This topic will cover conditions in Guild wars 2. I will also delve a little deeper on the conditions and how effective they are. A quote off the Guild Wars 2 Wiki Say you have the condition of bleeding on you five times. A condition removal skill that removes one, it will also remove the whole stack. So all 5 bleeding conditions are gone by one conditon removal skill. Not all eleven conditions are stackable on a target. With this we now know some conditions will stack and some conditions will not. Now this could change before release or after release but this is the current information we have at the moment. Here are the eleven conditons below Here are some conditions that certain professions can do. Skills that cause fear By profession Warrior Fear Me Fear Me (only available in Rampage) Necromancer Doom (only available in Death Shroud) Fear (downed skill) Horror (only available in Lich Form) Wave of Fear (only available in underwater Death Shroud) By environmental weapon Skull used as an environmental weapon, which can be stolen from an ogre. Enviromental weapons are weapons found with in the enviroment that can be used. Each profession may use an enviromental weapon differently. Imagine using a rabbit, yes I said rabbit as an enviromental weapon. The next conditon is blindness. Skills that cause blindness By profession Guardian Brilliance Flashing Blade Purifying Light (downed skill) Ray of Judgment Signet of Wrath Engineer Flash Grenade Napalm Slick Shoes (only underwater) Smoke Bomb Static Shot Ranger Dust Trap Ink Blast (underwater skill) Throw Dirt (downed skill) Thief Blinding Powder Infiltrator's Arrow Shadow Shot Smoke Shot (underwater skill) Elementalist Blinding Flash Lightning Strike Lightning Surge Murky Water (underwater skill) Signet of Air Steam (underwater skill) Necromancer Dark Path (only available in Death Shroud) Dark Water (only available in underwater Death Shroud) Enfeebling Blood Well of Darkness Skills that prevent blindness Engineer Utility Goggles Notice how the Engineer can use a skill 'Utility Goggles' to combat blindness. Look at the two conditions above and notice how the difference in the first condition with the list of professions compared to the second condition that has more professions. On this one below I am using a stackable conditon as an example. Skills that cause confusion By profession Mesmer Backfire Cry of Frustration Necromancer Wail of Doom Again we see fewer professions in the confusion condition. Now these skills are stackable. If somebody used a condtional removal skill then these skills if were stacked are then removed if it is on once or mutiple times on a target. Each profession will have skills that remove conditons. There are many skills to choose from. Some professions will have more than others. This list can be changed but this is the information that is listed at the moment. Bow of Truth Cleansing Flame Contemplation of Purity Purify Purifying Light Ray of Judgment Smite Conditions Virtue of Resolve Wave of Wrath (with Mending Wave trait) Martyr (with Heroic Martyr trait) Mending Shake It Off Adrenaline Shot Elixir Bomb Elixir Spray Antidote Signet Comfort Animal Healing Spring Cleansing Fire Ether Renewal Healing Rain Signet of Water Consume Conditions Deathly Swarm Draw Conditions Plague Signet Plague Strike Putrid Mark Well of Power Also there are skills that benefit from conditions. Feast of Corruption Unholy Feast Well of Power Some conditions we now know that some will stack, can all be removed by a condition removal skill, and some conditions can only be applied by certain professions. The skill "Well of Power" is very crucial because that changes conditions into boons. When more information comes out this topic will be updated.