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Mana Regeneration

Discussion in 'UO Siege Perilous' started by Stealth Caster, Jan 17, 2008.

  1. Is there a cap on how much mana regeneration you can have?
  2. No, but if you don't have a regenerative skill you get basically no benefit from MR armor. GM meditation basically gives you the full effect of mana regen, while I think 105-120 gives you a slight boost. Test on test center, I remember a few months ago after the pvp changes I got on there and noticed Legendary Focus +6 MR items > Legendary Meditation. I don't know what the formula is now, but I think every 10 points (in a regen skill, 30 and higher gives) a 10% boost and you have a default of 20% per 1 MR (for 20 and lower skill).
  3. Guest

    Guest Guest

    Regeneration Effects:

    Hit Point Regeneration - Increases the wearer's natural Hit Point regeneration rate. Capped at 18.
    Mana Regeneration - Increases the wearer's natural Mana regeneration rate. Subject to diminishing returns - the difference between 0 MR and 3 MR is substantially greater than the difference between 15 MR and 18 MR. No hard cap.
    Stamina Regeneration - Increases the wearer's natural Stamina regeneration rate. Capped at 24.

    From this post that was updated 21 Dec 2007: