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Let's introduce bartering into the vendor menu

Discussion in 'UHall' started by Victoria Navarre, Jan 26, 2010.

  1. Let's say you are shopping in Luna,or where ever your favorite shop is located,and you come across an item that you just must have....but you just don't have the gold to buy it. Well here's a solution. Lets introduce bartering into the vendor menu as a suppliment(but not a replacement of) gold.

    A seller offers up something for sale on her vendor and a menu option will open and asks for a set price of the item. In the window the player can choose from the usual gold price of the item,or can accept a trade of almost anything they may need or want from leather to artifacts.

    I really haven't thought of any cons to this idea. Maybe someone smarter than I am can show where this can mess up or cause problems. So what do you think? Would this work?
     
  2. Mairut

    Mairut Guest

    I can't think of anything wrong... I wonder where the bartered item would go though? I get the item that I want, and the vendor-player gets the item they wanted...where would the vendor-player's new item go?

    Like I said though, that isn't really a problem.

    That's something I'd leave up to the devs to figure out if they ever implemented it. Maybe it would go on the vendor as not for sale, or into a separate bag, or into the house sign where if your vendor falls, you pick up items...

    They'd have to make it so that bartered "goods" like leather or ingots would have to be in bulk deed form though.

    Again, I'd leave it to the devs to figure out the details...hehe.

    What you explained sounds like an excellent idea, and I'd love to be able to do that.;)
     
  3. The item would go into the vendors "pack".If it was leather or anything that would be a lot of weight such as leather or ingots in bulk,it would have to be in commodity deed.

    This idea could expand to the vendor being a "buyer" as well. You could "sell" a million gold check for a specific item.
     
  4. It Lives

    It Lives Lore Master
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    Live barter....whats the problem? Ah most selling are hard core business types who want strait cash... You can still find those willing to make trades its just a lot harder too these days.

    The only problem I see is both would still have to be present to complete an agreeable trade?
     
  5. No problem with live trading at all. I just thought it would be a nice addition to introduce trade thru the same vendors se sell and buy with.

    Trading thru a vendor would be just like how we purchase items now. It will be a "take it or leave it" when an item is placed on a vendor for a clean trade. Don't like that the vendor wants 60k boards and is only offering 5k ingots for it? Then don't trade.
     
  6. Restroom Cowboy

    Restroom Cowboy Visitor

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    No. The mechanics of this game are very peculiar...and I for one would not like to see the outcome of some unforeseen vendor bug...bad or good.
     
  7. I agree completely. If this was implimented,the devs should run it through the ringer many times just to make can't be abused.
     
  8. You might as well ask for a new vendor system like WoW's auction hall where you can see a list of items and place a bid on it. Similarly there could be a public building in Luna where anyone can place items for sale at a buynow option and minimum bid.
     
  9. I have never really liked that aspect of warcraft.We should keep our own vendors,but just add more options to the vendor menu.
     
  10. Aran

    Aran INFRACTION INFRACTION INFRACTION!
    Stratics Veteran Stratics Legend -A-

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    Additional coding = tons of work. EA is in the middle of layoffs. I don't see that much effort toward a minor thing like that happening.
     
  11. Sonoma

    Sonoma Guest

    Sorry, I dont mean to bash your idea... But I just dont think this is needed at all. We already have a way to Barter, its the trade window. There is no reason to add this to vendors.

    The reason money exists is to facilitate trade. Its a lot easier to find someone to buy your item for X amount of gold, and then use that gold to buy what you want. Putting an item up for barter would decrease the likely hood that a passing player would see it and want to trade exactly what you want for it.

    In addition this would present a lot of problems with fees. You cannot charge 10% of a Jackles Collar. Not only that, but if somone does do a trade and the new item is stored on the vendor... then this would be exploited to get free storage. I could put in a recall rune, and mark it for barter for any artifact I want, then make the barter on my alt account, and now my vendor is holding valuable items for me, free of charge. If you implement a system where both parties have to be there to do it... then there is no reason to involve the vendor at all... we have the trade window for that.

    Anyway, for the amount of time coding this system, I just cant see any real reason we would need this. We already have the trade window which perfectly facilitates barter exchanges. And you are much more likely to sell an item for gold on a vendor. This system would also introduce countless opportunities for exploits. Sorry bud, but when it comes down to it I think this would be a very poor use of dev time.