1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Mage PvM - Defensive mode

Discussion in 'UO Spellcaster' started by vegasy, Nov 13, 2015.

  1. vegasy

    vegasy Journeyman

    Joined:
    Jun 6, 2015
    Messages:
    149
    Likes Received:
    17
    Hi all!

    I'm building my mage and i think a mage most defensive, i have a thread for PvM mage, but i want to reset my question.

    this is my template:

    Eval Int 120
    Magery 120
    Myst 120
    Res Spell 120
    Med 120
    Focus 120

    I think Med and Focus help me for have no problem with mana, res spell need is a must, other doubt can is on myst or spellweaving.

    I think Myst is most defensive, but i want a suggestion for who know "magery" better then me.

    This template can do what i want?
     
  2. Min

    Min Adventurer

    Joined:
    Oct 29, 2014
    Messages:
    41
    Likes Received:
    40
    A lot of mystic mages drop meditation for some other skill, i.e. anatomy (120 weapon skill defense with eval int), alchemy (enhance pots), inscription (spell damage), etc. It all depends on what role you're going to take on in your group.

    Mysticism is defensive with the stone form and cleansing wind, but spell plague, purge magic, mass sleep, nether cyclone, and colossus are extremely helpful offensive spells regardless of what you're doing.
     
  3. vegasy

    vegasy Journeyman

    Joined:
    Jun 6, 2015
    Messages:
    149
    Likes Received:
    17
    My idea is "support for my party". First role is healing and summon for help. Others spells i dont know very well. Damage not is my prerogative.

    Inviato dal mio GT-I9300 utilizzando Tapatalk
     
  4. cazador

    cazador Crazed Zealot
    Stratics Veteran

    Joined:
    Aug 30, 2010
    Messages:
    3,778
    Likes Received:
    1,526
    Ok well what I would suggest is going with a -15 Mage weapon or the new -0 wand/staff. That counts as a full skill. Then your template is fine the way it is. Otherwise you'll need to use anatomy+eval but honestly your a distance player I don't even use weapon skill or -Mage weapons on my PvMer.


    Sent from my iPhone using Tapatalk
     
    vegasy likes this.
  5. Lord GOD(GOD)

    Lord GOD(GOD) Lore Master

    Joined:
    Dec 7, 2014
    Messages:
    1,001
    Likes Received:
    255
    If your goal is to support your party I would have though the most useful thing for you to build would be a Bard as it will actively buff all the party members and can debuff the target.
     
    petemage likes this.
  6. vegasy

    vegasy Journeyman

    Joined:
    Jun 6, 2015
    Messages:
    149
    Likes Received:
    17
    I dont know the bard. Maybe its better to read uoguide more :)

    I want to make damage too or have to do little support with easy monster (like a dps).
    dps/healer, more healer, less dps

    Inviato dal mio GT-I9300 utilizzando Tapatalk
     
  7. Lord GOD(GOD)

    Lord GOD(GOD) Lore Master

    Joined:
    Dec 7, 2014
    Messages:
    1,001
    Likes Received:
    255
    I don't really understand what you just said but;

    With Provoke you can make monsters fight each other, helps the group and does damage/gets you rights.
    The Provoke Mastery's buff your party, and summons, and heal you.

    With Discord you can debuff monsters making them easier to hit and have lower resists, which helps the group.
    The Discord Mastery's do huge damage, can be used with Slayer Instruments, and you can change the damage type to suit the targets weakest resist to do even more damage.

    With Peace, it's a bit pointless to use it directly, and often unhelpful, but...
    The Peace Mastery's buff the party with large regen bonuses, damage reduction, and Poison and Curse resistance.

    Having more than one buffs the effects of the other Masterys.

    You can use Firehorns to do an area Flame Strike which uses Sulphorous Ash and doesn't dissipate with the number of targets hit. This increases in damage with the more Bard skills on the template and also reduces the cooldown between use.

    A Mage/Bard is the best support template in game, and can still be pretty powerful at taking things down on it's own.
     
  8. Merlin

    Merlin The Enchanter
    Moderator Professional Governor Campaign Patron UWF

    Joined:
    Sep 1, 2014
    Messages:
    2,604
    Likes Received:
    2,405
    You should master a mystic mage before doing a bard, which is more limited in the amount of different spells you can cast.

    My template is very similar to yours, except for that I manage to squeeze Spellweaving on there, too. Your template is good... you will have maximum magery and mysticism abilities. Make sure to get plenty of SDI on your jewels and elsewhere on your suit, if you can. And even with 120 Focus & Meditation, you will run out of mana (depending on how much faster casting and fast cast recovery you have). So make sure to have some mana regen on the suit too.

    If you're on Atlantic and still in process of building your suit, I can help you with some jewels and armor pieces. Give me a shout on ICQ if interested.
     
    vegasy and Gameboy like this.
  9. DeathWalker

    DeathWalker Visitor

    Joined:
    Apr 1, 2016
    Messages:
    10
    Likes Received:
    0
    You may want to look the prize horse in the mouth. Intelligence Evaluating Intelligence Magery and of course Strength. Here looks like Chivalry would help the Close Wounds then Purge by Fire any status effect. Higher Mana enemy's fight with Necromancry if you want to avoid all that. Eval Int and a few dabbles in LRC would distract any armed combatant.