1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

[Imbuing] Loot I can't unravel yet...

Discussion in 'UO Craftsman' started by nohero, Mar 29, 2012.

  1. nohero

    nohero Guest

    Haven't been able to get in touch with my imbuer friend for days, decided to build my own.

    Been farming Shame Mud Elementals for a bit and my Imbuing has gone to 62.0. I've come across about 40 items so far that say I'm not skilled enough to unravel them. My question is, are these guaranteed to be relic fragments? Do they just have a chance to be relic fragments or am I totally off base with either assumption?

    On a related note about imbuing, since I have the thread started anyway, I'm curious as to what sort of gains I could expect to see from unravelling all of these items when I'm finally capable of doing so. I guess my theory is that if I have hundreds of potential relic frag items stored up, would it be worth maybe buying a 15 minute skill scroll before unravelling them all? Has anyone done this before and what sort of results should I expect?
     
  2. The stuff you can't unravel now has too high of an intensity. When you skill is high enough, and you unravel, there is a chance they will be relic frags - nothing is guaranteed.

    Unraveling will raise your skill at a ever slowing rate as you progress. I had to start making stuff and imbuing it to get gains past 85. The good thing about imbuing, is that you get pretty consistent gains to 120. You just have to make sure that what you're imbuing is at around 40% probability of success. I would get around 1 full point for each bag of stuff I imbued. Get a backpack, have your crafter make like 16 or 20 heavy platemail jinsahnas (hats) and position them so they evenly distribute them in the bag. Then imbuing something that requires cheap resources (like luck - citrine and residue). When the success probability is around 40%, imbue that to the first hat, then "reimbue last" until you get a message that says your chances of gaining are dimished, then move to next hat - you may have to raise the level of the attribute youre adding as your skill eeks up. When your skill gets higher, you may need to first imbue a high intensity attribute first (like 13 reflect damage) to raise the intensity of the piece and then what may have been over 100% chance is now less because it's the 2nd or 3rd attribute. It takes a little getting used to, but you can quickly see what you need - I recommend luck and reflect, and whatever bulk gems are cheapest - like if rubys are cheap, imbue fire resist, if emeralds, poison resist.

    I wouldn't use a SOA just for unraveling. It will take you all of 1 minute to unravel everything. If you do use an SOA - i'd prep some bags of stuff so you can imbue the contents quickly before starting the scroll.
     
  3. nohero

    nohero Guest

    Just wanted to follow up with my experience on this matter now that I've trained my Imbuing up a bit. Hopefully if someone else has a similar question they could find my results useful.

    I have been farming mud elementals on Shame lvl 2 for almost a week (couple hours per night). From unravelling loot I got to around 75.0 in Imbuing with about 5000 pieces of gear. During this process there was a total of 145 pieces of gear that I was unable to unravel at my skill.

    I then used the Jingasa method to go from 75 to 95 and once I hit 95 I unravelled all 145 items and 100% of them 145/145 became relic fragments. Those 145 items got me from 95.3 to 96.4 from unravelling as well.

    I think it's safe to say with relative certainty that items found on mud elementals that cannot be unravelled in the 70's are all going to unravel as relic fragments when you hit 95.

    I used a house add-on soulforge as well, in case anyone was wondering.
     
    CorwinXX likes this.
  4. Percivalgoh

    Stratics Veteran

    Joined:
    May 7, 2010
    Messages:
    672
    Likes Received:
    24
    I like the upgrade the Shame loot has had. I have been back there to farm relics again.
     
  5. Padre Dante

    Padre Dante Journeyman
    Stratics Veteran Stratics Legend

    Joined:
    May 28, 2004
    Messages:
    193
    Likes Received:
    54
    I am considering starting up my first Artificer, and this thread has been very helpful in getting me prepared for that (I've avoided SA and Imbuing for about as long as I could, I think). One question I have is why I keep seeing "Heavy Platemail Jingasas" used to imbue. Is there something special about these items that make them better for gaining skill in Imbuing?

    I ask because I am also planning on finishing my blacksmith who is a tad over 100 in skill. I figured I could create items to gain in BS and then attempt to imbue them to gain in Imbuing. So, I was curious as to why Jingasas are so popular.

    Thanks in advance for any assistance!
     
  6. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Joined:
    Jul 16, 2003
    Messages:
    8,468
    Likes Received:
    592
    Jingasa are the cheapest, lowest level, SE plate items that you can craft that get automatic "Mage Armor" property when exceptional. That saves you a step in the imbuing process (by starting you with a 100% intensity property), and therefore, saves time and material.
     
  7. Padre Dante

    Padre Dante Journeyman
    Stratics Veteran Stratics Legend

    Joined:
    May 28, 2004
    Messages:
    193
    Likes Received:
    54
    A most excellent response, Basara. Thank you for explaining it to me. Still haven't pulled the trigger on SA yet, but when I do...I will craft some Exceptional Heavy Platemail Jingasas for the mage armor bonus.