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Metal armor still need help

Discussion in 'UHall' started by FrejaSP, Aug 3, 2013.

  1. FrejaSP

    FrejaSP Queen of The Outlaws
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    Hi Mesanna and Devs

    You have done a great work the last years
    On Siege, there are a lot need for the crafters but no one really need smiths as all still run around in leather armor. I don't know if that's the case on normal shards too but I believe so.

    How do we get the warriors to use metal armor?
    I think all here could help, with telling, what stop them from using metal armor for their warrior.

    I have one thing, it's to heavy, warriors need dex and Int too, so they may not have str to use it.
    I have trouble with my female plate armor and there is no lesser version for ring or chain.

    I don't want to stop mages, bards, rouges and assassins from using leather but I would like to see archers using studded leather or chain/ring mail, and warriors using plate/bones again.

    I understand to use meditation or stealth successful, you need leather. Also a thief in plate would not make sense, but a swordmand or macer and some fencers should not use leather.

    Could we add more material mods for the different colors of ingots, like we see with wood, at least for the armor and a little more material resist?

    Maybe something like this below. I did not changes mods for the weapons.

    Iron Armor 0 0 0 0 0 = 0
    Weapon
    Dull Copper Armor 10 0 1 1 1 = 13, mods= +50 Durability, Lower Requirements 20%
    Weapon +100 Durability, Lower Requirements 50%

    Shadow Armor 3 2 1 2 7 = 15, mods= +100 Durability, 5 stealth
    Weapon 20% Cold Damage, +50 Durability

    Copper Armor 4 2 1 7 2 = 16, mods= 1 Hit Point Regeneration
    Weapon 20% Energy Damage, 10% Poison Damage

    Bronze Armor 4 2 7 2 2 = 17, mods= Lower Mana Cost 3%
    Weapon 40% Fire Damage

    Golden Armor 3 3 3 1 3 = 13, mods= +60 Luck, Lower Requirements 30%
    Weapon +60 Luck, Lower Requirements 50%

    Agapite Armor 3 7 3 2 3 = 18, mods= Lower Mana Cost 3%, 2 mana regeneration
    Weapon 30% Cold Damage, 20% Energy Damage

    Verite Armor 6 4 3 4 2 = 19, mods= 2 Hit Point Regeneration, 10 healing
    Weapon 20% Energy Damage, 40% Poison Damage

    Valorite Armor 6 3 4 4 4 = 21, mods= Random Property (see wood), 2 Hit Point Regeneration, Lower mana cost 5%
    Weapon 20% Cold Damage, 20% Energy Damage, 10% Fire Damage, 10% Poison Damage
     
    #1 FrejaSP, Aug 3, 2013
    Last edited: Aug 4, 2013
    Winker and BeaIank like this.
  2. BeaIank

    BeaIank Babbling Loonie
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    I agree that metal could still use a little boost.
    I love my metal armour, and I am growing found of the studded leather too, which could use a head piece so we have some leeway to combine pieces, like using 5 studded pieces and the bronzed armour of the Valkyrie.

    But what I'd love to see most for metal is a change on the elemental damage they add to weapons.
    Instead of having two, three or four elemental bonus, make all of them only have one, like bronze, so it will be easier to work metal weapons to 100% elemental damage.
    Yes, I am aware of the runic reforging, but sometimes you get that lovely piece with 70% energy/cold/poison and you're out of luck to enhance it to 100% elemental.
    Wood weapons get some real nice bonus from the special wood types, so it would be very nice to see metal having some sort of advantage to compensate, and making it easier to enhance to 100% elemental would be a great way to do that.
     
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  3. Winker

    Winker Babbling Loonie
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    I had to give up on the metal armor due to its weight, Once you get cursed by a mage in PvP it all fell of me and adding more points to strength is just not feasible .
     
  4. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Siege is a very particular case with very particular circumstances and to ask for a general policy change on the basis of Siege is questionable at best.

    -Galen's player
     
  5. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I should add that I've elsewhere, and often, pretty much wrecked the argument that metal armor automatically should be better than non-metal armor -- the real problem to my mind always has been that wood was particularly advantaged.

