1) The thing that's been annoying me the most often when I use the newer clients is the fact that ethereal steeds cannot be clicked through anymore, but still can be in the 2D client. While some may cry that that's just fair, because you can't click through solid mounts, you can't see through solid mounts, either. In many cases, unless I am very zoomed in (and sometimes not even then, especially if the target is grey), I don't see that some part of my mount was blocking that corpse/door/chest/etc. and wind up dismounted. Changing the behavior to be more consistent would be awesome. 2) It's still difficult to tell how far, exactly, you are from a corpse. You seem to need to be closer to the corpse in the 3D clients than in the 2D client, and I'm not sure whether it's due to the corpse being drawn in a different spot than it is on the 2D client, or tighter restrictions. I know for certain that you cannot use the Butcher's war cleaver from as far away as you could on the 2D client. 3) You're taken out of combat mode a lot. When I recall, when I enter a dungeon, sometimes it would seem just at random. I am a "clicker", rarely using the keyboard, so I know it isn't simply that I hit tab by accident. As a side note, though, as I was alt-tabbing in and out while writing this, I also found that using alt-tab brings you in and out of combat mode, even though as soon as you release tab, you're in another window. If I do it quickly, I get the "You must wait to perform another action." message, do it quickly enough and you'll find yourself not in the mode you thought you left in. It may be a bug worth looking into though. 4) The contents of a corpse are not refreshed simply by double-clicking it to open it again when the corpse contents are already open. This is just convenience factor, but it was nice. 5) Being able to drop things onto your nametag (the one that shows when holding ctrl-shift) again would be really useful. When in a crowded place, it is difficult to see yourself, but you can't simply right-click items on the ground, and dragging way over to the bags is clunky. One example where this is very useful is at a champion spawn. When the money at the end spawns and everyone is scrambling to get what they can, those on the 2D client have a distinct advantage in grabbing the money, because it is only a centimeter or so of mouse movement. 6) On the 2D client, when something dies, the name of its corpse appears for a few seconds over the freshly spawned corpse. If you could do that on the SA client and allow us to click that, it would make finding the new corpse within a pile of identical corpses so much easier, and when looting is often a time-sensitive thing, having to find the corpse and take what you want within only a handful of seconds before your attention needs to be brought back to the fight with respawns or the rest of the group, easier is better! Thanks for reading my long ramble, and if I'm mistaken about any of these and there is an option to do it the way I prefer, I'd love to hear them! I don't profess to be an expert - or even really a novice, haha - on the 3D clients, but I'd like to be able to comfortably use them one day!