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Making a new char help please...stealth archer mage...

Discussion in 'UHall' started by THP, Nov 29, 2010.

  1. THP

    THP Stratics Legend
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    Kinda what would be the best template based on a 720 skill cap for my new

    ...stealth archer mage....??

    for use in tram and felluca
     
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    The right template for you depends entirely on what you want to do with it. Are you planning to pvp in fel? or just pvm without getting noticed?
     
  3. THP

    THP Stratics Legend
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    bit of both .

    .its for my main...

    that spends a hell of a lot of time in felluca but aint too clever when revealed...just wanna have a better chance of survival against the normal pvp players...not the elite ...

    and i wanna have a bit better impact/damage in trammel...like at the events....never seem to do enough damage with EVs and magic to get looting rights ....... so if i can cast EVs then machine gun arrows im guessing i will dbl my damage
     
  4. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    maybe - but for good magery damage you need eval, and for good archery damage you'll need tactics. I'm not good at templates. I end up finding myself jack of all trades and master of none.

    Incidentally, to spell the name of our wilder facet I always remember it as 'one L of a place two C' = Felucca.
     
  5. If you're thinking real archery (ie. real archery skill with tactics, not merely a mage weapon bow or xbow), the fact is, such a template would be, quite frankly, impossible to work, especially so where pvp is concerned (where you would need a full 120 points invested in some of the relevant skills).

    Let's see why :

    Archery 120 (minimum for pvp)
    Tactics 90 (minimum for pri and sec specials, preferably 120 for pvp)
    Magery 100 (minimum, preferably 120 for pvp)
    Eval Int 100 (minimum, preferably 120 for pvp)
    Stealth 75 (minimum for elf with mage armor)
    Hiding 100 (minimum for any stealther)
    Meditation ??? (as much as possible, depends on how much MR ur armor has)
    Ninjitsu 50 (what good is stealthing if you can't use smoke bombs?)
    Resisting Spells 100 (minimum, preferably 120 for pvp)
    Healing + Anatomy (optional; additional source of healing)
    Chivalry (optional; additional source of healing)
    Focus (depends on whether you have Chiv, and how heavily you wanna rely on potions)
    Wrestling 120 (optional; but top pvpers now incorporate 120 wrestling into their template so that they're not sitting ducks when they get disarmed during pvp, and they can return the disarming favor back to their disarmer).

    Not to mention, having a decent pvp suit for an archer mage would be demanding, to say the least. In fact, the following suit is frankly not possible and does not exist in UO, under the limits of imbuing and available artifacts.

    SDI 15 (preferable for mage pvp)
    100 LRC (required for mage pvp)
    DI 100% (for archer/dexxer pvpers)
    45 HCI (minimum for pvp archers or dexxers)
    45 DCI (for pvp, preferably 70 DCI to be immune to HLD)
    Fc/Fcr 2/6 (minimum for mage pvp, unless you're a protection mage)
    Stamina Increase, Dexterity Increase (as a pvp archer/dexxer you would want to have 125+25=150 dexterity, or as much as possible)
    Heck lot of Mana Increase (to do archery specials and cast spells)
    Heck lot of Mana Regen (everyone no matter his/her template requires this)
    HPI and HPR (every pvper wants as much of this as possible)
    LMC 40 (every pvper wants this whether mage or dexxer/archer)

    So in short, if you're thinking of a pvp mage+stealther+archer, you should know this template is quite frankly impossible (if you compromise on template skill points and armor, you can't pvp competitively).
     
  6. I Play UO

    I Play UO Visitor

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    The template doesn't even make sense...archers have to stop and shoot mages have to stop and cast. Just pick one or the other...
     
  7. THP

    THP Stratics Legend
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    theres no such template as a archer mage??? really???...and im pretty sure i cast and fire arrows on the move on a mount???
     
  8. THP

    THP Stratics Legend
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    so lets say the template is for trammel....then and just ok ifwhen i venture into felucca and may get me out alive rather than full on pvp

    what we got for 720 skills....
    Archery 110-120
    Tactics 90 (minimum for pri and sec specials)
    Magery 110-120
    Eval Int 100
    Stealth 75-80
    Hiding 100 (minimum for any stealther)
    Meditation ?? (as much as possible, depends on how much MR ur armor has)
    Ninjitsu ??
    Resisting Spells ??
    Healing ??
     
