Many think that poisoning has been to severely nerfed. It is cured almost as quickly as it is applied. Repeatedly. Yet the non-nox crowd says to leave it alone. So I am looking for ideas to propose to enhance it without stepping on anyones' toes. Perhaps one of these- please add your own: when you are poisoned, let's assume there to be a "recovery" period during which you are cured, but you are still "recovering" from the effects of being poisoned. Maybe anything from 3-20 seconds, depending upon skill level and strength of poison used. During this period of recovery, and senses and strength returning, maybe one of these...... a speed penalty, for both casting and swing. a targeting penalty, as double vision clears, where hit chance is lowered, and chance of a spell mis-firing is increased. movement penalty lowering of stats a defense chance decrease a resist penalty acorss all resists any thoughts? Poisoning needs some love!