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Lurocean - will you guys ever fix

Discussion in 'UHall' started by o2bavr6, Sep 8, 2008.

  1. o2bavr6

    o2bavr6 Slightly Crazed
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    will you guys ever fix the bug where if you para a dread mare the owner can get right on it and ride away even though the mare is paralyzed?

    Also if he gets right off it before the para wears off, it is still paralyzed, but it's still a major problem in PvP.

    Please Please Please Please fix it asap, not in the weapon balance patch.
     
  2. Violence

    Violence Lore Keeper
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    Well.. IS THERE a weapons rebalance patch anymore?..
     
  3. Viper09

    Viper09 Grand Poobah
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    Well, I don't think it's a bug that they can get on the mare when it's para'd. Riding away on a para'd mare on the other hand, yeah that just doesn't make sense. lol

    Can they mount it if it's poisoned as well?
     
  4. o2bavr6

    o2bavr6 Slightly Crazed
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    It is the riding away part that is a problem. Let alone the ability to insta mount them.

    It's funny how they removed insta mount for Ethys yet not for pets like dread horses.
     
  5. Viper09

    Viper09 Grand Poobah
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    Well duh, I never said riding away on a para'd mount was not a problem...
     
  6. Viper09

    Viper09 Grand Poobah
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    Well, you see, they removed insta mount on Ethys because, well, they are Ethys. They live in our pack when we are not mounted. Dread horses are pets, they don't live in our packs and can be attacked. I really don't see why they should remove instant mount on them, not that I think it would matter if they did.
    But of course, to repeat myself, if they are paralyzed they should not be able to be ridden off on. No problem to mount them, but if they are mounted while it's paralyzed, they shouldn't be able to run away. But that's just obvious.
     
  7. Bomb Bloke

    Bomb Bloke Lore Keeper
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    The difference between being able to insta-mount then ride away, and not being able to, is made apparent by the difference between the Cu Sidhe and Hiryus.

    Hiryus have a dismount attack, see. Whenever they use it you can't remount for a while, same as if you threw a bola. But they use it all the time, against anything.

    Which is why you don't see all that many people hunting with a Hiryu in tow. They're very powerful, but just far too aggravating to use.

    Mind you, a solution is to ride a horse or something. But the point is "rescueing" pets by mounting and riding off is a common practise, and changing that WOULD make a major difference to tamers.
     
  8. Wenchkin

    Wenchkin Babbling Loonie
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    Also, if you're a tamer, surely you're a wee bit better at mounting and controlling a mount than a warrior without animal handling skills. The logic of the para'd mare being rideable depends, I guess, on whether you think a tamer can spur a mount on to overcome the para or whether the para should fix both tamer and pet together. I don't have a problem with either scenario.

    Wenchy
     
  9. o2bavr6

    o2bavr6 Slightly Crazed
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    Other than using a bard, I was trying to figure out how to defend against someone with a dread mare.

    If they dismunt it to attack you, you can poison it, but the instant it is no longer poisoned, or when the owner cures it, he can insta remount it to protect himself and his pet.

    If you paralyze it, he just gets on it and rides away. As I said before if he were to get off the dread mare before the para wears off, the mare stays inplace still paralyzed. This just seems wrong to me in regards to PvP only.

    In most cases the owner usualy dismounts you the moment he gets off the the mares and then sicks the mare on you which does huge damage. So I again was thinking what can a player do to defend himself, let alone win in that scenario.

    That is when I noticed the issue with paralyzing the mare not working if they remount it.

    So I tried to poison it to stop them from remounting which is partially efffective, but the moment they cure it they insta mount it. So now you are dismounted and half life with a guy who is now mounted again. Then he just gets close to you again and sicks the mare on you at which point you die.

    All this happens in less than 2 seconds, so running away doesnt work, pots dont help, casting greater heal doesnt work, you cant cast invis. There is basically no way to defend yourself unless you are a bard, at which point you may stop the mare from killing you, but the player will kill you just as fast.

    It's not that I want to see a "nerf", it's just I would like to see some kind of balance.

    To say that since the person is a tamer they should be able to mount faster than someone else is fine with me. But then wouldnt it be the same for me to say that a legendary mage would have certain spell abilities that non-mages couldnt defend against? Just like how its almost impossible to defend against a dread mare.

