1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice

Meddable Armor

Discussion in 'UO Players Corner' started by Scoobs, Jan 7, 2011.

  1. Scoobs

    Scoobs Guest

    Does anyone know how to tell if a piece of armor is meddable? I know that leather is, but otherwise not too sure. Especially the minor artifacts.
  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    Just ask, and I can tell you, with the possible exception of some of the SA stuff (I've not played a gargoyle).

    Medable automatically:

    Leaf armor (elf-only)
    Leather armor (without the word studded)
    cloth items

    Medable with the term "Mage Armor" as one of the properties:
    All other metal armor (other than circlets)
    Studded (Leather) armor
    Bone armor
    Hide Armor
    woodland armor
    stone armor

    Artifacts & minor artifacts: Compare the item to existing items, as the item it most resembles (minus its special coloring) is what indicates whether it is medable or not.

    Voice of the Fallen King (Doom Artifact): Leather gorget, therefore medable
    Jackal's Collar (Doom Artifact): Plate gorget, therefore not medable.

    Inquisitor's Resolution (Doom Stealable): Plate Gloves, not medable
    Stormgrip (treasures of Tokuno major): Leather Ninja Mitts, medable

    Violet Courage (Minor Artifact): Female Plate, but since it is Mage Armor, it is Medable
    Bronzed Armor of the Valkyrie (fishing): Is graphics for a leather Bustier, colored bronze (like a pair of bronzed baby shoes), so is medable.

    Weapons and shields allow passive meditation, but require the "Spell Channeling" property if you intend to hold them while actively meditating (i.e. actually using the skill, as opposed to what regenerates over time if you do nothing) or cast magery (and mystic?) spells.
  3. Scoobs

    Scoobs Guest

    Thank you for your reply. Most helpful.