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Legendary Resist needs work

Discussion in 'UHall' started by [JD], Jan 17, 2011.

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  1. [JD]

    [JD] Guest

    Why is it 9 times out of 10 when I run through a para field, even with 120 resist I get stuck?

    Why is it that debuffs land and last annoyingly long even with 120 resist?

    Why is it that a simple cheap item (trap box) nullifies needing 120 skill points (except in multiple caster chain para situations perhaps)

    How am I getting poisoned with low level poison by low level pvm casters so often with legendary resist?

    It's time to revamp resist and make it useful yet not overpowering.
     
  2. I Play UO

    I Play UO Visitor

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    Actually, 10 times out of 10 when you run through a para field you get stuck. :dunce:
     
  3. Nyses

    Nyses Lore Keeper
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    Ya, I have been noticing lately, that most of the new high end champ spawn monster and some old ones have really high Eval, 120 and up. They can still mana drain you to nothing right thru your 120 resist. :(
     
  4. [JD]

    [JD] Guest

    Eating an orange petal > 120 resist

    lame
     
  5. Picus at the office

    Picus at the office Certifiable
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    I'd +1 this thread. Most of my pure pvp type chars are running 120 resist but gimpier ones have 0 and, with the exception of mana vamp, I notice little difference. Curse still hits, poison hits, para sticks me all the time it seems, fields suck. If the skill would work twice as often for the pure resist and counter the odd damaging spell like back in the day this would be great.
     
  6. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    Should you be able to run through them like they are not there?

    200-240 mage/eval skill > 120 resist?

    Most templates just don't have enough room for Resist Spells.Also with this game being more and more item based,it should be no suprise this issue hasn't been addressed.

    You sound like you want 120 resist to make you "bullet-proof".

    Overpowering is what you want 120 resist to be. If you want to have a bubble around you,go play a WoW paladin.
     
  7. chuckoatl

    chuckoatl Guest

    Resist is becoming more and more nes. I don't see how people play without it. Personally I would like to see trapped boxxes go away. Then lets see people play without resist.
     
  8. Cloak&Dagger

    Cloak&Dagger Guest

    Half the time, yes. If 120 resist makes you immune to the para spell, then a field should not making it a 100% chance to work.

    Since resist is only against eval, the point of magery is moot. So its 120 eval > 120 resist? I think not. You can cast almost all of the debuffs with out any magery at all, and "curse" can be cast with a scroll and JoaT, not 100% but still can be done, all the while if you have 120 eval it still works against 120 resist. So magery is not even a factor in the equation.

    So that should be a defining limit on templates. Either Resist or be screwed. The items should supplement skills, not replace them. If all templates had to choose resist or not be able to counter any of the things resists protects against, would they still "Just not have enough room"?

    He said low level spawn. Should people with 0 magery and 0 poisoning be able to cast poison from a scroll and have it land lethal?

    How is balancing a skill against its item counter parts overpowering it? If a skill replaces items, then you have a choice of either using items and having your gimpy "no room for resist" templates or having a skill and not needing to worry about "restock" when you die.
     
  9. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    @ Cloak&Dagger


    With how easy Resist is to work up with the advent of spellbinders in old haven,the usefullness of the skill should be extremely limited. 2 hours getting corpse-skined/blood-oathed and other non-damaging spells casted by them makes it way too easy to have 120 resist.You and the OP are starting to sound like tamers with the "I want,I deserve,I've earned" non-sense.
     
  10. Cloak&Dagger

    Cloak&Dagger Guest

    None of that really has anything to do with what I said. Although you just sound like "I wanna be gimp all the time and have items give me the power to one hit kill everyone in pvp" Fair assessment?

    You could always add a limit to gaining in Haven at all, after 60-70ish you no longer gain in w/e skill while in old haven. Don't act as if I said things should be easy, I simply countered your arguments because they were flawed. I guess you do think someone with 0 magery or poisoning should be able to land lethal poison ;)
     
  11. I Play UO

    I Play UO Visitor

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    I am declaring this thread a joke. :next:
     
  12. kelmo

    kelmo Old and in the way
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    You do not get to make that call.
     
