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Mod. Removal & Imbuing

Discussion in 'UHall' started by DarkScripture, Oct 7, 2009.

  1. Do you guys feel we should be able to remove a trash mod? These count against you by adding to the total weight. I was thinking that the void core and essences could be used to scrub away a property that is unwanted. I have found some great slayers that have split damages too. Got a very nice orge/spider/poison elm slayers that were 100% poison. Not very useful. Great example.
     
  2. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

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    Not a bad idea... though I'd like it to be a bit.... "risky"... in that removing a mod can "break" it just like "enhancing".

    So you would want to remove junk mods first.... then if left with a decent item.... imbue it... and then if you really want to risk things... enhance it...

    So remove, add up your powder of fort, imbue, and enhance... and then you have something to talk about.... that would be cool.
     
  3. I am not a fan of the breaking out right option. I like the "You severely damage the item." Losing half it's permanent durability.
     
  4. Barry Gibb

    Barry Gibb Of Saintly Patience
    Stratics Veteran

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    You can always imbue a different slayer property on the weapon. It will over write the existing slayer and you will be left with a more useful weapon.

    The developers are already looking into the damage type property for imbuing.

    Stayin Alive,

    BG