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Lumberjacking in warrior templates

Discussion in 'UO Warrior' started by CaptainLu, Aug 17, 2013.

  1. CaptainLu

    CaptainLu Adventurer

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    Just a more general question then, I can try and test the dual axes at some point. But in general is anyone using lumberjacking on a warrior template at the present time? I could use some template ideas if anyone has time to post some.

    I am a returning player with a new account so basic amount of skill points is available. I can grind up money slowly for pscrolls and some gear, but am probably a little while away from high end stuff and I do not have a developed imbuer and dont understand that system yet, so I reckon I am looking for less item intensive templates to start off.

    Seems the list of mana reduction skills is pretty restrictive. I would have to take some bushido or parry either way to get it, not many other non ninja builds I could think of to take any advantage of it
     
  2. CorwinXX

    CorwinXX Babbling Loonie
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    As I think the best starting template is throwing/tactics/chivalry/anatomy/bushido/resisting/healing. You can use it without good suit, slayer weapons, etc.

    If you want melee than sword/tactics/bushido/parry/chivalry/anatomy/healing.
     
  3. CaptainLu

    CaptainLu Adventurer

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    Thank you. I did start working on a thrower. Seems a good transition from the last template I played which was abc archer. And I can probably convert that to a wraith thrower down the road when I can throw resist on a stone for needed occasions or such.

    Well thats pretty cool then looks like a standardish warrior will be viable enough to start off then. Ill try both of those and when I have more resources I reckon I can head to TC and figure out the more advanced builds. It just gets confusing figuring out templates with a fresh account since some templates assume more skill points, stat scrolls and a legendary crafter/imbuer or a bunch of gold. Most of those seem geared toward soloing powerful spawns so it makes sense they would be very cost intensive builds
     
  4. CorwinXX

    CorwinXX Babbling Loonie
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    When you get good suit you will be able to add skills to jewels and/or go without healing.

    Melee chars can use HLL for healing. But you need high damage and enough HML to chain AI/DS.
    Ranged chars can use chivalry for healing.

    In this case is important thing is get on suit all SSI you need because SSI on a weapon makes HLL/HML lower.

    You also can use Divine Fury and a backup EP ring to get 30 STR, 30 DEX, 15 SSI, 20 DI, 15 HCI, -10 DCI.
     
  5. CaptainLu

    CaptainLu Adventurer

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    Thats good to know about how the ssi behaves on weps vs suits, ty. Sort of tangent for the topic now , but if I dont have spell resist do I need some fc/fcr for my chiv (since I will be more dependent on remove curse and poison options ) Does higher chiv help success rates on the poison purge and remove curse?
     
  6. CorwinXX

    CorwinXX Babbling Loonie
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    Chivalry spells power depends on the skill and karma.

    You need high chivalry to cure high level poison from the first attempt.
    Chivalry has two kinds of spells:
    1. Fighter spells. You can cast this spells while fighting. This spells can't be interrupted by taking damage.
    2. Mage spells. You stop fight with your weapon when cast this spells. This spells can be interrupted by taking damage.

    Close Wounds (healing), Cleanse by Fire (curing) and Remove Curse are "mage" spells. So you want to use them as less as possible.
    I have HLL on my weapon as my main way of healing. I usually use Close Wounds with melee chars only when I seriously damaged and forced to run away.
    I usually just ignore poison because it does little damage.
    I usually use Remove Curse to immediately remove Blood Oath and usually remove other curses while loot a corpse. Sometimes I use it to remove Mortal Strike.

    For "fighter" spells (Enemy of One, Concentrate Weapon, Divine Fury, Dispel Evil, Holy Light) you mostly need FCR. So you can fast cast series of those spells. 1/6 casting is usually enough (2/6 to spam Holy Light faster).

    You need 120 chivalry and 15k karma if you are going to use DF for stats and Holy Light for AOE damage. In other cases 90-105 chivalry is enough.
     
  7. Barok

    Barok Grand Inquisitor
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    IMO Lumberjacking on a warrior is a waste unless you are using swordsmanship for the LJ bonus.
     
  8. skaven

    skaven Sage
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    That's exactly the reason why we are talking about this :D
     
  9. Barok

    Barok Grand Inquisitor
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    I saw someone mention throwing so I thought I'd bring the convo back on track.
     
  10. CaptainLu

    CaptainLu Adventurer

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    Yea srry throwing did creep in there, but yea thx for all the info. Was hoping the whole mana reduction thing could give me an excuse to make an axer.

    LJ bonus is for 2 handers. If I am 2 handed then I will want bushido to parry. So at that point the lumberjack doesnt really contribute to the needed points for mana reduction anyhow. Not sure still if just adding the mana reduction is enough to make LJ desirable again. It might be fun anyhow but since I will want bushido and parry anyhow the mana reduction for lumberjacking doesnt mean anything really
     
  11. skaven

    skaven Sage
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    Doesn't mean anything for mana reduction, but adds damage on top of the 300% cap. It could be worth a try in less tight templates (like pure paladin with 100% HLL weapons).
     
  12. CaptainLu

    CaptainLu Adventurer

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    I will probably learn to use test center, gotta be some way to make a fun axer ty all
     
  13. BeaIank

    BeaIank Babbling Loonie
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    Lumberjacking counts towards special moves mana reduction: http://www.uoguide.com/Special_Moves

    I use it on one of of my warriors, and it is working pretty well for now.
    The template I use for her is:
    120 swords
    120 tactics
    100 anatomy
    100 bushido
    100 lumberjacking
    100 chivalry
    080 focus
     
    kRUXCg7 likes this.