I'd like to start off by saying if you have never PvP'd before, or have no interest in doing so (or play LOTRO and quit 4 years ago) please don't bother posting as I'm sure you'll just look silly. So trammel came out oh I don't know 8-9 years ago (the true date is irrelevant) and to this day powerscrolls are the only motivation to play in fel (double resources doesn't count considering scripters are the only people who take part in that). I realize they are trying (albeit barely) to encourage people to play in fel, but let's be honest for a moment: adding 2 SA champ spawns only makes it even more difficult to scout spawns, especially considering their location and the fact they are physically linked to trammel, and the fel counterparts of the new dungeon revamps are more empty than a Jan cave. Why risk taking your sampire to fel when the advantage is a supposed boost of a RNG that is frustrating to say the least? Now before the "you just want tram bait to kill and loot" comments come rolling in, that's exactly what I don't want (although I would never pass up such a gracious offering). What I want is a REASON for people to take part in PvP. I've been raiding champ spawns for as long as I've been playing (~8 years). All of my home shard characters are 120'd out, I have a mage on every east coast shard, and I have a stockpile of 120's (80+) that just sit around because I am out of ways to use them. I know some won't believe this, but whenever we raid despise (which is extremely rare these days considering nobody does them) we leave barracoon up for as long as possible and spam general chat just hoping that somebody will give us some PvP action. Before someone tells me to go play on Atlantic, I'll first say that I have, and that it is a terrible solution. Yes, there are more people to fight on Atlantic, but still the majority of PvP takes place either at trashy Yew gate or in Despise. Not to mention the fact that you need at least 10 people to even compete (I hate being in a zerg guild). I don't even remember the last time I went to T2A because it is next to impossible to actually find someone spawning there past 10 A.M. The only thing I have to admit was great for encouraging PvP beyond powerscrolls, was when replica drops were introduced. Sadly, that was several years ago and the demand for them has drastically declined considering 1 lieutenant guard sash will basically last your entire UO career. Please, if a developer by some miracle happens to read this, continue to add similar rewards for playing in fel. When you analyze strictly the game-play mechanics of UO (yes, some people still play UO as a GAME rather than another life), PvP is the only one that far exceeds any other game I have ever played. I can honestly say there is almost nothing more fun and exciting than how raiding champ spawns used to be some 4-5 years ago. Perhaps I'm just suffering from nostalgia, but I believe that if the right incentives are added once again to fel, we may see just a glimpse of the game we used to know. I know I'm not the only one who feels this way, and I guarantee there are more people who play UO strictly for the PvP than there are who play strictly for the PvM. Thanks for reading and I sincerely hope something is done about this!