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[Imbuing] Lowering a mod

Discussion in 'UO Craftsman' started by mutau, Mar 25, 2010.

  1. mutau

    mutau Guest

    i think i found the answer. this thread can be deleted. Thanks.
     
  2. A Rev

    A Rev Guest

    As such you dont lower it.

    The way the system is designed, you replace it with a lower mod.

    All that means is you need to imbue the lower mod onto the item and it will replace the existing mod. Still obviously costing however many resources it costs.
     
  3. mutau

    mutau Guest

    ok i thought i found the answer .... but now i'm confused again.

    so I shouldn't have lowered the mod?

    and if that is the case how does the replacement occur?
     
  4. Storm

    Storm UO Forum Moderator
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    What was the question?
     
  5. A Rev

    A Rev Guest

    Well basically i think i complicated the issue :)

    What i meant was say you want to lower 40DI to 20DI

    The game mechanics sees that as you adding 20DI as a property and replacing the 40DI.

    Thats why it costs ingredients.
     
  6. eekamouse

    eekamouse Guest

    This will still lower the overall intensity of the item correct?

    So... you could possibly "make room" for another mod?
     
  7. Storm

    Storm UO Forum Moderator
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    This will still lower the overall intensity of the item correct? yes
     
  8. mutau

    mutau Guest

    aaaaah. Gotcha. Thanks guys!
     
  9. Guido_LS

    Guido_LS Seasoned Veteran
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    Yes, dropping the value of any modification will drop the overall weight of an item, and is a potential way of making enhancing a little less risky. Kind of like adding an extra inch or 2 to a 6 inch fuse attached to a stick in TNT is a bit less risky :) Odds are, it's still gonna go boom in your hands :)