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Monster hunting idea

Discussion in 'UHall' started by Slayvite, Jun 18, 2009.

  1. Slayvite

    Slayvite Certifiable
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    Was just thinking about this and ways to make fighting ALL mobs a viable option again.
    How many of us dont even bother looting things like mongbats when they cross our paths.
    At higher levels pretty much all the mobs give loot your not interested in and if your lucky to enough to have a bob or two, then you dont even bother to loot the mobs anymore.

    Now how about if they had a 'Trophy style' item on them. Not all but just a random chance of any mob rat,ettin,dragon ect.
    Every mob in game has a chance to drop a trophy that can be turned in to an npc in towns for usefull items (abit like the ToT system)
    If nothing else it would atleaste give the mobs death a little dignaty rather than just being an annoyance because you had to waste a swing of your sword.

    You could also work this into the luck system and give that some meaning too.

    Just an idea?
     
  2. Jermosh

    Jermosh Guest

    Sounds good, but people will farm it to death, and they have something like that with the anti-virtue dungeon rewards.
     
  3. Slayvite

    Slayvite Certifiable
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    Could allways use the deminishing returns program on it so if you 'farm' a single type of mob you get less chance.
     
  4. Maplestone

    Maplestone Crazed Zealot
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    People will farm *anything* to death ... if that was a reason not to add content, I would be worried the game would never have anything added again :)
     
  5. UOKaiser

    UOKaiser Guest

    Agreed. The 95% of the game is all about repetitive task. Farming is a repetitive task. Why try to change that now.
     
  6. Maplestone

    Maplestone Crazed Zealot
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    Er ... I was trying to put the cart on the other side of the horse ... players farm things, whether or not farming was the intent of the design.