Bonus Everything Weekend During the Bonus Everything Event, everyone logged in will earn Double XP, Double GCW Points, Double Heroic Tokens, Double GCW Tokens from Battlefields and City Invasions, Double Pet XP and Loyalty, Double Duty Mission Tokens, Double Chronicles XP, Double Chronicles Silver Tokens, increased chance to earn Gold Chronicles Tokens, increased RLS chance, increased chance to catch real fish (instead of junk loot and collection fish) and bonus Restuss Commendations! Important If you do not have enough GCW points to offset decay for the 5/5 and 5/12 GCW rank update, no decay will be applied. The inactive citizen removal time and zoning violation time have been temporarily increased by 14 days, from 90 days since last login to 104 days since last login. This will be in effect for at least 14 days, after which time it will immediately revert back to 90 days since last login. The various expiration timers on all vendors and items currently in the commodities system have been increased by 14 days. This may result in some of the date/time values reported in the /locateVendor window to be in the future. Player Bounty System The BH cannot abort a player bounty mission while still engaged in combat with the mark (i.e. bounty hunter TEF). Inside Information will now indicate the (% ground, % space) of the bounty value. Space There is now a 20 second wait to eject, during which time the ship must remain stationary. For POB ship, the wait only applies to the ship owner. Other passengers aboard the POB ship will eject immediately. Fishing For each angler, the chance of catching a gigantic fish that will grant one of the 70 gigantic fish badges that the angler doesn't yet have will gradually increase as the angler catches more and more real fish since the last gigantic fish that granted the angler one of the 70 gigantic fish badges was caught. For each galaxy, the chance of catching an ELUSIVE fish will gradually increase as more and more real fish are caught since the last ELUSIVE fish was caught. Domestics Trader can now craft Synthetic Bait at level 70. Created through a highly labor and resource intensive refining process, synthetic bait is a very long lasting bait, in both durability and scent. On average, synthetic bait will last 50 times longer than natural bait. The condition of synthetic bait is referred to as Good/Worn/Shredded, as opposed to Fresh/Soggy/Mush for natural bait. Due to its durability, synthetic bait cannot be lost from "A strong nibble leaves you without a baited line..." or "Something just tore the bait right off the end of your line..." Due to its durability, if the catch manages to get away ("Your line falls limp... whatever you had caught... it got away..."), the synthetic bait still remains on the hook. Synthetic bait is so valued that some anglers have been observed to swim after and retrieve it (rather than lose it) after the fishing line snaps ("Darn, your line snapped...") or the fish pulls the line out of the pole ("Your catch ran so hard that it pulled your line right out of the pole..."). Fish swarm to the alluring and powerful scent of synthetic bait, which increases the chance of catching real fish (instead of junk loot and collection fish) when using synthetic bait instead of natural bait. The bonus is highest when the synthetic bait is in Good condition, less bonus when it is Worn, and least bonus when it is Shredded. If the pole is currently using natural bait, there will be a radial sub-option under the Start Fishing radial option on the pole to toggle the option to discard soggy/mush natural bait at the end of fishing. The default behavior is to discard. The auto-discard behavior only applies to natural bait, not synthetic bait. If the pole is currently using synthetic bait, and the synthetic bait is in the worn or shredded state, there will be a radial sub-option under the Start Fishing radial option on the pole to do a one-time discard of the worn/shredded synthetic bait. Fixed issue that can sometime cause you to stop fishing immediately after you start fishing. Structure Trader There are 4 tables available for crafting from the Jedi/Sith Enclave. You can now craft a Tapestry Pole at level 70. Domestics Trader You can now craft Synthetic Bait at level 70. You can now craft Jedi and Sith banners at level 70. Traders Reduced the cost of hand sampling. Rare Loot System Re-added the datadisk hologram due to popular demand. Chronicles Added Jedi/Sith banners that can be used as city decorations to the Chronicle vendor. Misc Fixed typo with Spy trainer conversation in the tutorial.