1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

My Beef with Imbuing

Discussion in 'UHall' started by Theo_GL, Oct 23, 2009.

  1. Theo_GL

    Theo_GL Grand Poobah
    Stratics Veteran Stratics Legend

    Joined:
    Sep 2, 2003
    Messages:
    6,413
    Likes Received:
    686
    Ok, so I do believe that imbuing for Weapons and Jewelry is a bit over the top with creating exactly what you want.

    The problem I have is with imbuing armor. Now armor is one area that we REALLY need imbuing so you can even out suits to make your 70's suits etc. Finding that last piece with just the right resist is near impossible.

    While you can imbue whatever you want with armor - you cannot imbue items made out of 'special material' - ie colored leather. So...you have to use a runic, regular leather, powder of fort and then imbuing materials to make just the right item. Then try to enhance with barb/spine/horned just to see it break.

    I've been trying to make some new armor for my necro but i've now failed enhancing all of it. Without the enhance the resist is too low. And I've wasted powder of fort on it.

    My sugesstions :

    1 - Imbued armor does not fail with colored leather enhance or
    2- Imbued armor gets the 255/255 durability like jewelry so at least we don't burn Fort Powder in addition to imbuing materials

    That is all....
     
  2. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
    You don't have to use fort powder, it just makes it last longer, and you absolutely don't have to use runics.
     
  3. Jhym

    Jhym Guest

    I'm amused... you first state that jewelry is over the top then specify that you effectively want armor to work the same.

    I think it's fine, you have to work hard to build the piece you want, with a likelyhood of failure. Which is always the way it is with enhancing.

    For jewelry, I'm of the opinion that it could be toned down slightly, but unless we see folks with ONLY jewelry suits, I'm not particularly inclined to change it yet. We've had them overnerf things before and this is the first time you can say jewelry is really interesting.

    However, I am coming to the impression that you should be able to imbue enhanced material armor and weapons. The enhancements usually use another imbuing slot or two anyway, so you already have the imbuing being harder (with more chance of material loss.)
     
  4. Gheed

    Gheed Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Sep 24, 2003
    Messages:
    1,911
    Likes Received:
    173
    I agree... kinda. my suggested changes to your suggestion:

    1 - Imbued Metal armor has a greatly reduced chance of fail with colored ingot enhance
    2- Crafted armor gets increased durability with higher skill + arms lore taking total durability high enough to be powedered to 255 durabiltiy by less than one full jar of PoF.
    3 - leather armor has a 18% cap on imbuing resists and resists are weighted to the total intensity of the item
    4- Metal armor caps at 25% resists with no weighted intensity on resists.

    Free mage armor on leather should have it's disadvantages.
     
  5. aarons6

    aarons6 Certifiable
    Stratics Veteran

    Joined:
    Oct 14, 2007
    Messages:
    1,897
    Likes Received:
    31
    i agree with the pof issue.. i think 120 tailor with 100 armslore should make a leather peice with more durability. 150 should be the min on crafted armor..
    loot can be as it is..

    i love imbuing tho, i set up all my chars excatly the way i wanted them.
     
  6. Viquire

    Viquire Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 5, 2008
    Messages:
    3,456
    Likes Received:
    507
    It is fine as it is, some of us are waiting for a better crafting gump to work with. Let's not mess it up for them, shall we?
     
  7. What about a trade off? Enhancing Imbued items will NOT break them upon fail. Instead for each failed attempted the total durability is reduced by 10. So fail once with 255/255 you go to 245/245, twice 235/235 and so on.
     
  8. Uvtha

    Uvtha Grand Poobah
    Stratics Veteran

    Joined:
    May 24, 2008
    Messages:
    6,528
    Likes Received:
    2,914
    i think the issue is really with enhancement. Its fail rate for metal and leather is simply out dated at this juncture. It was designed for AOS era gear, which foolishly assumed that uber gear wouldn't be common place.

    At this point uber gear is freely craftable, and enhancement with said matierials should either a) simply be brought on par with wood (which has a wayyyyy higher success rate), or b) rather than destroying items on a failed imbue, it just lowers durability.
     
  9. mjolnir131

    mjolnir131 Guest

    I think the reasoning behind not updating the enhance rate after SA release is because of DC they have gone out of the way to make imbued items wear out, DC's added durability is going against that current.
     
  10. Beastmaster

    Beastmaster Guest

    Imbuing is fine as is and enhancement is not necessary to make very good armor. Enhancement only bumps resists and 70+ resists are easily obtained with imbuing alone.
     
  11. Theo_GL

    Theo_GL Grand Poobah
    Stratics Veteran Stratics Legend

    Joined:
    Sep 2, 2003
    Messages:
    6,413
    Likes Received:
    686
    More misinformation by non-crafters...

    Spined adds 40 luck.

    Please show me how to imbue a 140 luck item without enhancing with spined.

    Colored leather adds resist and luck(spined)
     
  12. Alezi

    Alezi Lore Keeper
    Stratics Veteran

    Joined:
    Sep 29, 2007
    Messages:
    754
    Likes Received:
    1
    More crap by non-pvpers...

    No one is talking about your monster hunting suits.
     
  13. LordDrago

    LordDrago Certifiable
    Stratics Veteran

    Joined:
    Jun 26, 2004
    Messages:
    1,500
    Likes Received:
    393
    Is it possible to craft armor, then embue it to an all 70's suit with enhancing it?