  9. Winker

    Winker Babbling Loonie
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    forget the skill list, You need Mana to be a mage and stamana to be an archer, then you need str for your health points. Anything under 182 stamina and your archer is swinging way to slow (you could use swing speed items to boost your swing speed, but this will be at the cost of some other mod)

    You will want as much mana as you can get, so lets run with say 80, that would leave you with 25+ life with what ever stats you could fit on your suit.

    The template would suck so bad, you would die more often than not.
     
  10. Lynk

    Lynk Grand Poobah
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    Stealth Archer, fun and can be effective.
    Stealth Mage, fun and can be effective.
    Archer Mage, Fun and can be effective.

    Stealth Archer Mage, ineffective.
     
  11. He didn't say there's no such template as "archer mage", he said it don't make sense. And he's right, there is no combination of archer/mage that is as effective as a multitude of either primarily archer or mage templates with a full compliment of supporting skills - and this is true for PvP as well as PvM.

    For archer, choose from among chivalry, bushido, healing, anatomy, tactics, ninjitsu, resists as the main choices while some specialized templates work great with fencing, hiding, stealth, spellweaving, etc. For mage choose from among eval, med, resist, mysticism, focus, necro, spirit speak, spellweaving and wrestling as the main choices, with any number of optional skills like stealth, ninjitsu etc. that work well. Some are not optional (like eval, tactics). Taming & Bard skill can both add a layer of power, depending on what your focus is.

    As others have pointed out, archer & Mage have completely disparate needs when it comes to stats, and each has hefty requirements when it comes to your suit. Not to mention, all your bows will be half-assed if they have to be spell channeling with FC, and if you're holding a bow you can't also be holding mage-specific item (like a slayer book).

    An archer deals out awesome damage in PvM as well as PvP (with the appropriate template & gear of course). The same can be said of a mage which in combination with necro, spellweaving or mysticism has always been great.

    Primary thing the OP should address is what he's doing in the first place. If he's counting on being a top damager at spawns or EM events using EVs...well let's just say it's never gonna happen. With the right equipment and slayer, an archer can do 150-250 damage every 1.5 seconds to most bosses. With the right equipment and slayer, a mage can get in that neighborhood, with some specialized spells (area effect, damage over time or WoD) providing additional benefits. In PvP, well there's too much to get into, but let's just say your gear will not allow you to be effective if you try to do both archery & magery.

    Some people think Archery & Magery are complimentary skills, they are NOT. If you're casting a spell, you aren't firing your bow. If you're firing your bow you are not casting your next spell. Archery & Magery are actually conflicting skills, where each is detrimental to the other. If you have enough stamina to be a good archer, you don't have enough mana to be a good mage, and vice versa. If you've got 100 LRC in your suit that almost certainly means you have to sacrifice on HCI or DCI or DI or SSI or Stamina Inc or soemthing that's critical to archery. Archery weapons are among the best in the game because of the mods you can put on them, but not if you cripple them with spell channeling and FC. Mages can benefit a ton from mage weapons and slayers, but you won't get any benefit if you're holding an ineffective bow instead.

    On the other hand, chivalry, bushido & ninjitsu spells are "force multipliers" when it comes to archery - they work together to make your faster, hit harder, heal faster and survive better; you'll be swinging consistently faster and harder (maybe 5x or more harder per shot). Healing skill works while you're on the move, as opposed to magery healing which forces you to stop while at the same time not firing (double bad whammy for archers). In the same vein, Mysticism for example (since it's popular now) is a compliment to magery, because both benefit from LRC, SDI, big mana pools and mana regen and are not negatively affected by low stamina. In other words, they need the same things, which makes them stronger when used together.

    You'll be way more effective if you choose one or the other, then add the supporting skills that fit your play style and what you want to do, along with stats and gear that maximize your primary skill. Be wishy-washy about it, and you'll end up with a half-assed template that is 1/4 as effective as one or the other.
     
  12. Viper09

    Viper09 Grand Poobah
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    I don't think a stealth archer mage can be very effective. Each aspect will need a high amount of each stat and since you're restricted to how much stats you can get. Items might help you compensate though.

    I'd highly suggest giving it a run on test center. It sounds like it could be an interesting template if you can pull it off though.
     
  13. TheDeacon

    TheDeacon Seasoned Veteran
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    ha you love me
     
  14. THP

    THP Stratics Legend
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    looks like the ''stealth archer school of magery'' aint gonna get built!!!!
     
  15. EDA_GL

    EDA_GL Journeyman
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    Remember when I played On?
    Those were the days.....