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Make Advanced Tinkered Golems useful

Discussion in 'UHall' started by Eros, Nov 19, 2013.

  1. Eros

    Eros Journeyman
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    Maybe these new Golems should be made a little more powerful by a GM Tinker. More than they already are on the Test Center. Also you should be able to trade them to other players. Anyone should be able to heal them using something specially made from a GM Tinker. Maybe you should be able to bond with them. And if one happens to die while it is bonded. It should only be able to be resurrected by a GM Tinker. I would like to see these new golems used maybe perhaps by new players. Give them a powerful companion other than having to be a Tamer with taming in order to have a powerful companion. I'm not saying make them as strong as a greater dragon. But they need to be made stronger than they are now. Why have these new Golems if they aren't going to be useful to use. May as while get rid of them if they are going to remain the same as on the Test.
     
    #1 Eros, Nov 19, 2013
    Last edited: Nov 19, 2013
  2. Quickblade

    Quickblade Lore Keeper
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    I agree with all you said, I would even give them a special ability to reflect some energy damage much like the mechanical minions in exodus dungeon do.
     
    #2 Quickblade, Nov 19, 2013
    Last edited: Nov 19, 2013
    sablestorm and Eros like this.
  3. Eros

    Eros Journeyman
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    Yes, giving them some kind of special ability would be cool. What is this colossal ability I saw somewhere mentioned about old Golems ? I think that's what it was called unless I'm mistaken.
     
  4. Quickblade

    Quickblade Lore Keeper
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    I think it was a blow that paralized you for a while much like monsters golems are doing right now. I woul like them to have this special blow attack back.
     
    #4 Quickblade, Nov 19, 2013
    Last edited: Nov 19, 2013
  5. Quickblade

    Quickblade Lore Keeper
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    Maybe they could add colored golem armor, for example a valorite golem armor could be put by a gm tinker so the golem could absorb some type of damage depending on the color of the ore. Or Maybe the golems could learn some special attack since they have tactics, a gm tinker could choose the special moves its golem would do, exemple a gm tinker could choose to give mortal strike special move to its golem, or armor ignore, that would be so awesome. And to not make it overpowered, lets say the golem could only do one special move every 20 seconds or something like that.
     
    #5 Quickblade, Nov 19, 2013
    Last edited: Nov 19, 2013
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  6. CovenantX

    CovenantX Babbling Loonie
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    Correct, but I'm sure the reason they removed it was because it also did about 20% of the targets max HP everytime the golem used it as well.

    Wild Golems still use this attack, I'm also sure it's why golems were removed from Dungeon Wrong, harrowers dieing in about 1-2 mins after it was found was a bit... OP.
    (it would have been faster kills if the harrower didn't kill the golem in 3-4 seconds =p.... them respawns...)
     
  7. TheDrAJ

    TheDrAJ Slightly Crazed
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    I used to play a controller tink until they nerfed golems. The healing delay is absurd.
     
  8. sablestorm

    sablestorm Certifiable
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    Indeed it is and it should be changed back, at least for golems. I don't yet have a Stygian Abyss tinker so I haven't tinkered with the new pets and can't speak on them. The other thing I'd like to see them add is a tinker craftable, perhaps using arcane gems, which will let golems recall with players like bonded pets do.