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Let's see all your templates!!

Discussion in 'UO Warrior' started by Guest, Nov 6, 2004.

  1. Guest

    Guest Guest

    Aight guys and gals, enoughs time past, enough kicking ideas back and forth... post your templates! *hidden message* I need ideas and don't have the time to test em all out on my own /php-bin/shared/images/icons/wink.gif

    Post your templates here.. lets keep this thread for templates only.. toss up another thread for discussions over em cuz I'm stickying this one!
     
  2. Hannington

    Hannington Guest

    I think my Template will be:

    100 Bushido (what a suprise)
    120 Sword (Because Samurai is Sword for me)
    120 Parry
    100 Tactics
    100 Resist
    90 Anatomy
    90 Healing

    Armor with min. 5 mana regen

    In think this CAN work
     
  3. Good template I'm aming for something like it but with gm parry instead
     
  4. Guest

    Guest Guest

    Mine is basically the same.....

    Swords - 115
    Parry - 110
    Tactics - 100
    Anatomy - 100
    Resist - 100
    Bushido - 100
    Healing - 95

    Str 100, int 55, dex 90

    I'm also toying with making bushido 95 rather than healing since the highest samurai skill only take 70 bushido.
     
  5. Ravenspyre

    Ravenspyre Guest

    100 Anatomy
    110 Bushido
    40 Focus
    90 Healing
    110 Parry
    110 Magic Resist
    110 Swords
    50 Tactics

    90 str
    110 dex
    45 int
     
  6. Hector12

    Hector12 Guest

    Don't forget that's the minimum skill requirement. At that level (70) you'll fail more often than you would like on the three higher bushido specials
     
  7. LowStream

    LowStream Guest

    Fencing 120
    Anatomy 110
    Tactics 110
    Parrying 110
    Bushido 100
    Healing 90
    Chivalry 80
    Str 100
    Dex 100
    Int 50
     
  8. T-Vir

    T-Vir Guest

    Im probably going for this:

    120 Swords
    100 Parry
    100 Heal
    100 Anat
    100 Resist
    100 Bushido
    100 Tactics

    May have to drop resist for Focus... atleast some of it. I'm gonna do mostly PvM so will have to see if I need a bit of chivalry as well.
     
  9. I was thinking something like this:

    120 Swords
    120 Bushido
    120 Parrying
    90 Healing
    100 Anatomy
    90 Resist
    40 Focus
    40 Tactics

    95 Str/100 Dex/55 Int

    I plan on using some MR and LMC armor, but then my resists will probably suck... I hate having such low Focus, but I need to fit Resist and Tactics on there. I pretty much have to choose two out of Focus ,Resist, and Tactics, or choose one and make a split between the other two. Should I just drop Tactics or Resist completely? I have never put Resist on my warriors before (because I never PvP) but I have heard people say its a godsend in PvM as well. And if I drop Tactics I'm afraid my damage output will be too low. Suggestions?
     
  10. ColdCell

    ColdCell Guest

    120 Swordsmanship (A Samurai is swords to me too!)
    120 Parrying (Requires this for defensive moves)
    100 Bushido (I would love to take it to 120.. but alas, no skill points)
    100 Healing
    100 Anatomy
    100 Tactics
    80 Chilvary (It depends if 100 Bushido is strong or not. Honestly I tested
    with 50 Bushido and it sucks so bad. I might drop this for 80
    Resist)

    100 str
    100 dex
    50 int (I'm gonna use alot of Bushido moves and special moves)

    Currently using No-Dachi with :
    100% Physical Damage
    35% Mana Leech
    30% HP Leech
    20% Swing Speed Increase
    35% Damage Increase
    10% Hit Chance Increase

    Any comments for my template/tactic would be appreciated ^^
     
  11. sirAnger

    sirAnger Guest

    110 swords
    100 parry (jewlery to 110 with 23% DI)
    100 bushido
    100 healing
    100 anatomy
    100 tactics
    90 focus

    100 str
    100 dex
    35 int (anybody want to donate a +20 or +25? ^_^)

    It works pretty well for me so far. The lack of resist is a pain when it comes to curses and whatnot, but I've done PVM without resist for a long time now so I'm used to dealing with it.
     
