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Mage/Necro/Fencer

Discussion in 'UO Spellcaster' started by donjn, Aug 20, 2008.

  1. donjn

    donjn Journeyman
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    I have mage who is also a necromancer. He also has the fencing skill. I am going to move inscription over to him for more damage when it becoms GM.

    My question is, what do I drop, Parrying, Anatomy or Tactics? I want to be able to defend myself up close from time to time. They are all around 40 skill..

    I was thinking maybe dump Parry?
     
  2. donjn

    donjn Journeyman
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    Um, is this thing on? Hello?
     
  3. GFY

    GFY Guest

    Parry would probably be the best choice. Tactics adds damage and allows you to use weapon specials and anatomy adds damage as well.
     
  4. Sir Kenga

    Sir Kenga Guest

    Drop necro.
     
  5. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    To my opinion, parrying is useless unless you have 80 DEX. And having 80 DEX on a mage might be a bad idea, as you need all stat points on INT and STR. So, I'd drop Parrying.
     
  6. with that kind of a template you want to get rid of anat and parry, Anatomy for a mage is only good if you running a mage weapon and parry as the previous poster stated is only good with 80 dex. also drop your tact to 90 as you should only be using these for special moves and this will give you the room to put poisoning on for a nox mage/necro