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Mastery Update (TC1)

Discussion in 'UO Developer Feed' started by UODevTracker, Oct 28, 2011.

  1. UODevTracker

    UODevTracker Guest

  2. Logrus

    Logrus UO Legend
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    I'm just pasting this over here since it probably got swallowed up in the dungeon and item focus in the main forums.

    With the interrupt changes and spellsong buffs, hopefully you might find some new and interesting templates for your bards.


    Bard Mastery Adjustments

    PvM Damage is now a chance to interrupt based on damage amount
    Upkeep Cost Reduced for all abilities.
    Mana Cost reduced from 1 for every 2 targets to 1 for every 5 targets
    Base Upkeep Cost Reduced by 1
    INSPIRE 4
    INVIGORATE 5
    PRESERVANCE 5
    RESILIENCE 4
    TRIBULATION 10
    DESPAIR 12
    Inspire:
    Bonus Damage Modifier: 1 – 15% To ALL Damage
    Resilience:
    Regeneration Increased from 1- 11 to 1-22
    Preservance:
    Damage Reduction/Defense Chance Bonus Increased from 1-22 to 1-30
    Despair:
    Damage Type now selectable through context menu on spellbook.
    Spellbooks without the context menu can be fixed by casting the despair spell once



    ---------------------------------------------
     
  3. Logrus

    Logrus UO Legend
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    I had my communication skills soulstoned for a while.

    -Yep you should get interrupted less often.



    SDI and DI are effectively the same as SDI or DI on weapons. So if you add 50% DI you'd get a bonus to your base weapon damage, while a damage modifier in this case is 15% bonus to your total damage similar to the way slayers or enemy of one functions.
    That is in addition to the DI/SDI already being granted.

    Context menu on the bard mastery book.
    If you dont get the context menu, cast despair once and then you should find the context menu enabled.
     
  4. Logrus

    Logrus UO Legend
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    Have no fear kRUX, sometimes when I write stuff down it looks like it was translated from english to japanese, to german, to spanish, and then back to english.

    Sirion: To do a guild effect, I'd basically have to pull a list of all the people in the guild, filter out who's online, then out of those check the locations and ranges. Code wise its not very difficult but that's quite a bit of extra processing load.
     
  5. Logrus

    Logrus UO Legend
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    Actually the guild list one is just the lesser intensive option than the nearby ones.
    In actuality nearby would be something like get every mobile in the range, then check if they are in the guild list. Since the abilities run on pulses, and getting everything in range would be checking every tile around that range.
    That tends to be really intensive since that list of people in range has to be generated every pulse. So even if there's nobody around you, its still checking every tile to generate the list.
    And all that happens before we even get to checking if they are in the guild list.

    Its much easier if you already have a list to work with, (party / guild).
     
  6. Logrus

    Logrus UO Legend
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    So messing around some fun numbers.

    My Summoned EV:
    Base Damage 34-41
    4x 120 Bard Inspire: 42-50 Base : Actual 48-58 (41% more damage output)


    My GD
    Base Damage: 135-186
    Inspire: 146 - 201 Base: Actual 168:231 (So a potential of up 24% damage output increase on this one)
    (He then blessed himself and started hitting for 149 - 206 Base, Then I ran invigorate on top of that and he was at 156-214 Base/ 179-246 actual.)


    I'll see what other fun stuff I can scare up.
     
  7. Logrus

    Logrus UO Legend
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    The same Aura isn't stackable, so you get the aura from whichever bard was in range first.

    You can have multiple auras in effect at once, just not doubling up on the same aura.