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Lumberjacking?

Discussion in 'UHall' started by Vor, Dec 31, 2012.

  1. Vor

    Vor Grand Inquisitor
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    How does it work now? I thought it was random locations, is that still the case?

    Last few weeks or so I've been out 'jacking a lot. Pulled in the following totals (rounded to the nearest thousand):

    Normal wood: 210,000
    Ash: 16,000
    Oak: 15,000
    Yew: 6,000
    Blood: 0
    Heart: 0
    Frost: 0

    Been at it maybe 15 hours total so far.. and not a single bit of the top three woods? Is that normal? Generally I trawl around in a large circle from my house, then zig zag my way back through the middle to my house, recalling home when the bug is full. If it's random then surely I should have come across some of the higher woods by now?

    I know, back in the day, it was fixed locations, it's not gone back to that has it?
     
    #1 Vor, Dec 31, 2012
    Last edited: Dec 31, 2012
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    No, there's been no change to the way lumber spawns, and yes, I've been through patches like that myself :(
     
    Vor likes this.
  3. Olahorand

    Olahorand Slightly Crazed
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    I could imagine, that trees, which spawned normal wood only before, will not change that behavior, only those, which had other sorts, would cycle now.
    Just speculation.
     
  4. Vor

    Vor Grand Inquisitor
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    Thanks. Well, I'll keep at it! Maybe my luck will change.
     
  5. KLOMP

    KLOMP Sage

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    You're jacking all the time but never getting decent wood? That's the problem you've come here to ask us about?

    SO MANY JOKES... ALL VIOLATE THE TOS... BRAIN MELTING...
     
    #5 KLOMP, Dec 31, 2012
    Last edited: Dec 31, 2012
    Spiritless, MalagAste, Aibal and 3 others like this.
  6. Picus at the office

    Picus at the office Certifiable
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    I read this while taking the train into the the office, I can't tell you how many people looked at me as I laughed for a good while.
     
  7. Adol

    Adol Certifiable
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    It works like mining does, there's a chance for it to randomly change as you finish chopping the wood; mark runes to a tree and come back and you'll get a few chances at the same wood before it moves, but it won't stay as such for very long... unlike mining though there are trees everywhere, so the chances of someone else chopping it before you do is extremely low, hence it looks like it's more consistent if you mark a rune and come back weeks later.

    Frostwood though is incredibly rare in Trammel, and has been reported as such for quite some time. I don't do much lumberjacking but I've only ever seen it once (in the forests around Yew), the little I have was from an IDOC when it used to be much more common, and fixed.
     
  8. DerekL

    DerekL Certifiable
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    At least ccording to the Mining FAQ - the 'increased chance' is so small as to be virtually undetectable. (<2-3%.)
     
  9. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Is this the kind of thing those void pool resource/crafting reward items can help with?

    -Galen's player
     
    #9 GalenKnighthawke, Dec 31, 2012
    Last edited: Dec 31, 2012
  10. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    You have worn out your tool.

    -Galen's player
     
    old gypsy, The Mule and Vor like this.
  11. Adol

    Adol Certifiable
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    Yes, very very few people are doing it the old fashioned way any more, most resources are simply bought from recall-script choppers/miners who recall to set spots, so spots in the wold don't get cycled any more. When ever I've been mining or chopping, I've not seen another person once now, so the only person changing spots is me.
     
  12. Vor

    Vor Grand Inquisitor
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    I actually came across another Lumberjack today. But it was the first time in years.
     
    #12 Vor, Dec 31, 2012
    Last edited: Dec 31, 2012
  13. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Yes
     
  14. Vor

    Vor Grand Inquisitor
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    Never even heard of them. Though I've never done the Void Pool, so that's probably why.
     
  15. DerekL

    DerekL Certifiable
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    I know what EA's official information says - but EA's "official information', especially the PR stuff like you link to above, isn't always... completely accurate.
     
  16. KLOMP

    KLOMP Sage

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    Ha!

    Ha...? Not sure if dirty joke or serious...
     
  17. MalagAste

    MalagAste Belaern d'Zhaunil
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    Much like the "bonus" to fishing with bait of that oh so silly suit.
     
  18. MalagAste

    MalagAste Belaern d'Zhaunil
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    Almost as depressing as going to any bank other than Luna or Brit and never seeing a soul...
     
  19. Basara

    Basara UO Forum Moderator
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    The bonuses do not work the way they claim they do. Period.

