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[Necromancy] Mana Regeneration: How much is enough?

Discussion in 'UO Spellcaster' started by Sergul'zan_SP, Jun 7, 2010.

  1. Hi everybody!

    I've been toying with the idea of making a necro I could use for both light PvM and PvP.

    This is the latest edition of the template:

    120 Fencing
    105 Necromancy
    105 Resisting Spells
    100 Spirit Speak
    90 Healing
    90 Anatomy
    70 Tactics
    40 Focus

    Stats: 90 Strength, 100 Dexterity, 65 Intelligence

    As you can see, I've limited myself to using a weapon with a primary special move to free up some points. My idea is to use a fast weapon such as a cleaver with a DoT special move like bleed. I was considering mortal as well...but it seems it isn't a primary on anything :).

    Defensively speaking, I want to have healing/anatomy because I consider it far more important to stay alive in a group battle than to maximize your damage output. Between Spirit Speak, Healing/Anatomy, and Potions, I'll be able to live a long time.

    I consider resist a must for PvP...I'm not a trapped boxes kinda guy.

    My Problem: Mana Regeneration. Assuming I put at minimum 4 or 5 mana regen on my suit, will that be enough? I seem to remember that mana regen is now scaled to focus or meditation...but how severe is the scale? Will I need more focus? How much would you recommend?

    I'd like this question answered without consideration for other factors on the suit such as LMC etc... Those will certainly be added, but I want the template to be as viable as possible without giving much attention to them.

    I'm open to the prospect of med although that would require me to use spell channeling weapons...but how much is enough?

    Thanks in advance to anyone who provides advice!
     
  2. canary

    canary Guest

    Not sure of an exact number, but I think you need more than 3 or 4 MR, especially with a low Focus and no Meditation.

    Even my warrior has 10 MR and my archer 8 MR (both have 100 focus) and thats just with Chivalry spells.
     
  3. Tiny Dancer

    Tiny Dancer Seasoned Veteran
    Stratics Veteran

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    Your template sounds interesting to say the least. I don't think its going to be overally effective though :/ The biggest problem right of the bat is your resisting spells. Its very common to hear 120 it or don't do it at all and tbh, there is a lot of truth to that. Even with 120 resists you absolutely should carry a trapped box... its player suicide if you don't. Even if you only use it to get out of para fields.

    Do yourself and your guild a favor and carry a trapped box and 120 your resists.

    As for your template... well, let us know how that works for you.


    Note: You definately need more MR than 3 or 4 :D
     
  4. [JD]

    [JD] Guest


    i'll take it you're trying to be a melee with necro abilities. however you suffer from trying to do too much. you need to shave points somewhere.

    90 healing+ JOAT anat will heal 20-40 pts. GM anat+bandages will heal 30-60ish. google "healing stratics" and click the calc and check it out. i think dropping ANAT will give you the points to fix your template. look at this instead:

    700 skill pt template:

    necro: 105
    ss: 100
    weap: 120
    tac: 100 (both specials + gm dmg bonus)
    healing: 90 (won't fail on bandage, use enhanced bandies)
    resist: 120 - swap with 120 bush for pvm
    med or focus: 65

    you are still going to want 50 ep so you can use gheal pots, bandies, curse weap, spirit speak. you will not be eligible for mana discount, possibly a problem. 80 bush or ninja in lieu of med/focus would fix that.

    as a fencer your dex doesn't need to be that high to hit cap swing speed. unless you are going to have parry i would drop it.

    30 dex and 30 SSI on weap is enough to put most fencing weaps at 1.25 swing speed. figure out what weaps you will be using, and what combination of dex with 30 ssi will put you at swing speed cap. pump the rest of your stat pts into int/str.

    the bonus of going fencing is you also dont need much +STA increase on your suit, which means you can dedicate mods on your suit to MR2.

    references:

    stratics weapon ssi calculator:
    http://uo.stratics.com/content/arms-armor/arms.php

    stratcs healing calculator:
    http://uo.stratics.com/content/skills/healing.php
     
  5. Zalan

    Zalan Babbling Loonie
    Governor Stratics Veteran Alumni Stratics Legend

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    If you have an imbuer. You can easily slap 7 mana on each piece without rare ingredents. Add to that if your character was elf thats 20 more mana. So that would be Int of 10 + 42 mana from suit + 20 Mana for elf = 72 mana. Not the largest Mana pool in the world but it should be more than enough.

    If I was making a Necro/Warrior I would build a suit with the Rune Beattle Caprice as the corner stone. 10 extra Mana 15 Lmc 3 MR then use an imbuer for the last 5 pieces. You should be able to make a suit with 40 LMC, good mana pool, decent mr, 100 LRC & 70 Resist. Doesen`t leave any room left for adding HP or Stamina though.

    When you can get ahold of a +25 stat scroll & go for 120 Str, 125 Dex, 10 Int.

    Just my 2 cents.
     
  6. Is it just me that thinks that healing without 140 dex is a waste of time and skill points?

    140 dex gets 4 second heals I think. 80 will be pretty slow. What's the point?

    120 Fencing
    120 Necromancy
    120 Resisting Spells
    120 Spirit Speak
    120 Tactics
    120 Bushido

    I would play it as a real hybrid. Set it up for stats like a mage, with a large mana pool and high strength/HP. Low/minimum dex but run a Kryss and Warfork (both 30 SSI) combination. the Kryss will swing at cap and the warfork not a lot slower. you can then play like a dexxer (using lots of AIs with your mage mana pool) or rely on normal Necro tactics.

    So against mages, you can open with strangle (or a blood oath to buy time and then strangle) and then bleed and the AI spam with a pain spike to finish.

    Against warriors, blood oath for time and then AI spam/disarm?

    With bushido you use confidence instead of healing for running heals and you can use a UBWS Bokuto to nerve strike (great against warrior who can offscreen).
     
  7. NickyDishes

    NickyDishes Guest

    dont do it to yourself.....either go sampire or whammy.....for pvp that template will get eaten up imo