  12. Ms Scarlet

    Ms Scarlet Guest

    Swords 115
    Anat 100
    Heal 100
    Parry 100
    Bushido 100
    Resist 100
    Focus 100

    Stats 90 str, 100 dex, 50 int (225 base with 15 stat scroll)

    To all you asking about resist, I have to ask back: Have you ever had resist on a warrior? Because I have never NOT had resist on a warrior and it would be unthinkable to not have it.

    So I can only assume those of you questioning the effectiveness of resist simply never had the skill? Thereby you don't know what your missing /php-bin/shared/images/icons/smile.gif
     
  13. GrimboldGL

    GrimboldGL Guest

    Mine is weird and probably not that good, but all I really do is light PvM.

    100 Macing
    100 Bushido
    100 Parry
    100 Healing
    85 Anatomy
    80 Focus
    75 Necromancy
    75 Spirit Speak
     
  14. Hector12

    Hector12 Guest

    No resist = death against anyone who knows a thing or two about pvp.

    On my pvp characters, I always have a way to test my opponent resist skill. As a mage, I always poison/paralyze first. As a necro-warrior I always pain spike first. Both poison/paralyze and pain spike tell you about the resist skill of your opponents. If I find out he/she has no resist, bloodoath, para expl etc will put a quick end to a fight.

    A bad thing about samurai is the inability to exploit the weakness of someone’s resist skill. This makes the character not very well rounded IMHO.

    If you don’t have resist, you are doomed against a good mage.

    If you have resist and fighting a warrior w/o resist, you can’t take advantage of the fact that he/she has no resist and therefore fighting with effectively 100-120 skills less than he/she does.
     
  15. Guest

    Guest Guest

    Looking for advice... I've got an old sword/lumberjack/carp char that now has 200 free skill points after moving LJ and carp to my regular crafter. I was thinking of making her a ninja but the template is just too tight, and since she is swords, was also thinking she might make a better samurai ....

    So my main question is, can you just throw bushido onto an existing warrior and be a samurai? Or are their supporting skills that are needed for bushido to be effective?

    Also does anyone know how high you need to raise bushido for good success rate? Before I tried chivalry, I'd heard you only need 60, but found that I failed too much, still fail alot at 80 :p Wondering if bushido/ninja are skills that need gm/leg to be effective.

    Thanks for any input /php-bin/shared/images/icons/smile.gif
     
  16. Ravenspyre

    Ravenspyre Guest

    The only support skills you need for bushido is a weapon skill, and focus for mana and stamina regeneration.
     
  17. Guest

    Guest Guest

    What I've got so far is...
    100 swords
    100 tactics
    100 anat
    100 healing
    50 resist

    so what I was thinking is...
    110 swords
    110 tactics
    110 anat
    110 healing
    110 resist
    110 bushido
    60 focus (altho if its mostly for mana regen, would passive med be better?)

    Edit: Ravenspyre, in your template, you say you're dropping tact to 50, and I'd just read yesterday that you only need 50 ... That was the first I'd heard of this, do you get the same damage bonus at 50 as 120 tactics?
     
  18. Ravenspyre

    Ravenspyre Guest

    I didn't say I got the same damage bonus, just that the difference is negligible in my template. You will notice an increase in damage fighting weak resisted ppl, however, against someone in strong resist suit it's negligible at best, and not as necessarry as it use to be in the old days.
     
  19. Neva Darcan

    Neva Darcan Guest

    I'm gonna throw bushido on my paladin once my thief gets it GM'd for her...hehe

    Her template now is

    GM fencing
    GM archery
    GM chivalry
    GM focus
    GM Anatomy
    GM healing
    GM tactics

    I'll be moving archery to a soulstone and trying bushido instead for a bit.
     
  20. Hi Dragoon, I read your post concerning the ability to add or keep resist and tactics in your players template. Below is going to be my new template I am trying out I use to have poisening at 85 on my player but I am currently storing it in a soul stone for now while I try out the new Bushido skill. I am mulling over the idea of dropping my tactics from 120 to 100 since there's not a whole lot of differance for the 20 points and placing it on the bushido skill and adding 5 more to meditation.

