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Mage/healer

Discussion in 'UO Spellcaster' started by BeaIank, Jul 4, 2012.

  1. BeaIank

    BeaIank Babbling Loonie
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    For RP purposes, I am building a "pure healer", but I could use some input on which skills would be most useful for this.
    So far I am thinking of running the following:

    Healing 120
    Anatomy 120
    Magery 120
    Meditation 120
    Resist Spells 120
    Focus 100

    But I am wondering if I should trade focus for eval int or something else.
    This character will be mostly used to resurrect dead players and heal fighters at EM events. Offensive power is truly not needed for her.
    She will be running with a mage weapon for defense and will have around MR 24 for keeping mana high enough to keep casting resurrection and greater heal.

    So, any suggestions?
     
  2. Shelleybean

    Shelleybean Certifiable
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    I used to have a healing mage a long time ago. I think the reason I changed the template is because my dex was low and the heal times were slow. But now it's easier to make suits, so that might not be an issue. Also keep in mind that if you die, monsters like to loot bandages! I'd probably take eval over focus. Sometimes things don't go as planned at em events and you need to use offensive spells. Also, sometimes certain spells can't be cast in town, so you need more options. Other healing options include close wounds for chivalry, mysticism for cleansing winds and spellweaving gift of renewal. There's probably more but I can't think right now. Good luck. :)
     
  3. BeaIank

    BeaIank Babbling Loonie
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    Yeah, I am training both eval and focus for now and the will try how it goes with either. I will stone focus first and give it a few runs.
    And you're right about the dex thing. I am having to sacrifice str and some int to keep dex at a decent level.
     
  4. Risso

    Risso Babbling Loonie
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    Change Magic Resist for Mysticism, then you can use Stone Form and shrug off things like Paralyze, Poison, Mortal etc. Cleansing Winds is a great spell for healing too :) I'd also drop Meditation to 100 and raise Focus to 120 to make the most of your Mysticism spells.