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Loot generator caps

Discussion in 'UHall' started by Pinco, Oct 14, 2014.

  1. Pinco

    Pinco UOEC Modder
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    So, since you want to see the cap for the looted items, I need a reliable source where to get all the cap values for each property. Do you know where I can find one? :D
     
  2. Pinco

    Pinco UOEC Modder
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    I think there is a faster way to get this info. For what I saw around the cap is not fixed, but it is increased by N% based on the negative mods.

    Right now I'm searching random items in order to find out which percentage is it, any help on this matter is welcome :D
     
    startle likes this.
  3. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    LOL, you might as well be speaking in Greek. Sorry for the lack of help...la
     
  4. Smoot

    Smoot Grand Poobah
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    off the top of my head for reforged/shame loot:
    armor
    mana/stam 10
    str/int/dex 5
    hpi 7
    mr 4
    hpr 4
    sr 4
    eaters 15
    cf 3
    resists depend on type of armor. around 32ish
    lrc 25
    lmc 10

    all the other ones are junk

    jewels
    dex/str/int 10
    stam/mana/5 (no hpi)
    ssi 10
    dci 20
    hci 20
    sdi 18
    lrc 25
    skill 20
    fc1
    fcr 4

    weapons
    splintering 30
    leeches 140% of base leech based on weapon speed
    ssi 40
    hci 20
    dci 20 (ranged is higher i forget)
    hit spell 70
    di 70

    arties of course can exceed the loot/reforge caps.
    enhancing of course can exceed the loot/reforge caps.

    you might check mints reforge tables, i think they give maxes. most are around 1.25 to 1.4 imbue intensity.
     
  5. Pinco

    Pinco UOEC Modder
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    mmm yes, many of the cap values of the reforging seems to match the loot items, perhaps the best choice is to get those :D
     
  6. hirikawa

    hirikawa Journeyman

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    Swing Speed Increase on shields is 10% not 5%. Will check later other stats cuz i'm shield collector lol
     
  7. Pinco

    Pinco UOEC Modder
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    Smoot and DJAd like this.
  8. Smoot

    Smoot Grand Poobah
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    it looks pretty good, i dont know where they came up with some of the numbers tho. like mr is only up to 9 on weapons, and i dont understand what the 70 percent is refering to on leeches. leechs value is based on weapon speed and goes up to 100 percent on hand to hand weapons, 50 on ranged. it can even show up as 50 percent (cap on ranged) but in fact be hidden overcapped (it will remain at 50 when ssi is imbued when if it were real 50 it would go down to 30ish when 30ssi was added)
     
  9. Pinco

    Pinco UOEC Modder
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    yes, I think that the scaled leech values are not affected by this new cap otherwise they will just be OP :D