    I mean it like this:

    If you have no magic resist and I paralyze you, you can use a trapped box to remove it.

    If you have no alchemy you can use greater cure pots like they are going out of style to cure yourself instantly.

    So a proposed solution is when a dread mare is paralyzed the owner can not mount it. There should be some risk to his reward just like every other template.
    Maybe to cure the mare from poison he should only be able to do it with Vet. I personally have always thought that it should be the only way to heal or cure pets. Too many people run around with taming and no Vet to allow for another skill. Requiring the tamer to have to use vet to heal and cure his pet would be the balance requried to make everything fair.

    Another thought which really isnt related to this and i'm sure would put everyone up in arms, other than mages is how about if a mage is dismounted and hes casts earthquake there is a change that whoever is within 3 or 4 tiles from it can be dismounted, regardless of how many people are near him. after all, has anyone ever been in a real earthquake, it's very hard to keep your feet and balance.
     
  10. o2bavr6

    o2bavr6 Slightly Crazed
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    I know, I wasn't arguing with you, just reiterating the statement :D
     
  11. Wenchkin

    Wenchkin Babbling Loonie
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    Bear in mind that there is also the duration of a para spell to consider... I'm not sure how long a para should last on a dread, but if it has high resist, I'm not sure you'd get a huge advantage even if there was a change to mounting a para'd mare. Certainly not guaranteed time to kill the mare before the tamer could remount. Though if it was a non-ninja tamer, they may be easier to kill.

    Or how about requiring a high vet skill to be able to mount and "heal" a para'd mare?

    Though the silly beast shouldn't be bonding with a player who lacks the savvy to res it after battle :(

    Wenchy
     
  12. o2bavr6

    o2bavr6 Slightly Crazed
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    I would be 100% ok with the dread mare completely resisting the para if the owner of the mare had to have the Vet skill to cure and heal the pet, all pets for that matter.
     
  13. Bomb Bloke

    Bomb Bloke Lore Keeper
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    This may be the only practical solution.

    Mind you, if you mount a red-lined pet, it IS difficult to run away on it. It gets "fatigued" after the first screen or so.
     
  14. o2bavr6

    o2bavr6 Slightly Crazed
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    I really don't want to nerf the pet. Tamers get enough grief from us between the dread mares and GD's.

    I also can see both sides of this discussion for people to say, "why shouldn't I be able to moun the pet just cause it's paralyzed". I suppose if they could mount it, maybe they should still not be able to move until the para wears off.

    But I still think that the true fix would be to force the tamer to have the Vet skill as well as they should not have the ability to recall their pet if it is an aggressor, it should have to walk back to the owner. Just like every other template has to deal with.
     
  15. Viper09

    Viper09 Grand Poobah
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    Okies :D
     
  16. angelus aconitum

    angelus aconitum Journeyman
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    ..... will you ever fix the world art bugs in 2d ?
    Just look at the way from dungeon Wrong through the mountain pass to the south. The road is so horribly ugly and is so buggy. And it is not the only place which is destroyed !
     
  17. Cynic

    Cynic Journeyman
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    I honestly think that the best way to balance all of this is to prohibit a tamer to call back his/her pet after he/she attacks a player with it.

    If i'm a tamer and I use my dread horse to attack a player then I should not be allowed to re-mount (that specific dread horse), recall the pet via pet summoning ball, recall the pet via logging off.

    I believe if tamers are going to be part of PvP then there needs to be repercussions for tamers that like to "all kill" and then wolf form 15 screens away only to pet ball the dragon/pet back prior to a player killing it. Tamers are great in PvP and they are by far not overpowered but I feel that they should be required to stick with their pets in order to use them.
     
  18. drinkbeerallday

    drinkbeerallday Visitor

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    a tamer can unpara his own pet by doing damage to it
     
  19. o2bavr6

    o2bavr6 Slightly Crazed
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    This would be fine. It should also distract the pet for a moment.

    You can also say that what if the pet has resist. It should resist the para or poison, but not 100% of the time. As for para it should last at least a second or two even if the pet has high resist.

    But in the end, the real balance would be to not allow pets to be recalled back to their owner if it is an aggressor. It should have to walk back just like players have to walk when crim or an aggeressor.