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Lucis Interface is on the way

Discussion in 'UO Enhanced Client Discussion' started by lucitus, Aug 4, 2009.

  1. lucitus

    lucitus UOEC Modder
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    I want to give you a first view of my Interface converted to the SA client. It isn't ready now, but in a week i would say iam able to release it here for testing.

    Now it is your turn:

    Time for suggestions! What do you think should be in, what should be diffrent, what should be better, what should be new?

    Feel free to post your ideas, i will consider them and introduce them if they are possible and usefull.

    Suggestions:

    - % on Healthbars, Partybars, AnimalWindow
    - Intesity Coloring
    - Throw out of Corpses on Screen, ignore looted ones
    - Animal Form Custom Menu Tab

    Thanks for the suggestions, feel free to post more, i will update the list constantly.
     
  2. Storm

    Storm UO Forum Moderator
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    color coding of loot intensity would be cool
     
  3. Frarc

    Frarc Stratics Legend
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    The more UI interfaces the better. :) I like to switch between them like with KR.




    Requests: Tracker,paperdoll and backpack open on log-in.
     
  4. Diggity

    Diggity Guest

    Looks good. I really miss the buff timer displays.

    Hotkey to pull mobile healthbar from current target would be a good addition if the mobile healthbars can be created in user defined location and offset. Gildar posted command scripts that allow this to be done, but the healthbars are located at the top left corner of play field and each new mobile healthbar completely covers the previous ones.

    % health on the target window, mobile health and party bars.

    Instead of color code on individual loot intensity, color code on total item intensity. I think pgcd has worked on this already.

    I already use SA over KR, but those above are the mods I miss the most.

    For a new mod, if you can have a way to quickly open corpse objects from single hotkey that would be awesome. If it could somehow ignore corpse objects you've already searched, even better.
     
  5. Fink

    Fink Guest

    This suggestion's a bit out there, but here goes..


    Is there any way the Ninja Animal Form menu could be restructured? What I would like is perhaps a custom tab (which would be the default view) into which I can pull my favourite forms. I don't want to look at a whole page of options, or have to change tabs.

    Typically I use Ki-Rin for prolonged running, Wolf for RP, Llama for quick mobility, and Rat on occasion. The rest I don't really want or need.
     
  6. Perhaps you could also do something with a request that Petra Fyde had a couple weeks ago - being able to cast Ninja Animal Forms and attaching the preselected form to the macro. Meaning, one button macro to cast llama form without having the select form menu pop up.
     
  7. lucitus

    lucitus UOEC Modder
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    I have considered this suggestion, and agree with that, i hope i can integrate it, it should be possible. Thanks! ;)
     
  8. lucitus

    lucitus UOEC Modder
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    % healthbars and hotkey to pull out healthbars are in atm and working good.

    I have considered the suggestions, and agree with that, i hope i can integrate it, it should be possible. Thanks! ;)
     
  9. lucitus

    lucitus UOEC Modder
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    I have considered this suggestion, and agree with that, i hope i can integrate it, it should be possible. Thanks! ;)
     
  10. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Yes please, still hoping for this one.
     
  11. Der Rock

    Der Rock Guest

    you know, as long as you walk and you cast animal form,it will transform you in the last animal you casted before.
     
  12. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    yes, I know that, that's why I have one in 2D/oua that, if I'm standing still, it transforms me into llama even though I last used dog form to heal up while hidden.