    Sword 120
    Parry 120
    Resist 120 (recently made it to 120 yahoo!)
    Tactics 100
    Chivarly 80
    Meditation 80 perhaps less if I need more skill points
    Samurai 100 perhaps higher if needed

    For healing I use the Chivarly skill and i get like no gains from Balrons for karma anymore so I heal for like 38 to 39 points and very rarely do I not get a heal off in a couple of seconds. With this I save 200 skill points for other things like resist etc. In order to do this you need mana regen armour,lmc and fc/fcr otherwise you will literally be toast.
    My template is differant then most, I would not recommend it for most players but if you can find the right equipment its really a nice set up. I just accomplished a goal I had which was to kill a Balron Paragon solo without peace or pets recently. It took me 20 minutes because they regen health so fast and I did die once but i did kill the thing.
    One of the things I like best so far from Samurai skill is that perfection skill where when you keep connecting with the opponnet the damage keeps going up. With concentrate weapon and enemy of one you can do some serious damage using a weapon. I can see where HCI is going to become pretty important with the perfection bonus in samurai skill.
    Enjoy!
     
  21. Dra'nath

    Dra'nath Guest

    Resist is good even for pvm. You get poisoned much less so your bandy heals are more effective. You harder to para, so running through dense magic casting spawn is less dangerous, and you less likely to be frozen just as you need to run for a heal with something nasty bearing down on you. You will be cursed for less. You will be mana drained for less. On top of that you get a floor under your elemental resists. At 120 resist this is 44. Kinda handy for when you just ressed and haven't got your armour on. Also handy for wearing high luck suits with cruddy resists.

    And it's a must for pvp pretty much.
     
  22. ElevenUO

    ElevenUO Guest

    How viable is this? mainly for PvM...dunno if a Samurai template like this could hold up in PvP.

    100 Bushido
    100 Swords
    100 Anat
    100 Healing
    100 Parry
    80 Resist
    75 Tactics
    65 Focus

    or some combo on those last 3 to keep damage, resist and focus balanced somewhat.
     
  23. Justferfun

    Justferfun Guest

    Currently

    110.6 Archery (115 cap)
    100 Focus
    100 Tactics
    100 Anatomy
    100 Healing
    80 Chivalry
    80.6 Bushido

    Str 100
    Dex 80
    Int 45

    The final product will hopefully run the tune of

    120 Archery
    100 Bushido
    100 Tactics
    100 Anatomy
    100 Healing
    100 Focus
    85 Chivalry (currently 705 Cap)

    str 100
    dex 100
    int 50
     
  24. Chief X

    Chief X Guest

    I intend this to be a PvP Samurai template so it will most likely undergo some later adjustment but it seems the best in theory to me at this point in time.

    For 710 skill cap:
    120 Parry
    120 Swords
    100 Bushido
    100 Resisting Spells
    100 Anatomy
    90 Healing
    80 tactics
     
  25. ralphEUR

    ralphEUR Guest

    120 Fencing
    110 parry
    100 bushido
    100 tactics
    100 anatomy
    100 resist
    90 healing

    Character is also scrolled to 120 macing (from the good old days of 250k legendary macing scrolls) so might go back to macing.
    My only concern with this template is having no form of stamina regen aside from the Bushido skills.... are they likely to be enough or am i gonna have to carry a keg of TR around with me?
     
  26. ColdCell

    ColdCell Guest

    120 Swordsmanship
    120 Bushido
    120 Parrying
    100 Healing
    100 Anatomy
    100 Resisting Spell
    60 Tactics

    With this template, will I do enough damage to PvP with only 60 tactics?
     
  27. Guest

    Guest Guest

    Think this would work for a PvM Salami? (as my friend calls a Samurai/Paladin hybrid)

    Fencing 110
    Anatomy 110
    Tactics 110
    Parrying 110
    Healing 100
    Bushido 100
    Chivalry 80

    My equipment gives me the resists and (I hope) mana regeneration I need. Combining Chivalry and Bushido should give very high PvM damage, no?
     
  28. Paco

    Paco Guest

    120 Swordsmanship
    120 Tactics
    120 Parrying
    100 Anatomy
    100 Healing
    70 Bushido
    70 Chivalry
    20 Focus

    I will actually have 80 Bushido and 90 real healing using a healing ring with +12 on it for a total of 102 healing. Not sure how good it will work but i can always revert back to a full paladin parry warrior.
     
  29. Thanks for the advice riply, but I realy can't afford high resist Mana Regen and LMC armor.

    Plus, I'm one of those people who hates to rely on specific armor to do any good. I just feel more versatile if I can use any armor or sword I pick up.

    Sorry for the OT post Chovexani.
     
  30. ralphEUR

    ralphEUR Guest

    yup you'll do massive amounts of damage - just expect to be using remove curse LOTS /php-bin/shared/images/icons/smile.gif
     
  31. Miphisto

    Miphisto Guest

    as a pvp mage, I will be mana vamping and mana draining every warrior I meet, if they has no magic resist, they are ****ed beond belief

    my mage template

    110 mage
    110 eval
    100 medi
    100 resist
    100 swords
    100 parry
    100 bushido

    will be taking bushido for the sole purpose of evasion and confiedence, will be a ***** to kill /php-bin/shared/images/icons/wink.gif
     
  32. Bulldog

    Bulldog Guest

    Convert

    I have

    110 fencing
    110 tacs
    105 chiv
    100 magery
    100 anat
    100 focus
    95 heal


    This character was used for Doom PVM but ive not played with him for a good while. Im thinking of turning him into a Bushido character for use in PVP.

    I play Siege so it takes a while to work any skill past 70 but i could do any gm including resist in about 2 weeks. I want an effective char thats not going to take 3 months to remake.

    Any ideas?

    Bulldog
     
  33. Guest

    Guest Guest

    I havn't finalised my temp yet, though I've done some calculations on bushido/parry for the blocking chance:

    Bushido 100, Parry 100, 2 handed wpn gives 24% block
    Bushido 120, Parry 120, 2 handed wpn gives 40% block
    Bushido 101, parry 100, 2 handed wpn gives 29% block
    I'm assuming that they round down.

    So, 1 point above GM in bushido (or parry for that matter) gives an extra 5% chance to block whereas 40 points (120/120) only gives an extra 16% chance to block, a further 11%. In my tight template I can't afford to spend 39 points to block 1 in 10 attacks.

    Also, taking only the chance of blocking in account, it's better to have 110/110 in bushido & parry than 120/100, not to mention a lot easier to train:

    Bushido 120, Parry 100, 2 handed weapon gives 30% block
    Bushido 110, Parry 110, 2 handed weapon gives 34% block

    Food for thought...
     
  34. CitizenKane2

    CitizenKane2 Guest

    <blockquote>I havn't finalised my temp yet, though I've done some calculations on bushido/parry for the blocking chance:

    Bushido 100, Parry 100, 2 handed wpn gives 24% block
    Bushido 120, Parry 120, 2 handed wpn gives 40% block
    Bushido 101, parry 100, 2 handed wpn gives 29% block
    I'm assuming that they round down.

    So, 1 point above GM in bushido (or parry for that matter) gives an extra 5% chance to block whereas 40 points (120/120) only gives an extra 16% chance to block, a further 11%. In my tight template I can't afford to spend 39 points to block 1 in 10 attacks.

    Also, taking only the chance of blocking in account, it's better to have 110/110 in bushido &amp; parry than 120/100, not to mention a lot easier to train:

    Bushido 120, Parry 100, 2 handed weapon gives 30% block
    Bushido 110, Parry 110, 2 handed weapon gives 34% block </blockquote>

    Ajgarnett, thanks for the useful information.

    Can I ask where you got your information from ?

    Also, what would be the blocking chance (with 2 handed weapon) for 101 bushido and 101 parry ?

    Would the 5% bonus chance also be added for a skill level of 100.1 bushido / 100.1 parry ?
     
  35. Ravenspyre

    Ravenspyre Guest

    29% is your block chance.
     
