where it says it points to when not in full screen mode.

    I still plan on using the new client exclusively, and will certainly buy the expansion.
     
  15. Gandie

    Gandie Guest

    Will be fun testing the content!

    For the client: well its still in beta? So that i guess most of the things in it won't be fixed before, after SA release.
    Will i use it? Maybe for some PvM and 100% sure ill use it for crafting/resource gathering.

    For PvP? No way, not yet. In the future? I really hope so. And i hope most will, so we can get rid of that old buggy client.

    Whats needed?

    The map should be alot better, UOAM quality in how you track and see mates on it.
    Better graphics. And your char shouldn't look so "clunky" running around.