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Lucis Interface 1.0 preview

Discussion in 'UO Enhanced Client Discussion' started by lucitus, Feb 25, 2010.

  1. lucitus

    lucitus UOEC Modder
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    Hello EC player,

    the last weeks i have again coded much on my Interface version 1.0 should give you a very good expierence, also it should show what could be possibe with the new EC UI.

    Here is a little screenshot showing the new individual scale mod, for paperdoll, hotbars, targetwindow, radarwindow and statuswindow.

    Also a new feature is the brand new statistics window, here i want to hear your suggestions, what do you think should be in there?

    Also other suggestions and improvments of my components are highly welcome here!

    Hope we see us ingame, Lucitus
     

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  2. Storm

    Storm UO Forum Moderator
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    That would be a great addition!
    Is it possible to break the damage given and damage received down to show from spells?
     
  3. Wow looks great! Love the lockable icons and damage taken window! Can't wait to try it out!
     
  4. AesSedai

    AesSedai Guest

    - I like the new additions, lucitus!

    There are a lot of things that could be great in your statistics window. But I worry if you add a lot of things that it might become a Huge statistics window. Maybe have different windows for different groups of statistics?
     
  5. Tukaram

    Tukaram Guest

    This looks good. I have always wanted a way to see how much damage I did, I took, different pets did etc. I like a lot of the statistical stuff more than I should though :)


    Would this be your own interface or a mod? (meaning can I use this in Copper?)
     
  6. lucitus

    lucitus UOEC Modder
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    Ohh no problem we can add << >> like in the StatusWindow, to get a good overview, this is only a first try for the style of this window.
     
  7. lucitus

    lucitus UOEC Modder
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    The possibilities are not boundless here, Spells are not possible because you cant see from technical side, which damage number comes from a spell and which from a physical attack.

    Damage healed is planed, i have a good idea here how to intigrate.
     
  8. Storm

    Storm UO Forum Moderator
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    Thanks lucitus, That is what I was thinking but was unsure!
    Great work though!!
     
  9. Storm

    Storm UO Forum Moderator
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    What about Deaths and kills?
     
  10. lucitus

    lucitus UOEC Modder
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    I am almost done ;)

    I need a few testers to test this major update of my interface. If you are interested feel free to pm me.

    There are no restrictions and you will be added to the interface credits ;)
     
  11. Storm

    Storm UO Forum Moderator
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    Be glad to help I will shoot you a pm!
     
  12. lucitus

    lucitus UOEC Modder
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    Thanks for the great response so far. Iam nearly ready to give it free for public testing, iam only waiting until the next patch, which should be a big one.

    Also more testers are really welcome, feel free to pm me.
     
  13. Divster

    Divster Guest

    hey man great work, was wondering if it would be possible to have some kind of filter on the mobiles tabs ? like it will only show npc, or players?
     
  14. lucitus

    lucitus UOEC Modder
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    Yes this was my plan, iam currently looking over it, this should be definitvly in with the 1.0 version.

    But i cannot promise if i can differ between a player and a blue npc for example, but i have to check it. The problem here is that the information i can read out of a mobile are restricted, but stay tuned i will soon post an update on that.
     
  15. lucitus

    lucitus UOEC Modder
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    The next patch is out, i promised before 1.0 is comming until it, yes it is comming the settings are updated, the filter window for the Mobiles is in work.

    Also i have now an automatic fix for the lag problem in felucca, in the end of the week it should be ready to test for you all ;)
     
  16. Madrid

    Madrid Slightly Crazed
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    Looking forward to it Lucitus. I loved what you did with KR and I'm looking forward to testing this out when it becomes available.:thumbup1: