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Made a new character on an unfamiliar shard recently, and here's some thoughts

Discussion in 'UHall' started by imported_GalenKnighthawke, Mar 5, 2008.

  1. I recently made a new character on an unfamiliar shard.

    I've been playing around with him, raising his skills.

    And I've noticed, observed, or considered, the following. Rambling and in no order whatsoever.

    If you're a dev reading this, though, you should read # 10 first.

    1. Speed of skill gain is about right (maybe a little slow, but not much), once you find the right thing to fight. However, how can a noob possibly know the right thing to fight? This leads me to.....

    2. New Haven needs more middle-end spawn, things to gain off of after you finish the noob quests, that take you to 50. I'm talking things that can get you from roughly 50 to roughly 70. Maybe toss in a mini-dungeon with ettins, trolls, ogres, skeletons, skeletal knights, things like that. Would also get the noobs used to dungeons in UO and how they work. It could be the Lair of the Impaler, and tie it in fictionally with that boss monster that occasionally spawns in New Haven.

    3. Those of us who say that death has no consequences anymore are far too cynical, and aren't seeing things from the point of view of a new character (or a new player for that matter). For new characters and new players, death is still going to be an extremely frustrating experience.

    4. Mixed views on stat gain....Sometimes it seems far too slow, sometimes it seems about right.

    5. Fame and Karma seem to go up faster than skills, let alone stats, do. That feels really wrong to me. Really wrong. "Honorable" feels a bit too high for someone who has only killed minor undead, ettins, ratmen of various sorts, ogres, trolls, and a single crystal elemental.

    6. Not all shards leave stuff in New Haven for noobs to pick up, to the same degree. LS, for example, seems to do it way more often than the shard I'm screwing around on.

    7. The blessed noob quest items, the warrior ones anyway, really, genuinely, truly suck. Please improve them a bit, at least get them to the level that they are something I would leave at New Haven for noobs, rather than something I'd leave on a monster corpse. If the idea is to make noobs viable, these items fail the test.

    8. Other players are one of the best assets this game has, still. I've been given some respectable stuff.

    9. For the Love of God, please, please, please, make insurance default to auto-renew. My character had grown very attached to his Enchanted Titan Leg Bone that he bought in Luna for a low price of 5,000 gp. And now it is quite gone.

    10. The game is fun and playable at the noob level now-a-days. As someone who played before Trammel, when being a noob really wasn't much fun, thank you very much for that. Very much. Please don't listen to the cynics who say it's too easy now. It's not. Thank you. The game should be fun for noobs and now, after 10+ years, it is!

    11. Those who think the Dungeons of Sin (the legacy dungeons) serve no purpose now are flat-out wrong. I gained a lot of skill and had great times in Despise. Granted, once I found an Ilshenar spawn I could do, I don't know that I'll go back there. So there's still something to be said for that position, I guess.

    12. I have to wonder if noobs should be confined to the Britannia, Trammel map until they hit a certain level of skill? It would help to solidify this map's position as the "main" map, the "home" map. This proposal is fraught with problems, I know, just a thought I figured I'd shoot it out there. I'm not really sold on it myself, but it was worth mentioning.

    13. If the point of the Virtue Artifacts (the 10th anniv. drops) is, as Jeremy has stated, to give something to the post-New Haven crowd who is wondering what's next, then their Trammel drop rate needs to be A LOT higher. It sounds like the intent is to make these items something that we'd USE, rather than something we'd sell. At the current very low drop rate, they fail miserably on that score. Please increase their drop rate.....And throw in a fencing artifact. Maybe the Kryss of Blackthorn's Bodyguard, with some good basics on it (15 HCI, 40 DI, 15 SSI).

    14. The commonality of many artifacts is a good thing, not a bad thing. The Enchanted Titan Leg Bone and the Righteous Anger, to pick 2 examples, are good but no overpowering items, great default weapons for noob characters. I am glad that my character can purchase them at a pretty cheap price.

    15. The commonality of many decent craftable items is also a good thing, for the same reason. It puts workable stuff within reach of a clever and persistent noob.

    16. The really high-end stuff (the better Doom artis, the uber crafted stuff) is still not even on the "radar screen" of this character yet, trust me...That stuff still seems to be sufficiently rare and expensive enough to make vets rich off of other vets.

    I think that's about it for now.

    -Galen's player
     
  2. Guest

    Guest Guest

    I recently had a friend come try uo, and here are the frustrations he had that helped with him unistalling the game. He got started when it was bedtime for me so I wasnt on to help him with most of these frustrations.

    1. He died, didnt know how to res or reveal himself. Followed someone for a good 15 mins getting mad that he wasnt ressing him not realizing he didnt see him. I did tell him most people cant read ghost language so he didnt bother to talk. Finally the player he was stalking ran by a wandering healer who did the ressing.

    2. Item insurance. He wasnt aware of it and thus lost all his needed noob items and could no longer bandaid himself to fight or fight at all. Didnt know how to obtain more. and got upset.

    3. There were afew more irritances that I don't fully remember but in a nutshell I think the game should have more of a tutorial phase for new players explaining some of these basic things that new players need to know.

    Also without good people standing around haven with handouts new players really arnt given enough resourses to play more then 45 mins without wondering how to obtain more and not knowing how to get stuff.
     
  3. Guest

    Guest Guest

    <blockquote><hr>

    1. He died, didnt know how to res or reveal himself.

    [/ QUOTE ]
    The newbie quest in KR do learn him to die and how to find a healer.

    <blockquote><hr>

    2. Item insurance.

    [/ QUOTE ]
    Do a young char not res with all his items? If playing on a old account, he won't be young and it will be harder to start.

    <blockquote><hr>

    3. There were afew more irritances that I don't fully remember but in a nutshell I think the game should have more of a tutorial phase for new players explaining some of these basic things that new players need to know.

    [/ QUOTE ]

    Agree but I do think they try to do that with KR

    <blockquote><hr>

    Also without good people standing around haven with handouts new players really arnt given enough resourses to play more then 45 mins without wondering how to obtain more and not knowing how to get stuff.

    [/ QUOTE ]

    I don't think you need handouts to start playing. There are the playguide and it do not hurt to ask the other players how to do something. If it get to easy, it get boring.
     
  4. <blockquote><hr>

    7. The blessed noob quest items, the warrior ones anyway, really, genuinely, truly suck.

    [/ QUOTE ]

    The developers are, and have been, clueless when it comes to itemization. I swear to god if they add one more crappy war mace artifact I'm gonna scream. HOW ABOUT A WAR AXE OR A HAMMER PICK OR SOMETHING! WAR MACES ARE TOO SLOW TO USE!
     
  5. Guest

    Guest Guest

    <blockquote><hr>

    <blockquote><hr>

    1. He died, didnt know how to res or reveal himself.

    [/ QUOTE ]
    The newbie quest in KR do learn him to die and how to find a healer.

    [/ QUOTE ]

    Not all new players use KR.
     
  6. Salutations... being a new player myself this was what made me stay and enjoy UO.

    Instant information provided first by guild chat then ventrillo... and a great player community ready to help.

    I understood how the game mechanics worked and I was able to see the mid and long term... not only the short term. It saved me time and frustrations.

    The UOA guide on the UOnewplayers helped alot... the moderators there help alot and I got almost instant reply to most of my questions... same thing from these halls... with veterans helping alot.

    Please visit us... Catskills.

    This is the guild I found there and they have helped alot of the newcomers...

    http://www.uoforums.com/showthread.php?p=320539#post320539

    I'm the new archer that is trying to pvp and still getting beaten... but I'll improve...
     
  7. Guest

    Guest Guest

    It reminds me about my first dead in UO 10 years ago [​IMG], I was running around yelling at players, did not know, that they could not see me. Then I meet an other ghost who told me to follow him to the healer.
    I also remember I was mining near the GY, and I did not know how to smelt my ore so I tryed to sell 5 ore to the players. A kind guy at the forge told me how to smelt it.
     
  8. Guest

    Guest Guest

    In the old days when Haven was for Young only there was a mini Dungeon with quests for young players, was kind of cool as well. Maybe if they brought something like that back?

    [​IMG]
     
  9. Guest

    Guest Guest

    as pointed out, not all newbies use KR and in fact few have the patience for a 3GB+ download and super huge patches to it ... so 2D wins.
     
  10. Paris_Hilton

    Paris_Hilton Guest

    <blockquote><hr>

    Salutations... being a new player myself this was what made me stay and enjoy UO.

    Instant information provided first by guild chat then ventrillo... and a great player community ready to help.

    I understood how the game mechanics worked and I was able to see the mid and long term... not only the short term. It saved me time and frustrations.

    The UOA guide on the UOnewplayers helped alot... the moderators there help alot and I got almost instant reply to most of my questions... same thing from these halls... with veterans helping alot.

    Please visit us... Catskills.

    This is the guild I found there and they have helped alot of the newcomers...

    http://www.uoforums.com/showthread.php?p=320539#post320539

    I'm the new archer that is trying to pvp and still getting beaten... but I'll improve...

    [/ QUOTE ]






    http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&amp;Board=uouhall&amp;Number=7588679&amp;Forum=




    New to UO my eye.


    288 posts?


    Farewell to Stormwind? Would a newb to UO even know who that was or care that they were leaving?


    And this one:


    http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&amp;Board=uouhall&amp;Number=7651615&amp;Forum=



    Jan 18, 2008 your "new" to UO, March 3, 2008 you have just finished SOlOing a Fel champ spawn on Europa?


    Does Europa not have reds or large pk guilds that control the champ spawns?



    Come on tell us who you really are.



    You are no newb.



    Might be Stormwind though?





    Edit: Just noticed your Stratics post count was 288 Jan 18 and is Still 288 March 3.
     
  11. Guest

    Guest Guest

    This is why the guid needs to be a book. No one want to read the ENTIRE Guid online, and then 2 weeks later have finished it, and try to play. As it is now, you read parts of it, then something happens, and you have to Log Out, to find that subject in the Guid.

    Depending on what guid's you use, UO, or Stratics, they still have a lot of out of date information.

    More importantly is the FACT that most players are all GM's, and play at the GM level. When is the last time you saw, "Full spell books for sell"? Or just the 4-8 level spells for sale, that you can't buy on a vendor? Almost no one makes and sells these anymore, as it is not worth it to them. But when a truely NEW player comes to the game, these are the things they need.

    Hell, i have seen new players x2 click a explosion potion, and throw it. Weeeee. And they think you must also throw the Poision Potion.........oops. :)

    And for their own good, i do not think that a, "Young" player sould be able to renounce their youn status until after 72 hours of account creation. This will help protect them from Ganks, and give them a chance to ask others information.
    YOUNG: "Hey, the guild Death to Young players wants me to join them, and give me a house in Trammel as he has 2 of them , should i"?
     
  12. Who is Stormwind?

    I do my champ spawns on Catskills... it is really quiet.

    Guess my posts are now 289... 288+1, and will be more each time I post. [​IMG]
     
  13. Guest

    Guest Guest

    I think the impatience of new players and the expectation of instant gratification is part of what ruins it for new players.

    I started with no tutorials and no tram. Instead of gettin mad and wiping off my hard drive,it struck me more as a challenge.Hard to figure out,kept me guessing and learning.IMO they`ve dumbed down the game enough.If a new player is that impatient and puts ZERO effort into playing and learning than maybe that new player needs to play sumthing much easier like the Sim City or something.

    I mean really,following someone around and not talking? Even if that player didn`t know they couldn`t see text....... never tried talking? C`mon....... not much effort imo.What more can EA do,log into a n00b char and instantly have 1 mill in bank and you selection of power scrolls or something?

    Play....... Learn........ Have fun figuring things out instead of having it all spoonfed to you.
     
  14. "7. The blessed noob quest items, the warrior ones anyway, really, genuinely, truly suck. Please improve them a bit, at least get them to the level that they are something I would leave at New Haven for noobs, rather than something I'd leave on a monster corpse. If the idea is to make noobs viable, these items fail the test."

    Originally there were decent resists etc. but a lot of the players complained and the Devs listened and the quest items were nerfed as well as the decent loot that dropped. One step forward two steps back seems to be the way this works.
     
  15. I think it would be nice to have more template options at the start. One of UOs strengths is the variety of skill combinations. There should be a Bard, a Tamer, a Rogue, a Scout, etc.

    I think the blessed newb items are mainly blessed, to help with the insurance thing. There are so many items in game now that are cheap for new players to buy.

    The players I have introduced to the game wanted to go exploring and were not interested in the new quests, anyway. I think that new players should be pointed in the direction of the graveyards or City of the Dead to train rather than adding that stuff to New Haven. This content already exists.

    Newbie quest: explore the Vesper Graveyard and find the Lost City of the Dead.

    Newbies are not going to know to go to Yew, find gate to Heartwood, get quest for 15 skeletal knights, go to City of the Dead, etc.

    Maybe even something in New Haven that mentions there are these elven quests.

    OZ
     
  16. <blockquote><hr>

    I think it would be nice to have more template options at the start. One of UOs strengths is the variety of skill combinations. There should be a Bard, a Tamer, a Rogue, a Scout, etc.

    [/ QUOTE ]

    The New Haven quests, and there are such quests for the skills like Tracking and Hiding and the like, I would argue about render the pre-set templates superfluous? Maybe there should only be an "advanced" option, wherein you get to pick a few skills, and a "basic" option, wherein you're dropped in New Haven with no skills whatsoever. You are told to get a swords weapon from the armorer, with your 1,000 noob gold, for the swords quest, etc.

    <blockquote><hr>


    Newbie quest: explore the Vesper Graveyard and find the Lost City of the Dead.

    [/ QUOTE ]

    I really like that...A post-noob quest, a quest in Haven that you have to have finished a couple of the noob quests to do...A quest that REQUIRES you to start exploring the map.

    <blockquote><hr>

    Maybe even something in New Haven that mentions there are these elven quests.

    [/ QUOTE ]

    Definitely.

    -Galen's player
     
  17. Guest

    Guest Guest

    <blockquote><hr>


    10. The game is fun and playable at the noob level now-a-days. As someone who played before Trammel, when being a noob really wasn't much fun, thank you very much for that. Very much. Please don't listen to the cynics who say it's too easy now. It's not. Thank you. The game should be fun for noobs and now, after 10+ years, it is!



    [/ QUOTE ]

    Sorry no, being a noob pre Trammel was extremely fun, I know, I was there and about as noob as it gets back then. Because YOU didn't have fun doesn't mean that it wasn't fun for other people.
     
  18. Guest

    Guest Guest

    <blockquote><hr>

    "For the Love of God, please, please, please, make insurance default to auto-renew." Totally agree.

    [/ QUOTE ]
    I'd go a step further ... is there even a good reason to even have the ability to turn off auto-renew?
     
  19. DevilsOwn

    DevilsOwn Stratics Legend
    Governor Stratics Veteran Alumni Stratics Legend

    Joined:
    Oct 27, 2003
    Messages:
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    377
    <blockquote><hr>

    <blockquote><hr>

    "For the Love of God, please, please, please, make insurance default to auto-renew." Totally agree.

    [/ QUOTE ]
    I'd go a step further ... is there even a good reason to even have the ability to turn off auto-renew?

    [/ QUOTE ]

    <font color="purple"> saving gp's for that shiney over there........ [​IMG] and heck, I can get back to my corpse every time.... right??!? </font>
     
  20. Paris_Hilton

    Paris_Hilton Guest

    <blockquote><hr>

    Who is Stormwind?

    I do my champ spawns on Catskills... it is really quiet.

    Guess my posts are now 289... 288+1, and will be more each time I post. [​IMG]

    [/ QUOTE ]







    lol


    Yep, now your two old posts in my links and this new one all have the same post count, was 288 but now they all say 289.
     
  21. Jhym

    Jhym Guest

    1. Always been an issue-- that's what strategy sites and books are for. It would help if the npcs would occasionally give us ideas. I think that's why they added the difficulty doll, though it doesn't help that you get it AFTER you've played a while.

    2. Yes, probably a good two or three small dungeons would be helpful. Something like a mage-oriented one, a warrior one and a generic one for tamers/bards/others. Or entrances to sections of the big dungeons.

    3. Yes it is, and without people to help you you tend to get ticked off. I know I did when I was a newbie 10 years ago, getting killed for no reason or not understanding the difference between a troll and an orc in fighting.

    4. Always been that way.

    5. I don't see an issue with it. It doesn't gain you anything substantial other than a title (except for paladins and necros.)

    6. True, and it's not a requirement for anyone to be helpful. It might be good to have newbies get a discount for most weapons and materials in haven, say 1/3 the price for everything up to 30 days on the account.

    7. They didn't want us old timers grabbing GOOD stuff. I think they're fine and a good intro to what you can eventually get. It would be nice perhaps if they could be specially enhanced.

    8. No argument there.

    9. *shrug* I went without it until last year, when I lost things during some of the battles in the inu story arc. It was annoying to lose things but I also don't have multi-billion gold suits either. I tend to only insure a few things. I grant that the NPCs should tell the newbie players how to turn on insurance and make it autorenew.

    10. I started a necro/tamer on my home shard, and with very little additions from the rest of the "family" she was doing very well.

    11. The dungeons have always been useful to those who know what they're doing.

    12. No, they have plenty of warning on entry to Felucca. I don't see any issue with things as they are.

    13. *shrug* drop rates are slow, but not horrible. it's not like you get nothing at all while you're fighting.

    14. Yes.

    15. yes.

    16. yup.

    Guess it sounds like you're having fun with it.
     
  22. <blockquote><hr>

    <blockquote><hr>


    10. The game is fun and playable at the noob level now-a-days. As someone who played before Trammel, when being a noob really wasn't much fun, thank you very much for that. Very much. Please don't listen to the cynics who say it's too easy now. It's not. Thank you. The game should be fun for noobs and now, after 10+ years, it is!



    [/ QUOTE ]

    Sorry no, being a noob pre Trammel was extremely fun, I know, I was there and about as noob as it gets back then. Because YOU didn't have fun doesn't mean that it wasn't fun for other people.

    [/ QUOTE ]

    Of course you do realize that the reverse is also true, just by definition?

    And of course you do realize that if it was fun for most players back then, they would never have felt threatened enough by Everquest to make Trammel in the first place?

    -Galen's player
     
  23. <blockquote><hr>

    12. No, they have plenty of warning on entry to Felucca. I don't see any issue with things as they are.

    [/ QUOTE ]

    Just for clarification, the argument (which I admitted was a little thin, I believe) wasn't about the dangers of Felucca, or for that matter about the dangers of Ilshenar or Tokuno....Rather it was just to establish Britannia, Trammel as the "main" or "home" map.

    Thin, I know....lol

    -Galen's player
     
  24. 1. I think skill gain speed is much too easy in some cases, and much too slow in others. When I started on Europa, I created a 7XGM necro/weaver/mage in less than a week with almost no resources and not playing 23/7. On the other hand, it can take months or even years to make a decent tamer on my play schedule.

    2. That's what Despise is for, the 50-80 range skill gains are best there. That's one of the good thing about the dungeon set up, there is a dungeon or spawn for every skill level.

    3. No comment.

    4. Stat gain is about right in my book until you hit GM focus or meditation and forget to lock it. When I really was new (last August), I once lost 60 points of strength in 10 minutes because I wasn't prepared for how quickly it would drop when I only wanted to drop 10 points of strength for 10 points of intelligence.

    5. Fame and karma mean nothing.

    6. The stuff people leave on the ground is usually crap, not even worthy of giving to an enemy, let alone a new player. On the other hand, what people hand to you on the couple shards I've played on have been decent, or even great. On Europa (for example), one guild gives armor with most resists in the high 50's and lower 60's. It's a much better way of dealing with new players, since the new players then have a live person to ask the burning questions like "How do I get more bandages?"

    7. Agreed, 100%

    8. Agreed, 150%. Without other players, there would be no UO. Without help from my friends, I wouldn't have lasted a week.

    9. Agreed (Responding to other discussion in this thread, when a friend and I are out taming or out sparring, we often turn insurance off in order to save gold. But it should default to auto renew).

    10. Yes

    11. Absolutely. Except for Wrong. There is no point to Wrong.

    12. Agreed, but that's a discussion for another topic

    13. I like the drop rate. I've trained 2 characters in Despise and Shame (to about 90 skill) and have come out with 4 artifacts. I only use one of them. But even as a new player, I knew that there were better things than those artifacts.

    14. Yes

    15. I suppose

    16. Yes.