    What we have now is fine. Leather and other meddable armor has something special: It is meddable. Metal armor has something special: Blocking of Stamina damage.

    And you can pick each according to your need.

    -Galen's player
     
  6. FrejaSP

    FrejaSP Queen of The Outlaws
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    I asked for a changes, that will work on all shard. As I don't play normal shards, you guys need to tell me, what would work on your shards.
    I tried to sell 8 imbued suit for more than a month.
    Half is male, half is female
    Half is imbued with 5x70 resist, 6 HPR, 6MR
    Half is imbued with 5x70 resist, 6 HPR, 6MR, 600 luck

    I have sold none so far. I sell a lot in leader imbued with same mods

    So the question is, do I make then wrong or could Devs help the Smiths in UO, not just Siege.
    I posted one idea but there may be some with better ideas.
    I do believe if we come up with some useful ideas, Devs may listen
     
  7. FrejaSP

    FrejaSP Queen of The Outlaws
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    I have no one ask for wooden armor, maybe because the look plain sucks, it is so clumsy and we like to look good on Siege.
    The scala armor sure need a resist boost and maybe mods to support the samura playstyle
     
  8. FrejaSP

    FrejaSP Queen of The Outlaws
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    Yes I think that is one of the main issues with metal armor. Also there is missing female pieces, gorget in ring and chain mail. In very old days, the female armor was not so heavy and you did not need arms, think it was the same with chain mail as it have arms already, it should have the arms resist too and could be imbued for both chest and arms, but that would be complicated.
     
  9. Minerva Foxglove

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    I make metal armour only as ringmail as I make for new chars. Cant make female as the female piece is too heavy. I also make studded male and female and to me it works fine with only 5 peices, but I wouldnt mind a 6th ofcourse. I cloth hat or a circlet works fine thou. What I miss for the ladies is more a studded skirt. Also it would be nice if the newbe quests the new fighters do in Haven rewarded them with a studded or metal armour, not a mix of metal studded and leather. That wouldnt teach them that any combinations are good..

    As my old warrior had a leather suit, I found it was time to make her more fun for me to play, so I stripped her of skills and armour and made a Mystic Mage Necro Weaver.. In reforged enhanced studded armour with circlet. She has no med so it works like charm. I like the changes very much .

    I hope the circlet remains medable, or we get two different circles with one medable and one not.
     
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  10. FrejaSP

    FrejaSP Queen of The Outlaws
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    Maybe we just have to many stealthy warriors on Siege. I too like non med armor but my customers only buy medable :(
     
  11. claudia-fjp

    claudia-fjp Lore Master
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    Yes there are WAY to many stealthers on Siege, the shard was so much better when people played in the open without hiding/stealthing on every character. It's like after Age of Shadows at some point the PVP server turned into the Avoid PVP server.

    That being said why are people using crafted armor when Siege is the perfect place to run around in all that Cursed Legendary Artifact overpowered armor? On other servers it gets unravelled, on Siege it's all usable top end gear!
     
  12. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Funny, I keep reading about how Siege supposedly is not the "PvP server?"

    *shrugs*

    -Galen's player
     
  13. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Your original post began with:

    In other words you were asking the team to make general policy changes to address shard-specific concerns.

    Metal armor doubtlessly is in wider use on most shards I've read about, and certainly so on the one I play on, since the change.

    Under current systems, non-meddable armor gets stamina absorption, an LMC bonus, and access to an under-used crafting mechanic called Refinement. Further, the use of Stamina Leach and Divine Fury as a means of recovering lost Stamina were both nerfed, though thankfully not catastrophically.

    Meddable armor got to retain its meddability and that was pretty much about it.

    Dragon scale armor I think is universally agreed to be useless, and further no team member has suggested a reason why it has remained useless. This is not a recent change, rather it's a long-standing and unfortunate fact of the systems, both current and prior.

