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Mana Leech on Samp

Discussion in 'UO Warrior' started by polanco, Aug 25, 2012.

  1. polanco

    polanco Journeyman
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    I have 44 percent mana leech
    71 mana and 45 HCI and 30 LMC

    but I can't keep up armor ignore
    it says it costs 30 mana but its much more than that now ??
    it costs me 28 per hit with 30 LMC and 300 skills in swords/bush/parry
    im hitting around 140-150

    can someone tell me what i need to change to be able to keep up AI

    it it more mana increase? or more mana leech?

    thanks
     
  2. Lynk

    Lynk Grand Poobah
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    You need the following:

    Bigger mana pool
    40 LMC
    more damage so you're hitting over 170 on AIs
     
  3. polanco

    polanco Journeyman
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    really?
    wow alright
    im having a hard time trying to cap resist and DCI with HCI already
     
  4. NBG

    NBG Lore Master
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    Hmmm you probably should work 15 ssi into your suit...

    then you can leave ssi off weapon and imbue 65+ mana leech on weapon.
     
  5. PuckOfPacific

    PuckOfPacific Journeyman

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    Ehh, what do you have, outfit and jewels wise? Also what's your Template at for skills?
     
  6. Obsidian

    Obsidian UO Forum Moderator
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    I've found that you need 40 LMC and about 80+ mana to be able to chain AIs. And even then you will occasionally run out of mana.
     
    Pirate Roberts likes this.
  7. polanco

    polanco Journeyman
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    well trying to decide whats best for the temp but currently its
    120 swords bush tac
    100 anat necro chiv
    60 parrying

    do all you samps run with max resist or can you afford to have some under 70
     
  8. Obsidian

    Obsidian UO Forum Moderator
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    I run two sampires on my primary shard. One is for spawns and necro-casters. The other is for hard-hitting bosses where I need parry. Both are optimized to AI nearly non-stop. My templates are:

    120 Swordsmanship
    120 Bushido
    120 Resisting Spells
    115 Tactics
    99 Necromancy
    86 Chivalry
    60 Parrying

    120 Swordsmanship
    120 Bushido
    120 Parrying
    100 Tactics
    100 Anatomy
    99 Necromancy
    84 Chivalry
    Note: +24 Skill on Jewelry

    As for resists, I always run with 70/70/70/70/75 (elf). I wouldn't think of running anything less than all 70s.
     
    #8 Obsidian, Aug 25, 2012
    Last edited: Aug 25, 2012
  9. Gorbs

    Gorbs Sage
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    My resists are 70-95-67-70-70.

    I'm really not concerned about being 3 under the cold or 5 under the energy (when worn on elf) cap.
     
  10. polanco

    polanco Journeyman
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    how do i raise my damage per hit
    im already capped with 300% damage with super slayer, EoO, and rest on items
    im using a katana

    with 120 swords/tac 100 anat
    im hitting 120s-130s

    my str is only 132 though
    is it my str combined with low damage wep?
     
  11. Picus at the office

    Picus at the office Certifiable
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    EP and reduce str/dex so they hit 150 after chugging adding the free points to INT. I think a broadsword or longsword was the weapon of choice for the chugging AI samp.
     
  12. polanco

    polanco Journeyman
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    im 132 str after potion forgot to mention that
    and was it EP?
     
  13. Picus at the office

    Picus at the office Certifiable
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    Enhance Potions, it is a mod you can place on jewelery.
     
  14. polanco

    polanco Journeyman
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    lol omg what a neat trick
    how much percent would i need EP at?
     
  15. Lynk

    Lynk Grand Poobah
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    one neat trick to do if you're tight on mod space is to use that butchers knife replica that has 25% ep. if you can fit 25% ep on your jewels, just equip the knife when you want to chug. not ideal but it works!