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Lumberjacking <?>

Discussion in 'UHall' started by Gidge, Jan 16, 2011.

  1. Gidge

    Gidge Sage
    Stratics Veteran Stratics Legend BoE

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    So, did they raise it without telling us and are now taking it away? Or was it not in effect and someone thought gee this would be nice? I guess I really get confused sometimes. *sigh*






    Combat Enhancements Mar 27 2000 3:40PM CDT (GMT -06:00)

    Lumberjacking and Axes
    The lumberjacking skill will provide a bonus to damage when the player is using one of the following axes. The higher the characters lumberjacking skill the more damage they will do up to a 25% bonus for 99.9 lumberjacking. At Grandmaster lumberjacking, the damage bonus is 35%.

    * Axe
    * Battle Axe
    * Double Axe
    * Executioner’s Axe
    * Hatchet
    * Large Battle Axe
    * Two-handed Axe



    Combat Damage Changes Aug 20 2001 2:34AM CST
    Changes to combat damage and how it is calculated.



    Lumberjack Damage Bonus
    The lumberjack skill will now add a damage bonus to axe weapons using the same formula as described for the anatomy damage bonus.

    The bonus is 20% of the lumberjack skill until 99.9 skill and 30% for 100 skill.



    UO in Review -- 3 Nov 2006
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    UO Week in Review--29 September 2006
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    Lumberjacking

    General | Axe Weapons Table | Skill Training | Tips & Tricks

    General

    Lumberjacking, a passively checked skill, is used to to chop trees for logs or do massive damage to a target (monster or player). The skill is checked everytime you use an axe. You have the axe equipped to receive logs from a tree.

    With the release of UO:Renaissance, lumberjacking became a a damage bonus for all 2-handed axe weapons (Hatchet, Axe, Battle Axe, Double Axe, Executioner’s Axe, Large Battle Axe, Two-handed Axe).

    The bonus starts at 0% for 0 lumberjacking and goes up to 25% at 99.9 lumberjacking. A GM lumberjacker gets a 30% bonus, so it's worth it to train it all the way to 100.

    Note: There are NO powerscrolls at this time for Lumberjacking.




    Five on Friday - June 12, 2009
    From UOGuide
    Jump to: navigation, search

    Can you unravel Jewelry?

    Yes, if the jewelry has magical properties. Can Jewelry be imbued? Yes. Do you have to have the crafting skills to be able to imbue an item? No, but crafting skills are useful for creating base items to Imbue.

    - Leurocian

    --

    What is the actual damage increase in combat when you have 100 lumberjacking skill?

    Is it still 30-35% damage incerase like it was in renaissance or was it reduced to the same damage increase as inscription; 10-15%? Lumberjack provides a damage bonus of +10% at GM.

    - Leurocian




    Latest Patch Note:

    Lumberjacking
    At GM Lumberjacking players will have a 10% chance for a Lumberjacking damage bonus of 100% from base weapon damage.
     
  2. Sevin0oo0

    Sevin0oo0 Guest

    They restored LJ'ing to it's former greatness, isn't it just a Wonderful thing? Thank you for sharing your post with all of us. Have a nice day :)
     
  3. WarUltima

    WarUltima Babbling Loonie
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    I know this is probably OT but I just tested GM Lumberjacking with 100 swings.

    There is only one damage shown. No longer a separate damage floating up on crit.

    At all time GM lumberjacking gives you a 30 Damage Increase which is added to your char stat sheet.

    Out of 100 swings with an ornate there were 4 crits, and when it crits it gives you an additional 70 Damage Increase and will SOMETIMES shown on your paperdoll (this is a 13/14 min/max damage added to your paperdoll sheet with an ornate axe). Damage is rounded DOWN.

    I know 100 swings is probably not enough swings however its just a reference.

    Results: (English version vs a player with all 70s)
    At GM Lumberjacking using an ornate you will gain on average of 2 additional damage.

    You have about 5% chance to crit and when it crits you gain an average damage of 4 on top of your regular damage.

    End result, having GM lumberjacking gives you a MAX BONUS DAMAGE of 6. This is against someone wearing all 70s.

    Going to post this in a new thread and see if LJing 100 skill points are intended to be such a joke...

    And NO they did NOT restore LJ to its former greatness... NOT EVEN CLOSE.
    30 Damage Increase and 100 Damage Increase on crit is NO WHERE NEAR 30% extra TOTAL Damage you deal like the old times.
    Currently...
    100 DI crit (5% chance) against 70s means +6 damage to your regular swing...

    Classic LJing bonus
    30% bonus final damage. So this essentially means that your final damage = (your damage dealt x 1.3).

    Again English version
    Assuming you swing your ornate axe on someone in all 70s for 25 damage
    You will deal 25 + 6 which is 31 damage on crit ONLY.

    In classic you will deal out (25*1.3) = 32.5 damage 100% of the time all the time every single time.