  36. Hexxes

    Hexxes Guest

    ok...
    120 Magery (using staff of the magi for melee skill too)
    115 eval
    120 parry
    100 tactics
    100 anatomy
    80 magic resist
    65 bushido
    20 focus

    100 str
    70 int
    80 dex

    ____________________________________________________________________
    While holding the staff of the magi... I'll have the best defence you can have against melee attacks = 120 weaponskill, 120 parry with bushido (block, counterstrike, and evade).
    If I get disarmed, I'll have the anatomy and eval. to equal 110 weaponskill still.
    The staff has a +50 damage bonus on it, and with 100 tactics and anatomy it'll hit for about 49-50 damage (before any damage increase arties or jewels come into play). The swing delay is SLOW, so it's mainly gona be used in conjuction with combo's or counterstrikes.
    The main concern seems to be mana. Mages can blow through mana and the template is still crowded, so Mana Regen items and LMC will have to outweigh high resists.
     
  37. Guest

    Guest Guest

    CitizenKane2, the info in my post came from a thread in this forum: Bushido/Parry, what the developer said. This is it:

    This is what Wilki (EA) said:

    If the player is using a shield:
    Their chance to successfully parry is found using the existing calculation. However, instead of using a straight query of the Parry skill, the value (Parry – Bushido) is used. The modified Parry value is never negative.

    If the player is using a 1-handed weapon without a shield, then they use the following parry formula: (all skills in the calculations should be without the decimal place, i.e. GM is 1000, 67.2 is 672, etc.)

    New % Chance to Block = Parry * Bushido / 48,000
    a bonus of 5% is added if Parry –or- Bushido is over 100.0 skill

    Legacy % Chance to Block = Parry / 80
    a bonus of 5% is added if Parry is over 100.0 skill

    Use whichever chance is higher of the above 2 calculations.

    If the player is using a 2-handed weapon, they use the above formulas for a 1-handed weapon except the value 48,000 is replaced with 41,140.


    As RavenSpyre said, the chance of blocking with 101/101 is 29% with 2h weap. It'd be a waste of 1 point to have both bushido and parry at 101, only 1 of them needs to be over 100 to get the 5% bonus. I'd put bushido (not parry) at 101 to get slightly better success at samuri moves.

    As far as the 5% bonus being added at 100.1, I guess the answer is yes because: "a bonus of 5% is added if Parry –or- Bushido is over 100.0 skill".
     
  38. LadyJasmin

    LadyJasmin Guest

    My template is:

    120 healing
    115 fencing (will become 120 if I gather enough money)
    115 parry (will become 120 if I gather enough money)
    100 tactics
    100 anatomy
    100 bushido (thinking about raising it to 120, too)
    70 chivalry (recall, remove curse, cure, EoO, cons wep)

    Im using a 25 SSI, 40 mana leech, 25 DI, UBWS long spear and a 30 ssi, 47 di short spear in combat as well as a 30 ssi, 18 di, ubws bokuto (switch to it to use pots, I don't like using this bugged nerve strike)

    I tried to calculate my parrychances with a 2h wep and I got about 33% or something. Is this right (don't know the exact value at the moment)
     
  39. 100 Fence
    100 Tact
    100 Heal
    100 Anat
    100 Bushido
    100 Parry
    100 Poison

    Now I know I can't do any honor fighting with poison. But with a quick infectious strike before whipping out the Lajatang. I know without resist I'll be stuck with pvm and that I will need alot of mana regene on my armor. Comments?
     
  40. LadyMary

    LadyMary Guest

    Anatomy 100.0 100.0
    Parrying 100.0 100.0
    Swordsmanship 100.0 100.0 gonna be 120
    Tactics 100.0 100.0
    Focus 95.2 95.2
    Bushido 87.8 87.8
    Healing 80.3 80.3
    Str 100 100
    Dex 100 100
    Int 25 25

    A work in progress still not done with her
     
  41. wolva

    wolva Guest

    120 parry
    120 fence
    120 bushido
    100 heal
    80 focus
    65 chiv
    115 anat
     
  42. willhelm

    willhelm Guest

    right this will be me

    100 swords
    100 tac
    100 anat
    90 healing
    100 bush
    100 parry
    100 focus

    with the last 10 for a ps if i get one

    and 100 str 25 int 100 dex
     
  43. Guest

    Guest Guest

    Ok, I bumped into a guy I used to game with waaaay back when (5 or 6 years ago) and he was having a blast playing as a Paladin Archer. I watched him a while and I liked the idea of having both melee and a ranged attack. So here's what I'm thinking...