    Ore:
    • The stated method is that Humans have a 40% chance of getting colored ore, and the Elves have a +20% bonus.
    • The ACTUAL results is that mining just does not work that way. Each spot HAS ITS OWN UNIQUE COLORED TO IRON ratio (not a flat, base, 40%), that stays the same no matter what ore is present, AND a standard # of swings before the chance of the vein running out kicks in. If a spot is currently Iron, then elevating the ore with a Prospector's Tool or Gargoyle Pickaxe will cause that ratio to express itself as DC to iron (or shadow to iron if both tools used).
    • The Elven Racial bonus appears to express itself as 120% times the base FOR THAT SPOT. So, if a spot is producing shadow iron at a drop ratio of 60%, and typically starts running out after 15 swings, then an elf will be getting shadow iron 72% of the time, and also be getting an extra 1-3 swings. BUT, if the spot is a bad one where you get colored ore 10% of the time as human, your chance as an elf is 12%. If a spot produces 10 or less ore, the human 10% extra ore is likely to give a bigger bonus than the elf 20% extra swings.
    • Compared to the human 10% chance for +1 ore each swing, this balances out one of the two bonuses, possibly both if the human is having a good RNG streak and the elf has a bad streak.
    • On average, an elf will come back with 25 ore for every 20 swings, compared to a human's 22 ore, and typically those extra ore will be 1 colored, 1 iron and a medium (or 2 small) of each. Sure, it adds up over thousands of swings, but when you're out in the field mining, that extra 16.67% weight carrying capacity tends to be more useful (allowing you longer time mining between stops, especially if using a fire beetle). At the same STR, an elf will have to stop to unload 5 times for every 4 times for the human, and in the time the one extra trip takes, a human could mine more ore than the difference in their racial bonuses. OF course, if you only mine for one long stretch per day, and quit when full, the elven bonus is more pronounced - you just got to mine one more day a week than you would with a human.

    Wood:
    • Wood TYPES are not affected by race, period.
    • The ratio/percentage of special wood from a tree is based on the resource square (like ore, but a different number, if you can get both from the same square).
    • Humans get 11 wood per swing. Elves get 10 wood per swing, but get 20% more swings than a human, and 120% * the base chance for a special wood, but ONLY if the tree is currently producing a special wood. IT WILL NOT make a tree that is 100% normal wood for humans this spawn cycle give colored wood to an elf, or give a better colored wood than what the human gets. But, if the tree is producing 50% chance of a specific colored wood, then the elf will have a 60% chance.
    • a tree with 20 swings will give a human 220 logs, but an elf will probably get 24 swings resulting in 240 logs from the same tree. at 50% colored yield, a human would have 110 colored, 110 normal, while the elf (60%) would get 140 colored wood, 100 normal.
    • Again, this comes down to the elf getting a slightly better overall yield, but losing much of the advantage from having to unload MUCH more often if the intent is to keep all the wood. However, given the weight of wood, any race lumberjack will have to be unloading into a packy (and probably doing log to board conversions) BETWEEN TREES, and likely just dropping normal logs to the ground (possibly to come back for later). Advantage goes to the Elf - but as noted before, the bonus does NOT help them find anything humans or gargoyles couldn't find - it just increases the amount they get.
    • Frankly, when it comes to woods higher than Yew (and to an extent, even Yew), ANY lumberjack is better off getting 10 Vet reward stumps and collecting every few days, and only going out LJ with the intent of bringing home normal, oak and ash, with any accidentally found better woods considered an unexpected bonus (to mark, go back to and exploit a few times each hour until it changes), NOT something to actually plan for.
     
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  20. Petra Fyde

    Petra Fyde Peerless Chatterbox
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  21. Vor

    Vor Grand Inquisitor
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    Serious. In the woods North of Brit.
     
  22. Warpig Inc

    Warpig Inc Babbling Loonie
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    Jack a few screens around the the Royal City moongate. Can also be suprised with the woods North of the Ilsh Spirit gate.

    If there is a group of four trees they all get jacked with that area thing going on. One tree could be frost. If your just wacking the same one next to it that is normal or Oak. You will never see the Frost. I hit one tree 3 times to see if it is other then normal on my elf. Then check the others in the group the same way. Found no need for runebooks and just log out complete areas. Snakes and Monbats gathering areas theory. Ilsh pixie spawns in Ilsh is also considered a mob and no need to have trained packies. With the crystals in garg lands. I see no point to jack anyplace else for what some stumps don't give ya.
     
  23. startle

    startle Siege... Where the fun begins.
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    Other than some really good info (here), what I've gotten so far from this thread is:

    210,000 ouch....
    Galen could be "on" to something here....

    I think Galen answered this already...

    Some people are just warped...

    Ooo... Tina, you rascal...

    That's the spirit, Vor - Keep at it!
    Adol - you have observed this? Omg...
    No way I'm going here...

    But, what shocked me the most - was when I saw this:
    Oh dear..... 'Et tu', Petra.... My goodness.
    :banana:
     
    #23 startle, Jan 1, 2013
    Last edited: Jan 1, 2013