1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Merely "talking" to Fishmongers drops one's reputation with them ?

Discussion in 'UO Developer Feed' started by UODevTracker, Nov 16, 2010.

  1. UODevTracker

    UODevTracker Guest

  2. Mark_Mythic

    Mark_Mythic UO Legend
    VIP Stratics Veteran

    Joined:
    Sep 26, 2008
    Messages:
    74
    Likes Received:
    0
    Talking with fishmongers does not affect your reputation. Refusing quests from fishmongers does not affect your reputation with them. If it does, it's a bug.

    The only thing that hurts your rep is dumping their crates overboard.

    Your reputation is shared among all fishmongers. For a small peek at the design, as your character gets orders for fish, there is a record of those fish attached to your character. That list has data attached to it like how many times you have completed orders with that fish. When you talk to another fishmonger, he can check that list. That list is used to calculate your "reputation".

    Please keep in mind that reputation is not actually an integer, the design goal was to emulate running a pro fishing business. No matter who you are in the fishing world, sometimes you get small orders. If you turned in every possible fish 6 times each in various orders, your chance to get a 6 line order would be 1/6.

    With that in mind, certain rewards are only available to small orders and certain rewards are only available in large orders. An effort was made to make the small order rewards valuable but give incentive to advance. Large orders don't just give you the same stuff in larger quantities.

    Each fish increments or decrements in quantities seperately. If you have done a ton of orders but have never rolled a cobia before, then it will be an order for 10 cobia.

    The rewards for the fishing quest are designed for people who like to fish. The "real" money in the fishing quest are the baits that make catching enchanted fish a reasonable goal. Once people start figuring out what the new fish pies do and how they stack with other buffs, I expect you will make a lot of coin fishing them up.
     
  3. Mark_Mythic

    Mark_Mythic UO Legend
    VIP Stratics Veteran

    Joined:
    Sep 26, 2008
    Messages:
    74
    Likes Received:
    0
    The choice of fish is completely random. You are just having a run in with the RNG.

    My thought was that people would just trade with each other and it would all even out.

    We're working on an idea of what to do with the common lobsters and crabs, we are looking at adding them to community collections. I also want to add some recipes that use them.

    Here's something you might want to know. The list of fish expands when you get a skill above 105. Thus, you will be seeing small orders again. The fish that are added are the dungeon fish. The fish required for this quest system fall into one of 4 categories... fish that must be caught near the shore, fish that must be caught in deep water, fish that must be caught in dungeons and fish that must be caught with a trap.

    Since the chance to get big orders increases with the number of successful deliveries of one fish, working with a smaller list is advantagous.

    However fish classes are weighted. There is a bracketed reward system and the number of fish in the order, modified by difficulty to get the various fish determines what bracket your reward comes from. Dungeon fish count triple. Trap fish count double. Etc.

    I realize I'm probably going into too much detail here but it seems that I have not gone into enough detail before today and some of you were getting the wrong idea.

    BTW, I have looked at the code and I can tell you for sure that talking to the fishmonger is not causing the bug, so talk to them as much as you want. That is not to say there isn't a bug, I'm still tracking it down and will fix it asap now that I am aware of it.

    I think I know what is causing it and if I'm right it would generally affect players who have been doing the quest for a while and rarely affect players just starting out... which I why I didn't catch it before now.

    I'll keep you posted.