    If it is, then I read the OP's argument as:

    A - Embuing for weapons and jewelry is a bit over the top because you can embue to exactly what you want
    B - Armor needs ot be changed so that we can embue it easily to exactly what I want.

    Perhaps there should be a point in embuing when you reach near maximum intensity where there is a chance to ruin or damage the item.

    But I agree that armslore and higher levels of tailoring or blacksmithy might be looked at to add to durability.
    Then again, PoF is an item that will keep crafters working BoDs to obtain, so maybe a tweak to its availability from BoD turn ins might also be in order.
     
  14. mjolnir131

    mjolnir131 Guest

    your already burning lots of resorse to get it that high no need to make it a bigger penalty
     
  15. Gheed

    Gheed Certifiable
    Stratics Veteran Stratics Legend

    Joined:
    Sep 24, 2003
    Messages:
    1,911
    Likes Received:
    173
    It isn't just luck. If you are fairly certain you can enhance w/additional resists from the material bonus, you could possibly skip imbuing a resist knowing the enhancement will fill in the gap. So that leaves a chance to add an additional mod.

    If you were building and entire suit that way, you could probably get maxed resists or close to it from the ex bonus and enhancement. So a base max resist suit that still had 5 imbuable mods on each piece could build a pretty decent PvP suit.... couldn't it?... killa.
     
  16. Beastmaster

    Beastmaster Guest

    Thank you for not taking what I said out of context, but please read what I said and comprehend it. "Very good armor" is a relative expression. I said nothing about making the perfect suit for every occasion. Yes, I misspoke when I said it only bumped resists, but in the greater scheme of things 40 luck isn't going to make or break "very good armor". Imbuing gives you a lot more options as a crafter. Use them. Use the old runic system. Use neither. Use it all. But, you shouldn't expect one system to give you everything you want.

    As for your accusation that I am a "non-crafter", you should look at some of my other posts, or better yet stop throwing labels on people you don't even know.
     
  17. Wilde1

    Wilde1 Guest

    so the OP wants to craft the perfect piece of armor, then be guaranteed max durability, and then be guaranteed a successful enhancement? No thanks, its fine like it is.

    The cost of PoFing an item and the chance of breakage from trying to enhance are reasonable, considering that you made exactly the item you wanted. This counterbalances runic items, where you make a lot of items that don't have what you want in order to get the item properties you do want in an item that will last forever if you take care of it.

    You dont have to PoF or enhance an imbued item. Its a great item as it is, and not that hard to reproduce once its worn out.

    Working as intended.
     
  18. More crap by the big bad pee vee pee'er. OoOoOoOoooo we're so scawed. :grouphug:



    It's his thread Einstein. It's about whatever the hell he wants it to be. :gee:
     
  19. phantus

    phantus Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jun 11, 2003
    Messages:
    8,369
    Likes Received:
    10
    /agree with Theo
     
  20. Picus of Napa

    Picus of Napa Slightly Crazed
    Stratics Veteran Stratics Legend

    Joined:
    Jun 27, 2003
    Messages:
    1,494
    Likes Received:
    322
    Adding a never fail enhancement or higher base durablity to armor is silly. Its not hard to get the items and imbued armor is, at best, simply to fill one piece but not really good enough to make a suit from(or so I have found).

    There has to be some limited risk involved with making stuff. I was shocked to find out that you could make 5/5 jewels with not a slight chance of breaking them. While it has allowed me to make jewels far and beyond anything I ever had before its shocking to see that I will never fail and break the item in the process.

    Any weapon can be made to near uber stats and only bows you can risk breaking if enhanced, armor should be the same.

    This, IMO, is a toss of a bone for jewels which have always been the biggest factor in suit making and by far the hardest single item to find. Why look a gift horse in the mouth?
     
  21. Theo_GL

    Theo_GL Grand Poobah
    Stratics Veteran Stratics Legend

    Joined:
    Sep 2, 2003
    Messages:
    6,413
    Likes Received:
    686
    Reading comprehension is your friend. Did I say I wanted both? I said OR.

    It is not fair that after imbuing I lose imbue ingredients plus powder. Just give me 255 on enhancing armor and I'll deal with the failed enhancements. To go through 4 to 5 vials of powder and imbue ingredients to make one piece of armor is not practical. That can be 500k to 1m worth of ingredients. I'm better playing the ruinic lottery with a barb kit and making with barb leather.

    For this reason right now imbuing is for weapons and jewelry. If is a shame because it was armor that needed the most control as matching resist for a suit is tedious and boring.
     
  22. Thangorodrim

    Thangorodrim Guest

    You can create an all 70's suit with exceptional leather/leaf and still have open 300% intensity on each piece, so a total of 1800% intensity left over, or 2-3 max properties per piece depending on their weight.

    Enhancing would convert that to roughly 400% / 2400% or 3 - 4 max properties per piece. Of course you would lose the specificity of resists which would complicate suit assembly.

    I think I would support no item loss on failure for enhancing. Especially for metal weapons as all you gain is damage allocation. Maybe increasing (vastly) the amount of materials used for enhancing would be appropriate. Certainly the special leather market is DoA with imbuing.
     
  23. mjolnir131

    mjolnir131 Guest

    i really don't think people will be running around in 100% imbued suits, maybe at first but then the realisation this is a throw away peice sets in and we are back to mostly all barbed or horned suits with one or two imbued items that tie it together