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Mining with Garg pickaxe/prospector tool

Discussion in 'UO Enhanced Client Discussion' started by anvira, Jul 21, 2010.

  1. anvira

    anvira Guest

    Just curious if anyone has come up with a way to do the first mining strike with the pickaxe and then the second strike with the prospector's tool.

    How I have it set up atm is first strike/pickaxe (on it's own key) second strike/prospector tool (on it's own key) mine/pickaxe (target by resource on it's own key with repeat).

    Would love to know if anyone's managed to figure this out or if it's even possible.

    Any help or insight would be appreciated.

    Thanks!
     
  2. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

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    ...

    I use a 3-key macro system for direct target mining (works a lot like mining in 2d)

    Hotbar Slot 1: Shovel/Pick/Garg Pick (whichever I am using that day) with target set to Cursor to manually target the desired vein

    Hotbar Slot 2: In the Macro builder, I built a macro with the following: Prosp Tool | Delay 0.4 | Target Cursor Last (This does the prosp tool on the vein I just mined)

    Hotbar Slot 3: Again in the Macro builder, and this one is the most involved macro I have thus far (I'm going to number these as I list them vertically and add notes as I go down the list):

    1. Sturdy Shovel
    2. Sturdy Pick
    3. Garg Pick Left
    4. Garg Pick Right

    (Note: This tells the macro to use each type of tool which means it will use whichever one I am carrying without having to reset the macro if I use a different tool)

    5. Delay 0.4

    (0.4 seems to be the fastest delay I have been able to smoothly use with this macro)

    6. Target Cursor Last

    (Mines the spot that was primed)

    7. Delay 0.4 (needed to not skip the next dig)

    8 - 11. (repeat of 1 - 4 to use the same tools again)
    12. Delay 0.4
    13. Target Cursor Last
    14. Delay 0.4
    15 - 18. (repeat of 1 - 4 to use tools again)
    19. Delay 0.4
    20. Target Cursor Last
    21. Delay 0.4

    (The 21 steps above make up the dig part of the macro, so that it uses each type of digging tool 3 times (note that they are all put in so that I do not have to change the macro, this will not lag the macro and will use the correct tool type at all times as long as you have that tool in your backpack))

    22 - 30. Each color of Large Ore target set to Stored, stored target my Fire Beetle
    31 - 39. Each color of Medium Ore (scattered), again target stored to fire beetle
    40 - 48. Each color of Medium Ore (round chunk), again target stored to fire beetle
    49 - 57. Each color of small ore, again, Target stored to fire beetle.

    What this does is dig the spot 3x, then enter a smelt routine to auto-smelt the ore on the fire beetle before the next 3 digs. This is then set to repeat 10 times so that each spot is dug 30 times with 10 rounds of smelting in between.

    Esc key will cancel out the macro if needs be.

    Current Issue:
    As of an earlier patch that changed delay timings, currently, the smelting routine does not fuction completely properly... instead of smelting ALL the present ore, it tends to smelt the first ore on the list then skip the rest. Knowing this, placement of ore may be crucial to help minimize Valorite losses.
     
  3. anvira

    anvira Guest

    Absolutely WONDERFUL!!

    Once I got the delay issues down (kinda laggy here where I'm at) it worked beautifully!

    LOVE the auto-smelt feature cause I love using my fire beetle. What kind of a delay do you use in between ore types?
    Thanks soooo much for the help on the macro, I never would have thought of this one!!
     
  4. Dermott of LS

    Dermott of LS UOEC Modder
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    I don't use any delays in the smelting routine... I did test them out, but other than slowing down the macro, they had no effect on how the macro processed the smelting routine.
     
  5. anvira

    anvira Guest

    ah, i see....I'll give that a try. Thanks again! :)