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Lockpicking Question(s)

Discussion in 'UHall' started by Pasquinade, Jul 19, 2008.

  1. Pasquinade

    Pasquinade Guest

    At what skill level can a character pick a barrel? Or a small box off a blackrock infected troll?
    I could not find the info here and thought I would come to ya'll!
     
  2. Phaen Grey

    Phaen Grey Lore Master
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    The blackrock infected boxes I believe require gm picking, like the paragon chests.
     
  3. Olahorand

    Olahorand Slightly Crazed
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    Not each paragon chest requires GM level.
     
  4. Juicy Fruit

    Juicy Fruit Guest

    barrel you should be able to unlock with a high level mage using unlock spell and the chest might very well be the same, try on both
     
  5. Esmeralda

    Esmeralda Sage
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    What t-map lvl does the br infected troll box have?
    For deviously and ingeniously you need gm lockpicking.

    If it looks too confusing below, try here and scroll down a bit: http://uo.stratics.com/content/basics/treasure.php

    0 Youthfully Drawn The chest isn't locked 0
    1 Plainly Drawn 36.0 skill 50
    2 Expertly Drawn 76.0 skill 100
    3 Adeptly Drawn 84.0 skill no effect
    4 Cleverly Drawn 92.0 skill no effect
    5 Deviously Drawn 100 skill no effect
    6 Ingeniously Drawn 100 skill no effect
     
  6. Desperado_SE

    Desperado_SE Journeyman
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    Blackrock chests are the same as a paragon chest from the same creature(s). Witha Troll, normal ones drop level 1 maps, so the chest you have is a level 2, which needs 76 lockpicking or 100 magery to unlock.

    Not really sure on the barrels/kegs, but I think those are level 2's as well.
     
  7. Eslake

    Eslake Guest

    Esmerelda's list is the standard for all spawning locked objects.

    Every locked/lockable item in the game has a numeric Locked Value. But when the game spawns locked objects, it doesn't assign any randomness to the value, it simply assigns the exact value of that Level of item.

    There are a few exceptions, but the only ones still being generated by the game that I know of are the locked Kegs and Barrels that you can pick up and carry away.

    And of course player-crafted lockables all have a Locked Value based on the tinkering skill of the craftor.
    I think it is Tinkering-30 with a minimum value of 5 or something similar. It has been years since I did lockpicking so I'm not really certain on the value any more.

    ---
    To determine the Level of a locked object, try the Treasure Hunters of Britania subsite from uo.stratics.com.
    It lists all of the creatures that can have maps - and the map level (Which is the Locked Level).
    Paragon/Blackrock chests are +1 level over the level of map the creature Would have dropped.
    For creatures that don't normally drop Maps, find a creature on the list of similar strength & fame.
     
  8. Basara

    Basara UO Forum Moderator
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    The traps are as follows (IIRC - I may have 3 & 4 reversed):
    Level 1: small explosion
    Level 2: dart trap
    Level 3: medium explosion
    Level 4: Poison gas
    Level 5: Biggest explosion

    A. The kegs and barrels are level 1
    B. The random crates (gypsy & brigand random camps) can be level 1 or level 2
    C. The random chests are level 3 or level 4 (And if two chests spawn at a gypsy or brigand, one is always 3, the other 4 - the crates, barrels, and kegs spawn in place of one of the chests, sometimes, but two chests is the most common spawn)
    These items (A-C) are also the random container spawns in dungeon, though typically, most areas are limited to a certain number at a time (for example, the area with static crates, by the water elementals in SW Destard level 1 always spawns 2 level 3 and 1 level 4 chest, while the spwn in the dragon-infested area can include crates, barrels and kegs on rare occasions)

    D. Static crates & chests (such as in dungeons) are random 1-5. These containers will be empty when first opened, then loot will spawn in them a short time later, and keep respawning every 30-60 minutes, as long as you empty the chests - if the chest isn't emptied, it will go back to the "static empty" state when the loot decays. The loot is normal equipment, bones, body parts, scrolls (blank, up to level 8), and rarely, gems.
    On a slightly different timer, the locks will reset. The lock LEVEL will change randomly each relock, so that a crate that you picked with a 95 LP may not be openable by you after a respawn, or be a level 1 that you can't gain on. TRIVIA: Before the introduction of creatures such as the Meer Eternal & Dark Father, these crates were the only source of level 8 magery scrolls, so these crates had to be repeatedly hit, for scribes & mages to get access to the spells, and then be able to cast the spells (And make scrolls for those without lockpickers).

    E. "Thief" chests and crates are the ones that have multiple traps, quite often, and are in NPC areas for thieves to train on (example, Serpent's hold Blacksmith). their LP skill needed is typically very low, or in some cases, not locked at all.
     
  9. What about the Levl 6 chests?
     
  10. Basara

    Basara UO Forum Moderator
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    Those are the chests that spawn randomly on the ground.

    All the T-map and paragon chests do explosions only, level 1-6.

    Do note, though, that level 2 trasure chests (from maps, or off paragons that normally drop level 1 maps) are bugged, and on rare occasions do more damage on opening than a level 6.

    There have been several times, on opening a level 2 chest, with 70% fire resist, that I have taken 140-160 points damage from the trap.