  13. i'm going to bite and ask how this is even possible? with 120 magic resist, i hardly get poisoned off someone casting the spell, maybe 30% of the time. nobody with 0 poisoning is getting their stuff bumped unless they have necromancy for evil omen, but even then, they aren't casting high enough poison to bump to lethal. that's my understanding anyways.
     
  14. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    How does someone actually land a LP with a mage spell w/o eval? Also,how do you connect 'one-hit-kills' to spell resist? And what npc mob casts poison spells with zero magery/eval?
     
  15. Fields and special moves can Lethal without Omen.

    Poison is Magery vs Resist nothing to do with Eval.

    For most things in UO having a skill 40-50 points higher than needed is where the 100% success point lies. With that in mind take a character with 120 Resist to an Undead spawn, level 1, they have around 70 Magery. See how often you get the resist message compared to how often you get poisoned.

    It's fine in PvP the way it is, but in PvM it has never seemed to work quite as well as it should.
     
  16. Restroom Cowboy

    Restroom Cowboy Visitor

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    The next thing people will be crying about is how they cannot resist wither, EQ, and any other area spells. Welcome to dexxers online!
     
  17. chuckoatl

    chuckoatl Guest

    You really need a release of all this built up anger.
     
  18. Restroom Cowboy

    Restroom Cowboy Visitor

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    What anger? I made a statement based upon the large influx of dexxers posts crying that the game isn't fair for them.
     
  19. Picus of Napa

    Picus of Napa Slightly Crazed
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    Someone needs to place a mute on this troll.
     
  20. 4th3ist

    4th3ist Journeyman
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    This is actually the old system with the original Haven newbie area. Once you hit a journeyman skill or 500 skill cap you got the boot and lost [young]
     
  21. Restroom Cowboy

    Restroom Cowboy Visitor

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    Since when did posting an opinion on the topic at hand become a troll?

    Here is what I suggest to alleviate those romper room tendencies you suffer from every time I post.

    1) Review all of your posts following or quoting mine.
    2) Ask yourself...
    ...a) were those posts on topic?
    ...b) were those posts personal?
    3) Assess if you are adding to the conversation or tro-lo-lo ing along.
    4) Look in the mirror and eat crow.
     
  22. Cloak&Dagger

    Cloak&Dagger Guest

    Haha, I was not calling it possible I was claiming the way he put his argument made it sound like that should happen.

    I connected everything the same way you did. I ask again, how is balancing a skill against its item counterparts overpowering? You can't answer I know. And poison is based on magery, so what low level mob has 120 magery?

    I play more mage variant characters than dexxers. More mages use resist than dexxers. How exactly is this complaint only for dexxers? Resist already gives you immunity to para, which a single item can perform as well, it give limited resistance to poison, which a single item can handle better, not to mention another item which makes all poison useless (petals for the first part and cure pots for the second part in case anyone can't keep up here) So in what way is balancing a skill vs items making it so dexxers have a higher survival rate? DO often times find yourself fighting a melee character with resist? Not saying none out there, but they are but a shadow of the amount that don't have any.
     
  23. Vaelix

    Vaelix Guest

    Lol I just wanted to point this out... The reasoning behind this is because these templates are packing so much offense into their build they are sacrificing resist (Because with Items they generally dont need it).


    The Fact is they do have the room for Resist, they just arn't willing to lose some offense on their template because most people veiw it as a "Bad Investment".
     
  24. Cloak&Dagger

    Cloak&Dagger Guest

    And this is what I view as a "problem" :)
     
  25. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    Basic Ninjitsu Template

    Weapon skill: 100-120
    Anatomy: 100
    Tactics:100
    Parry or healing:100-120
    Ninjitsu:100-120
    Hiding:100
    Stealth:100-120
    TOTAL: 700-780(when using skill jewlery)​

    So lets say I keep parry,which some do not,this puts me at the cap and no room for Resist. So what should I give up? Anatomy? Some hiding and stealth?If I drop parry I will have to make sure my hits count,or do alot of running away to heal. So tell me,how do I fit resist in that type of very tight template?
     
