There is only one damage shown. No longer a separate damage floating up on crit. At all time GM lumberjacking gives you a 30 Damage Increase which is added to your char stat sheet. Out of 100 swings with an ornate there were 4 crits, and when it crits it gives you an additional 70 Damage Increase and will SOMETIMES shown on your paperdoll (this is a 13/14 min/max damage added to your paperdoll sheet with an ornate axe). Damage is rounded DOWN. I know 100 swings is probably not enough swings however its just a reference. Results: (English version vs a player with all 70s) At GM Lumberjacking using an ornate you will gain on average of 2 additional damage. You have about 5% chance to crit and when it crits you gain an average damage of 4 on top of your regular damage. End result, having GM lumberjacking gives you a MAX BONUS DAMAGE of 6. This is against someone wearing all 70s. DEVs is Jumberjacking meant to be the worst ever skill points investment in UO history especially in modern day PvP? Edit: Damage Comparsion Live vs Classic lumberjacking. Currently on live shards... 100 DI crit (5% chance) against 70s means +6 damage to your regular swing... Classic LJing bonus 30% bonus final damage. So this essentially means that your final damage = (your damage dealt x 1.3). Again English version Assuming you swing your ornate axe on someone in all 70s for 25 damage You will deal 25 + 6 which is 31 damage on crit ONLY. In classic you will deal out (25*1.3) = 32.5 damage 100% of the time all the time every single time.