About a week and a half ago, Cal ‘Uriah’ the UO producer and Mesanna were kind enough to meet with us about issues that have been plaguing Siege. My understanding is that he requested that we get back to him on some possible changes that are ‘low hanging fruit.’ This afternoon, Kat, Forsaken, Kelmo and I met in vent to discuss the possibilities. Prior to, Cal had also PM’d me regarding our original request months ago and what could not be done – so our request takes these into consideration. Cal mentioned that changes to RoT took the dev team about 2 months to test and re-test to get it right, and didn’t have the desired affect of increasing Siege’s population – thus we would probably want to focus our efforts elsewhere. When it comes to housing or bank-box storage, Siege could not be coded any differently than other shards thus eliminating our thoughts of Grandfathered Housing or increased bank box storage. Below is what Kat, Kelmo, Forsaken and I had thought best to request. We want to make sure that we have the support of Siege before putting this forward. What we are requesting: 1. Events: preferably those based around accelerated skill gain zones (blackrock) and/or cursed arties. Quite simply, the population on Siege is low minimizing interaction and events foster interaction. One of the main reasons people come to Siege and don’t stick around is because there are too few people on. So when one goes hunting, or even to a bank, it is rare they will ever run into anyone else. Anytime an event is going on in a specific location, typically that becomes the primary hunting spot, and of course the murderers (pks) and pvp’ers follow – fostering interaction. This minimizes the feeling of solitude within the MMORPG. Accelerated skill gain zones (black rock) are preferable because they assist with the tediousness of training, and cursed artifact loot helps minimize the imbalance between the rich and non-rich in pvp. 2. Lower faction artifact costs: Currently faction artifacts on Siege cost 5x as much as other shards. While the goal of Siege is supposed to be a more ‘advanced’ shard, increasing the silver requirement for faction artifacts simply means people need to farm at least 5x more in order to acquire a faction artifact suit. This is taking nearly 6 hours to farm a single suit that can be lost in one pvp engagement. The difficulty in acquiring faction artifacts is causing people to give up fighting, as it is very difficult to fight without them and very hard to acquire. Thus lowering the silver costs would simply put more people out on the battlefield, having more fun, which is after all the point of why we play this game, to have fun. 3. Allow Advanced Character Tokens: This has a both win-win of bringing in additional revenue for EA, while minimizing the tediousness of training. It would lower the amount of training time from about 3 months to 2 month to fully train a character. Hopefully, it will convince others that have heard rumors about the difficulties of RoT to give Siege a try as they now know they have a better starting point. Do you agree with our request? I'd like to thank the dev team for taking the time to consider our concerns. Please keep this thread positive, I don't think it's appropriate to discuss any negativity as that doesn't get us anywhere. If you have a genuine concern about our request, please put it forward.