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[Throwing] Mistic Thrower PvM template questions

Discussion in 'UO Warrior' started by CorwinXX, Oct 12, 2011.

  1. CorwinXX

    CorwinXX Babbling Loonie
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    I'm interesting in getting advices/suggestions on my char

    Skills and current skill caps:
    Throwning 120
    Tactics 100
    Anatomy 100
    Misticism 110
    Focus 100
    Chivalry 115
    Meditation 100

    Stats: 100/109/16

    Skills cap 700
    Stats cap 225 (going to buy PS25 in a week or two - when I get money for it)

    I've got a pretty cheap armor suit:
    70 res all, 20 hp, 48 dex, 44 int, 31 lmc, 100 lrc

    I'm goint to get:
    Soul Glaive 50% DI, 25% SSI%, 40% HML, 12% HCI, 13% DCI
    Ring + Bracelet: 2 FC, 6 FCR, 50% DI, 28% HCI


    1. Skills?
    I have problems with spellcasters so I'm going to replace Anatomy with Resisting Spells.
    I want to drop Meditation to get other 6 skills to 115-120.


    2. Stats?
    I believe I need 120 STR (to increase range to 10) and slightly more DEX (to have 150+ stam after taking a light hit by a spell)


    3. Spells/Moves/Tactic/Combos?
    Close Wounds/Cleanse by Fire and sometimes Cleansing Winds - to heal/Cure
    Healing Stone - to heal small damage or for urgent heals
    Spell Trigger - to get another Healing Stone fast (can't put Cleansing Winds in the stone yet)
    Concentrate Weapon and Enchant non stop
    Divine Fury - to refresh stamina
    Enemy of One - always when possible
    Dispel Evil/Remove Curse - by situation (rare)
    AI/MS - by situation (often)

    Sometimes I'm trying Spell Plague + hit hit hit
    Sometimes Rising Colossus + Mass Sleep (to make monsters "forget" about me)
    I believe I need high Misticism/Focus for those combos to be efficient (92/100 right now)


    4. Equipment?
    25% SSI - 2 sec with 150 stam
    40% HCI (+5% racial) - don't like when I miss
    2/6 - may be lesser but 0/0 is diffinitely insufficient
    DCI - don't sure I need it (I'm hit by spells mostly)
    HML - becouse I'm going to drop meditation
    HLL/HSL - look like useless mods for me (due to small amounts hp/stam leached)
    (plz split equipment suggestions in "real" and "ideal" categories)
     
  2. semmerset

    semmerset Seasoned Veteran
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    I think better necromancy 40+ spritspeak 60 or healing 100 than meditation 100.

    I dont know you fight some monster.
    But my thrower fight saccubus,and I hit 2 AI when saccubus died.

    If you want fight slasher or scalis/corgal,I think better change skill.
    And you have room, can you have 50 bushido?
     
  3. CorwinXX

    CorwinXX Babbling Loonie
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    Miditation is a temp skill in my template. It's marked down (~45 at the moment).

    Right now I mostly do SA mini-champs but I'm going to try all big monsters in the game later.

    I've replaced Anatomy with Resisting Spells. Spellcasters are much more easier now.

    I've been playing UO two months only so I even haven't room to get all my primary 6 skills to 120.
     
  4. Mirt

    Mirt Certifiable
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    I agree with Semmerset that adding in healing or necro/ss combo would be a good idea. I think I would personally go with the necro/ss combo because you can keep getting mana on many foes that will let you cast spells and I have always found mana to be hard to get. That being said using healing is a bit easier for new characters. The only other good advice I can give is get yourself tons of consumables and start practicing. You need to have and know how to use a trap box (set up the macro now), apples and pots. Its just a part of the upper tiers of the game and practicing when your starting makes it much easier to master. I am still trying to undo the damage I caused when I first started in the late 90's by not using pots. Hell even after being back for 3 years I have trouble always remembering to chug. So get that out of the way now if you can. Also if your using mystic remember that cleansing winds is your friend. Set that macro and get good and launching it. (As an aside Semmerset thank you for coming in here and sharing the knowledge from the Japanese shards some of the most fun and useful temps I have run I have gotten from the Asian shards. Your English is better then at least 3/4 of the internet and don't let anyone tell you otherwise. If you ever are on Chesy please come visit me!)
     
  5. CorwinXX

    CorwinXX Babbling Loonie
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    To get necro/ss I should drop something. And I don't see what I could drop.
    At the moment I don't have problem with mana even when I cast 5 spells in a row. (With one exception - rare situations when I was Mana Drained)


    How much boxes I'd need to keep with me for PvM? Some monsters try to paralize you every few seconds. I don't want to carry 150-200 stones equipment when PvM.
    Healing Potions doesn't work for me. Every time I try to use one I get a message something like "you have just got healed by some other method so you shoud wait for a cooldown".
     
  6. CorwinXX

    CorwinXX Babbling Loonie
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    When healing from a Healing Stone is not enough I usually use Close Wounds. It seems to faster than cleansing winds. When I know that I have enough time to cast spell I use cleansing winds because it heals almost two times more (50+) damage.
     
  7. Mirt

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    It is faster then cleansing winds. But it should be its much much less powerful.
     
  8. Katrena

    Katrena Sage
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    Corwin, I am learning how to build suits and would you please list how the above is distributed on you armor?

    Thanks, Katrena