    Much beyond this for non-meddable armor (what was done already plus a hoped-for un-nerfing of dragon scale armor) and we run the risk of making non-meddable actually better than other armors in the game. While I appreciate that people like to look good on Siege, so do most players on most other shards. The key fact to remember, however, is that not everyone agrees on what looking good is. That is called variety. If someone thinks leather looks good and you either nerf leather or buff up metal to the point where leather is nerfed in effect if not in intent, you have effectively deprived another player of the widely-held goal of look good and achieving maximum possible effectiveness.

    At the end of the day you have asked for a major policy change because your shard's current players do not wish to purchase the armor you wish to sell.

    -Galen's player
     
  14. FrejaSP

    FrejaSP Queen of The Outlaws
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    Think we all know, you don't like Siege. I wish you would stay out of my thread, as you only reason to post is trolling.

    I know no one use metal armor on Siege, I have no chance to know, if normal shards do have same problem but I thought that was the case there too.

    What I did mean with this words "on Siege, there are a lot need for the crafters but all still run around in leather armor." was, we see young smiths start but their customers want leather armor. I could have worded it better.
    As I only see Siege, this thread was also meant to hear if there was same problem on normal shards. I guess that's not the case as I only get a few serious reply and one annoying troll spamming.
     
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  15. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I have no good reason to stay out of a thread wherein someone argues for game-wide impacting policy changes on the basis of her not being able to sell what she wishes to sell on her home shard.

    The only way my replies can be termed "trolling" is if one stretches the definition of trolling to "someone who points out what freja's doing and why it'd be bad."

    -Galen's player
     
  16. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I do not care in the slightest if you have me on your ignore list, as it will not stop me from pointing out when I think you are wrong or when your efforts to assist your home shard and preferred playstyle might hurt the game at large.

    -Galen's player
     
  17. Shakkara

    Shakkara Slightly Crazed
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    Dragon armor needs some serious boost now too, as currently it is the weakest armor in terms of resistances (yellow dragon scale lol!) yet it is the most difficult to craft and wear.
     
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  18. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    This situation has always quite-puzzled me.

    Since AoS dragon scale armor has just been that rarest of all things in UO: Something that it's near-universally agreed is pretty much needlessly terrible.

    -Galen's player
     
  19. Zosimus

    Zosimus Grand Inquisitor
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    Dragon Armor should be the hardest armor out there. The next hardest should be metal and so on.
     
  20. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Given the complex nature of armor IRL (example: I once heard Wallace Collection curator and avid RL jouster Tobias Capwell say that the most-important part of mail armor wasn't the mail, but the padded coat underneath, and that greatly changed my perceptions of armor), and the fact that we're dealing with unusual materials I'd be hesitant, extremely so, to argue any form should be better than the others. Dragon hide vs. dragon scale? Dragon scale vs. metal that doesn't exist IRL? Etc.

    Having said that I really don't know why dragon scale armor is not better than it is. It's something of a head-scratcher and has been for years.

    -Galen's player
     
  21. Zosimus

    Zosimus Grand Inquisitor
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    The thing is that this is a fanatsy game not real life. Dragon scales or hides are harder than "normal metals" metals in most fanatsy books and movies. If the material was used based off the Dragonlance series below is a snippet from wiki...



    Dragon scales should be harder than the metal in the game and have better resists than even the woodland armor.
     
  22. FrejaSP

    FrejaSP Queen of The Outlaws
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    I like it have one resist that is higher, the problem is, dragon scala need a resist boost.
    Would be nice if you could put a 5x70 resist suit together without having to imbue resist.
     
  23. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Fantasy environment also means we're dealing with metals that don't exist and leather materials that don't exist and crafting techniques that don't exist.

    It will be enough if dragon scale was not worse than other types.

    Which currently it is.

    -Galen's player
     
  24. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    It might help Siege, I guess, or at least those on Siege who already are strong enough to hunt dragons on a shard where that's not as common because it's harder to actually progress without the tacit permission of the power structure!

    But in a more-general policy for the game at large really it'd be more than enough if dragon scale wasn't worse than other forms of armor. It's always puzzled me why such was the case.

    If it's so common that it'd drown out other non-leather armors then they could just make it spawn a lot less.

    -Galen's player