    110 Bushido
    110 Swords
    110 Parry
    100 Anatomy
    100 Archery
    90 Healing
    40 Focus
    60 Chivalry

    I'd just be dropping GM Resist for GM Archery. I know this is a bit cramped - but it seems do-able since I'd be using this character for PvM ONLY. Any thoughts or suggestions? I'd really like some feedback.

    *Sigh* I sure will miss Resist though.
     
  44. BlackPhoenix

    BlackPhoenix Guest

    120 macing
    110 bushido
    110 parry
    100 resist
    100 anatomy
    50 tactics
    40 focus
    90 Healing
     
  45. Broken Blade

    Broken Blade Guest

    Here's my idea for my Samuri. How do you think I can improve it?

    101 Bushido
    100 Swords
    80 Healing
    100 Anatomy
    80 Tactics
    100 Resist
    100 Parry
    59 Focus

    (720 skill cap)
     
  46. 59 Focus? One more point gets your character another +1 mana regen AND another +1 dex regen. Drop Resisting Spells to 99. There's no bonus for GM in that skill, as far as I know.
     
  47. Current Skill
    100 Tact
    110 Swords
    110 Parry
    100 Bushido
    100 Necro
    100 SS
    100 meditation

    Planned Skill
    100 Tact
    120 Swords
    120 Parry
    120 Bushido
    100 Necro
    100 SS
    rest meditation

    120 Str 80 Dex 51 Int

    How to heal myself?
    With Vampiric embrace mode and Curse weapon (5 mana) I believe I leech 120% hp i deal. I get full heal when i sucess Whirlwind a couple targets =D
    Spirit speak can heal around 30 hp.

    Vampiric embrace -25 fire resistance?
    I spent 2 mil for armors, now 70,70,60,68,70

    No Cure?
    Vampire immue to poison below lethal... as for lethal poison... I cant handle it... cure potions... perhaps~

    No magicresist?
    I hope I can find more mana regen armor so i can lower meditation for resist...
    Too bad I am poisitive karma currently... cant summon wisp for mana

    What can I handle?
    Dragons and Blood eles, Paragon Daemons currently.
    I expect I can fight bigger monster.
     
  48. Jopl

    Jopl Guest

    Well, since im playing for only 3 weeks, im still not shure what template ill made, but for now im going for something like this:

    Bushido
    Swordsmanship
    Tactics
    Healing
    Anatomy
    Focus
    Parrying

    but one thing i don't know, how much i need resisting spells, because i read that samurais are anti-mages, so do i must have resist for PVM or is not that necessary?
     
  49. OlosilMorben

    OlosilMorben Guest

    my pvm fighter:

    Stats:
    Str 94 (with items: 102)
    dex 120 (w.i.: 132stam)
    Int 36 (w.i.: 60mana)

    Skillcap: 710

    Swords 115
    Anatomy 100
    Healing 95
    Bushido 100
    Necro 105
    Spirit 110
    Chivalry 85

    Anatomy + Healing: x-heal, backup heal, cure

    Bushido: Lightning Strike, Momentum Strike, Perfection Dmg and "luck" bonus

    Necro: wraith form (manaleech), curse weapon (50% life leech), wither, ...

    chivalry: enemy of one dmg bonus and divine fury (nice stam refresh)

    Maybe i try this version (solofighter, no x-heal):

    Swords 115
    Bushido 100
    Parry 100
    Tactics 100
    Necro 105
    Spirit 110
    Chivalry 80
     
  50. AncientGeek

    AncientGeek Guest

    I'm currently experimenting with this in PvP.

    Fencing 115
    healing 95
    anat 100
    Bushido 110
    parry 100
    Poisoning 85
    Tactics 50
    Focus 50

    It's difficult to honor anything in large scale PvP anyway, so I'm not worried about not being able to do that with poison. I'm well aware of the drawbacks of no MR, but it's not as big of a deal if you aren't dualing. In the chaos of war you can compensate for it--and evasion helps too. The idea is overwhelming offense and a solid defense. I have reasonable regen for stamina and mana on my armor but not enough stamina regen to sustain 1 sec swings for long, but you can't have everything.