1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

mmorpg with in game economy Like UO

Discussion in 'Off Topic' started by Zane_Xander, Jun 14, 2008.

  1. Zane_Xander

    Zane_Xander Journeyman
    Stratics Veteran

    Joined:
    Jun 8, 2008
    Messages:
    151
    Likes Received:
    20
    mmorpg with in game economy Like UO, these all seem to be having the same problems as we do with UO. Weather is it Fixing bugs or dealing with Stagflation/ingame money vs RL Money. This seem to be a huge Issue. Im currently looking at some of the current mmorpg, Like EVE and some others to see how other mmorpg are handling the ingame economy.
     
  2. Omnicron

    Omnicron Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Dec 14, 1999
    Messages:
    7,689
    Likes Received:
    40
    im glad your taking the ball and running with it...To bad all your research will be for naught. Cause the Dev team wont do anytning different.
     
  3. Omnius

    Omnius Crazed Zealot
    Stratics Veteran

    Joined:
    May 27, 2008
    Messages:
    3,209
    Likes Received:
    9
    This is silly, everyone knows how to fix the economy. faster item decay, removal of insurance, multiply housing costs ten fold and stop letting npcs buy items.
     
  4. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    6,641
    Likes Received:
    1,163
    LOL

    "Hi, I'm [insert player here, because you are NOT the only one to do this], these are things I want to see done, and I'm going to pretend they are to fix the economy."

    -Galen's player
     
  5. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    6,641
    Likes Received:
    1,163
    Please don't waste your time, unless you are writing a doctoral dissertation on the economies of MMORPGs. Or are just super-curious. Which I can certainly understand.

    The solutions you find may or may not be applicable to UO. If applicable, they may or may not be implemented. If implemented, they may or may not achieve the same effects. If they do, those effects may or may not be desirable.

    The important thing to remember about the in-game economy is that this is a game.

    The in-game economy isn't supposed to function as an economy, it's supposed to be an aspect of a gaming environment. That may mean being a perfectly functioning economy (which btw, does not exist even IRL let alone in a game), or it may mean an economy that is completely dysfunctional by IRL standards (and lots of RL economies are this).

    So if you do an intense study of other games and their economies for some reason, remember all this. And I would urge that your "angle" not be how they fulfill the requirements of an RL economy, but how they add to, or detract from, the game.

    -Galen's player
     
  6. Mulch

    Mulch Guest

  7. Zane_Xander

    Zane_Xander Journeyman
    Stratics Veteran

    Joined:
    Jun 8, 2008
    Messages:
    151
    Likes Received:
    20
    Yes, I done my studies last couple days.. This is a rich and Deep subject as I have come to learn.


    However, Lookie - Lookie what I ran across!
    http://www.adellion.com
     
  8. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    3,402
    Likes Received:
    0
    In another post I suggested anyone that wanted to could probably Google this.

    A few years back, Forbes published an article on Everquest and its Real Life Economics.

    The short version, Subscriptions would probably be about $70M US per year (at the time) and the after market was, at the time $375M US per year. That after market was defined as E-Bay sales, Gold Sales, Item Sales etc. It was expected that by this time, the After Market sales could be as high as $10B US per year for all MMORPG's combined.

    With that kind of Real Life Currency being moved around, any hope of a Games internal economy being viable is ... well pointless, unless the very members themselves collectively agree and abide with a conviction to NOT use external resources.

    As a tid bit, the average hourly pay rate for the scripters/worker bees was $0.50 US per hour. yes 50 Cents US per hour.
     
  9. Nestorius

    Nestorius Guest

    The UO economy is basically medieval. People are self-sufficent and produce what they need by themselves or they barter for it. This is why rampant gold inflation has very little ill effects.
     
  • About Us

    Stratics is the oldest continually running MMORPG Fansite on the Internet. Founded in 1997 Stratics has served the Ultima Online Community for 18 years. We strive to provide the most complete social experience for Ultima Online players.
  • Subscribe Now!

    Want to provide Continual Support? Subscribe and gain additional benefits as a patron of Stratics.com!
    Subscribe Now!

    Stratics Professional Accounts feature the following advantages:

    • Ad-Free Browsing of our Forums
    • Upload a custom Profile Cover
    • Unlimited media upload storage space
    • Use of the theme styler
    • Ability to collapse the sidebar
    • Premium background themes to choose from
    • Access to additional features of the Classifieds System
    • Ability to Customize Your User Title
    • No Post Delays
    • Additional Signature Allowances:
    • Special Professional Banner Display with your Account
    • PM Allowance Upgrade
    • Additional Thread Allowances
  • Support Us!

    Don't feel like subscribing? Donations to benefit the further development of Stratics and for purchase and inclusion of additional features are always welcome.

    Donate to us!