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Mages in Magincia

Discussion in 'UO Spellcaster' started by Guest, Nov 18, 2007.

  1. Guest

    Guest Guest

    Out of Curiosity how has everyone found it using a mage during the invasion? I found it too hard with the flames etc even on my stealth/mage so swapped out to use my archer. How has everyone else been going with it?
     
  2. Well I can cast protection to avoid fizzles from the flames, but then it REALY will hurt when I get hit. Pretty damn ugly either way. I've just been precasting the EV, rush in, drop, run out and hide to break aggression.

    It's a rough spot for everyone... archers just don't fizzle thier arrows.
     
  3. Guest

    Guest Guest

    Yeah I prefer to not use protection whenever I can avoid it, the FC drop is just a bit much for me.
     
  4. I use a mage there and it can be tough. Protection is a must have, both for casting attack spells and healing. With 2 EVs, I can usually take a fairly constant wave of weaker demons by using Ebolts. I also have 90 wrestling for the evasion and 70 elemental resists, 46 physical.

    Casting EVs with all the practically invisible debris is a pain and mana can be an issue with all the drain mana crap being cast on you. I have 6 MR, 35 LMC, 80 focus, and 110 med and will go through 145 mana in an average of 10 min or so, more or less depending on what I'm fighting.
     
  5. My spellweaving mage has outperformed every one of my other characters in Magincia, including my archer.

    The secret is not getting killed. With a mid-to-high focus and the renewal spell, I find I can run into the thickest of the spawns, drop two energy vortexes, then run back out.

    Looting, however, has been a problem. I solved it by looting other people's kills, since by the time I can get at them, the person who mad the kill obviously doesn't want it. My vortexes in the middle of the spawns have gained me many cursed arties and even one staff of pyros.

    At the bone-and-light spawns, I cast nature's fury (for the light, I'm sure blade spirits would work as well) or energy vortex and spend the rest of my mana healing the warriors who are pounding the things. It gets me kill-credit as well as the thanks of the people I help.

    The only thing I avoid at this point is the dark fathers, unless there's a lot of other people around. It seems that alone, I can't even dent the things.

    The one thing I have that most people don't is that my protection is always up. You don't need high fast casting for healing and energy vortexing.
     
  6. Jolt

    Jolt Adventurer
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    The trouble is that two EV's don't put out enough damage to let you compete for top 3 damage on any demons with a few people around. When you've got archers hitting for 200+ per arrow then you need a better strategy.
     
  7. Guest

    Guest Guest

    My mage/tamer is just about worthless for this event after three days of nothing I switched to my archer and got four staffs and four cursed arties in a couple of hours.
     
  8. Jolt

    Jolt Adventurer
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    As with all situations with tamers you have to match your pet to the encounter. I saw a bunch of generic tamers turn up with their cus, wait around about an hour then leave with nothing.

    I took an untrained hiryu and combined with mind blast spam managed to bag over 20 staffs, masses of rubble and a few cursed artis, often outdamaging a group of 6+ archers to get in the top3 damage.
     
  9. sorner

    sorner Guest

    my artifact count was zero with my pure mage until last night. I just cuouldn't compete. However, everyone's looking for rubble right now. Plus, it seems less crowded in Magincia - holidays? Regardless, 3 artifacts in 1.5 hours!
     
  10. nickdafunk

    nickdafunk Guest

    Its been mixed for me. Im mainly running my pure mage with 100 inscription and a demon slayer spell book. Constant protection on (you can't be in that area without it as a mage) and moderately good resists with 70 fire which is an absolute must for the double sometimes treble flame strikes...

    For the majority of the invasion ive found it tough to compete but over the past week or so ive found my groove. I can take out all the lesser demons with 1 ebolt mostly and im able to quickly take down a void demon with ebolts if i see one spawn close to me.

    For me its all about keeping on the move, i'm quite lagged because of my connection and the high volume of stuff on the screen so I do die more than I would like to, however I have had 2 cursed arties and a staff of pyros in the past 2 days as well as a couple of really cool rare peices of rubble.

    So up until this week I have not enjoyed the invasion, but currently I am finding it most enjoyable.
     
  11. Have you tried using earthquake (or in my case, essence of wind) yet? I've found that a properly placed field spell can rid the grounds of all the annoying little things in one shot, giving you a moment or three to focus on the big things.

    On the other hand, that is also a double edged sword. While the imps, hell kitties, arcane demons and chaos demons die on the spot (most of the time, on Catskills), if the normal demons aren't focussed on other people, they tend to swamp you.
     
  12. imported_GFY

    imported_GFY Guest

    When you cast protection don't forget to cast reactive armor to get your physical resist back up to 70.
     
  13. nickdafunk

    nickdafunk Guest

    I normally run with magic resist and reactive armour cast because it boosts your overall resists
     
  14. Guest

    Guest Guest

    I've been doing pretty good on a stealth mage, & really well on an archer.

    I haven't cast protect or reac or anything else like that. It's not been too bad, but i take a ton of armor equipment damage on my mage. I love those one hit kills with the demon spellbooks though.

    I remember when demons used to be hard to kill with a mage.