I got an idea on how to improve lumberjacking: Trees corruption: add to an axe could have the property of "Corrupted". While using a corrupted axe on a tree the force of nature will anger against the lumberjacker in 3 possible ways: - "The animals around the tree begins to attack you!": all the animals became red and "(angry)" and attack you. Every animal killed will disappears leaving some logs (20-30) of low level type (plain or oaks) - "By corrupting this tree you wake up a driad!": an insane driad will attack you. When killed the driad disappears and medium-low level logs will appears (30-50 logs of plain, oaks, ash or yew) - "A treefellow feels the pain of the tree and arrives to protect it": a feral trefellow will appear and attacks you. When killed he disappears and leave 80-100 high level logs (heartwood, bloodwood or frostwood). SPECIAL: each map will change the monsters a bit: - Trammel: plain monsters - Felucca: same monsters with +50% extra wood when die - Ilshenar: chance of paragon monsters and paragons will dorp +50% extra wood - Malas: the monsters drops 50% less wood but there is a chance to drop 1-10 crystal shards - Tokuno: monsters are weaker and drops -30% wood - Ter Mur: monsters could spawn in void shape (double speed and damage) with a chance to drop 10-20 void orbs or void essence instead of wood. the chance to spawn those creatures is the same of elementals for mining With a high level of lumberjacking and tinkering you can use 10 small pieces of blackrock to corrupt an axe that will have 50 uses or 10 crystalline blackrock for 100 uses. A corrupted axe became cursed. When the uses are over the axe is destroyed.