Can we get a quick rundown on how this functions... Anyone that has done some testing feel free to post up your info as well. Here's what I found out in a few minutes of testing 1) The "Rage" effect kicks in a second or so after you hit 50% of your Max hp's. 2) Your character will Turn Orange when this happens. 3) Maintaining the Berserk effect requires you to continue to take Dmg. 4) Your Berserk "Level" will increase/decrease the amount of dmg you ignore as well as the amount of healing that is blocked by being berserked. 5) It requires ~roughly 10 seconds of not taking dmg for your berserk effect to stop. (I think this can happen at less than 50% life though I didn't check that... bc I was in hp regen DOG form etc.) 6) There's 4 pcs for Elves / Humans (Bear Mask / Studded Gorget / Leather Gloves / Leather Legs) 7) The Bestial pc's can have 5 ADDITIONAL Mods imbued on it & each pc has a base imbuing intensity of 0, so bc it's not exceptional you can add a total of 450 imbuing intensity to it. 8) The more pc's you have equipped the higher amount of dmg it will block. I know with a Tbox & hardly any armor it was blocking up to 28 points of dmg when berserked at a high level of RAGE.... That's with 4 pc's equipped for a total of "Berserk 5". With only 1 pc equipped I was blocking up to 8 points of dmg at a high level of Berserk.... 9) It's possible that Throwing weapons don't get blocked by Berserk etc.. 10) Being under a RAGE / Berserk effect blocks healing on your character by a similar amount as the dmg that is blocked... but REGENS seem to work fine . Anyway.. those were just my quick observations... Feel free to correct / Add to etc.