  26. Cloak&Dagger

    Cloak&Dagger Guest

    You said "most" I will grant "that" template as being immune from this, although healing does not have to be that high. Stealth does not have to be that high (although you have a loss in Death strike damage) and both tactics and anatomy do not have to be that high. Assuming new modified skills that gives you....60ish skill points? Granted not 120, and basically useless if put in resist....but You could always drop healing all together like I did on my melee stealther. My archer on the other hand does not have resist, but also does not use a trap box....so mostly rely on knowing when to smoke bomb, or how to handle the situation better than having to rely on "that" item, or resist at all.

    But again, you said "most" and even that template could cut something to have the benefits of something else, I grant that I can't think of what other than healing/parry (Personally rely on pots, but then that is not fully solving the whole item issue *shrugs*)
     
  27. [JD]

    [JD] Guest

    Hey look it's an ASSuming broken record who wants the skill to remain in poor shape so they can save the pts for a super offensive template and use consumables instead. *facepalm*

    Again I'm not out to create anything which is overpowered, but I do believe Resist needs some tweaks/help.

    Restroom Cowboy cracks me up. He hijacks every thread to complain about mages. I am surprised he doesn't hijack fishing or tailoring threads to complain about mages. "Welcome to Fishing online... what about MAGES!!!"..
     
  28. Cloak&Dagger

    Cloak&Dagger Guest

    lmfao. All I can do to that comment is just laugh.
     
  29. Picus at the office

    Picus at the office Certifiable
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    That ninja temp could drop anat for resist and reduce stealth by 20 points thus making room for 120. Anat does add to both damage and healing but I've found that with pots for dealing with poison etc there is little negative effect. On some of my gimp temps I run detect on my stealthers instead of anat and have no issues with either damage or healing.

    Edited to add that I still think RC is a troll whom adds little content but can boost his thread count by a shockingly high number daily.
     
  30. Restroom Cowboy

    Restroom Cowboy Visitor

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    I am a troll? Heh...didn't you add that sig after I complained about your buddy Oblivion ripping people off? Get bent.

    Second, if I actually cared about my post count I would have asked for the other 3000 posts back.

    Third, why is it that you never comment on my posts...only on the fact that I posted.

    Fourth, I bet if you added all your alts together you would have a pretty damn high post count too.
     
  31. Nyses

    Nyses Lore Keeper
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    Is it only Dexxers that use resist? Wouldn't your mages also benefit from any changes made to resist? Or do you run Mages without resist?
     
  32. puni666

    puni666 Slightly Crazed
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    Players like you make my head hurt. Can't fit resists in wtf is that noise. You must sacrifice somewhere in the end. Your template sacrifices against anything that has to do with resisting spells. Deal with it. Since you'd rather have offense instead of defense guess what... Mana Vamp makes your 780-800 skill point template useless.
     
  33. ohmyGED

    ohmyGED Visitor

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    You may want to call it "ripping people off" --- I call it ignorance of other players. I never tell people to uninsure their items....they just do it. People are just niave. It is almost like putting the trust in other players that hold auctions....you can never garantee that those items will be safe.

    Wait...wait. I believe that trolling is the following:

    "D. Trolling is prohibited.Trolling is whenever someone is clearly, deliberately posting in a manner for the purpose of angering and/or insulting the other participants of the board. Trolling DOES NOT encourage further discussion in the long run, it only encourages personal attacks (if left unchecked)."

    Why are you deliberately posting in a manner of angering and/or insulting me by stating that i'm ripping people off? I've never ripped you off. You aren't the one who can make those distinctions. Get your facts straight before making accusations.
     
  34. kelmo

    kelmo Old and in the way
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    ohmyGED... Leave the moderating to the mods. You do your self no good pretending to know.
     
  35. kelmo

    kelmo Old and in the way
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    I am locking this. It has moved beyond constructive.
     
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