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Minister of Trade Contribution Items

Discussion in 'UHall' started by TullyMars, Feb 4, 2013.

  1. TullyMars

    TullyMars Sage
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    Does anyone have a list of items accepted by the Minister of Trade for city loyalty?
    Or perhaps a list of food items they do not accept?
    I would like to suggest that a town food bank not be so picky in what they accept.
    I wonder why they will take raw fish but not cooked fish.
    I wonder why they will take raw ribs but not cooked ribs.
    Why they won't take raw or cooked birds.
    They take some bread loafs (player made) but not npc store bought nor french bread.
    And they take no vegetables nor fruits that I have found yet.
     
  2. Miri of Sonoma

    Miri of Sonoma Lore Keeper
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    If you click on him (cant remember if it is single or double), he will tell you what you can donate.
     
  3. Olahorand

    Olahorand Slightly Crazed
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    No logs, no Bulk Order Deeds, its somewhat too selective.
    Not what you would expect from someone in need.
     
  4. DerekL

    DerekL Certifiable
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  5. Kyronix

    Kyronix UO Designer
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    The trade ministers will accept boards, ingots, hides, fish steaks, cut leather, bread, raw ribs, crabs, lobster, simple potions, bows, and cross bows. If I get some spare time I can see about adding additional foodstuffs to the donation list, especially the cooked versions.
     
    #5 Kyronix, Feb 4, 2013
    Last edited: Feb 4, 2013
    cdavbar likes this.
  6. TullyMars

    TullyMars Sage
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    Thank you for the link to the list on uoguide. That is what I was looking for.
    Tis a shame they do not accept more food items.
    It isn't like we are donating air conditioners to Eskimos.
     
  7. Shakkara

    Shakkara Slightly Crazed
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    Thanks, could we also get a list of how many loyalty points each item gets us? Right now the loyalty system is a bit untransparant, I figured it out in the past for how many rioters/protestors were needed for each city loyalty tier, but with item donations it's much harder (and more costly) to figure out.

    It would really be appreciated if systems would be designed a bit more transparent next time and just display numerical values. Right now the gap between adored and venerated status is so huge that it is unclear how far a character has progressed.
     
  8. Kyronix

    Kyronix UO Designer
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    The problem with displaying the exact numerical values for the various levels of adoration (or disdain) from each City is that it is not a concrete value. For example, having 10,000 love to Britain does not translate to being Adored, nor does getting to 15,000 love necessarily mean that you will become Adored. The loyalty rating is based on a combination of a player's love, hate, and neutrality and the ratio of all those values to one another. The gap you are describing between venerated and adored is entirely based on your character's past actions in all the cities.

    That all being said, keeping transparency in mind is something we certainly can do for future systems.

    Here are the love values for the categories of items. Your love will increase by that amount for each item donated.

    Lumberjack: 0.5
    Mining: 0.5
    Hunting: 0.5
    Cooking: 1.0
    Fishing - Ichthyological: 0.1
    Fishing - Crustacean: 0.5
    Taming: 10.0
    Alchemy: 1.0
    Fletching: 5.0
     
  9. Shakkara

    Shakkara Slightly Crazed
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    *realizes it is a bit off topic but it doesn't warrant a whole new topic for itself*

    That is true, and I realize the UI would clutter up a bit if all 3 values were displayed. But I think the system didn't work out so well. I think 99% of the actions players perform are those generating love, the hate and neutrality aspect only come into play when a character performs actions for multiple cities, which is something that has been very actively discouraged, both by dev comments and due to lack of rewards/incentives in the game (as you cannot get titles with multiple cities on one character). So with the way players used it, the system might as well have been one dimensional, good actions increasing love, bad actions (or actions for other systems) decreasing love.

    The system as it has been designed could have been very, very interesting, but there were not enough mechanics to actually use it to its full potential. I don't think that there is ANY player that is Lauded or Shunned in status, for example, only commended, respected, adored and venerated, or revered and admired if they made slipups (such as killing stuck protestors out of frustration to get them to respawn), or esteemed, doubted, disfavored if they changed the city they worked for early on (don't think many players changed city later on after we figured out more about the system). I had hoped that there would have been unrest between the cities and players would have to make a choice to help one, which would generate hate for the opposing city. As it stands, I feel that the arc didn't really go anywhere. Players had to choose a city, but the choice itself was meaningless as there was no variation in outcome based on player action and no meaningful rewards for the players that helped the cities. There were titles, but the titles serve no purpose. I understand that there will be ambassadors in the future, but from the clilocs it can be read the criteria for running are based simply on adored status, having a noble title is not necessary (so why pay to get one?). And voting is as simple as having a character with the free 'citizen' title, no work for the cities required for this.

    Thanks a lot, I really appreciate it! :)
     
  10. Frarc

    Frarc Stratics Legend
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    I think they should accept fished up footwear too. :)
     
    Miri of Sonoma likes this.
  11. Barry Gibb

    Barry Gibb Of Saintly Patience
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    Loyalty points from BODs are gained when you turn them into a blacksmith/tailor in that town.

    Stayin Alive,

    BG
     
    DerekL likes this.
  12. Olahorand

    Olahorand Slightly Crazed
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    sorry I messed up the wording - wa s a short night with 2 hours sleep...
    So I meant commodity deeds.
    *Salute*
    Olahorand