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My PvP Dexxer

Discussion in 'UO Warrior' started by Playhardgopro, Jun 7, 2010.

  1. Hail

    I thought I would share my PvP dexxer template. Perhaps it will inspire. Perhaps you will suggest some improvements. in any case, I should explain that I play this on Test (I enjoy casual gaming these days). As a result, I have access to some powerful artifacts (e.g. The Gladiator's Collar) but have to go without other standard items (e.g. Heat of the Lion). Also, I'm up against people changing skills on the fly, etc.

    Skills (700 skill cap; some + skill items)

    Swords 120
    Tactics 120
    Bushido 120
    Chivalry 70 (60 real)
    Anatomy 60
    Meditation 100
    Resist 120

    Med and Anat mgiht change a little. My concern is getting my damage high enough for 35 AI's every time. With 60 Anat, it's close.

    Stats

    125 STR
    10 DEX
    120 INT

    With stat boosts I end up with around 140/20/140, HPI near cap, stamina around 50/60 and a mana pool of 160+.

    Suit is 4/6, Max DCI, HCI, DI and LMC, 5+ MR and some stat boosts. If you are interested, the items are Sign of Order, Stormgrip, Gladiator's Collar, Totem, Rune Beetle, Fey Leggings, Void, Orny, 1/3 ring with DCI, arms with MR and high fire and poision. I'm sure there are better set-ups but this is a strong one using the Artifacts that you are given on Test.

    Main weapons are a Katana and a Bok, on fast-switch, each with SSI, DI, HLD, HCI and Lightning.

    The main strength is that the template uses a 'mage' mana pool/stat set-up while stacking combat skills, high med, MR and LMC to allow me to chain a dozen AI's or so. It's not a complicated template - my approach is to AI/special until I have them just below mid-health and then fast-switch to a Bok and hope I can get a Nerve Strike off. If so, I can revert to an AI/Bleed to finish them off. It relies on RNG of course.

    Defensively, it's all about 4/6 Close Wounds for 35-40 HP and confidence on the run. Again, with the massive mana supply, you can heal indefinitely.

    Weaknesses? Well I have a shield so not best placed to pot. With 4/6 Chiv this is okay, but changing the suit to allow potting could only be a good thing, if possible. I have low Karma and don't get the most out of the heals but that is a simple fix. The are more offensive and more defensive templates, but this does both quite well. As I said, I play solo on Test on a Samsung netbook so I have my work cut out for me but I do okay. You are hitting for 35 (AI) every shot while you are in mana (which is most of the time) and can make some very quick kills when RNG is with you. The trick is deciding when you NS - you don't want to do too much AI damage as they will offscreen.
     
  2. Yen Sid

    Yen Sid Guest

    Bush without Parry is a no-go for me. You only have a 5% chance to parry a hit. With Bush and Parry at 120 you have a 35% chance with a 1-handed wep and a 40% chance to parry with a 2-handed wep. You would have to lose the shield though or else your chance is 5% anyway. I would go human(JoAT med/focus for some more regen, spellweaving, ect.), drop med, pick up parry and lose the shield. Just my thoughts.
     
  3. I think you're coming at it with the wrong mind-set? That would make me more defensive but much, much less offensive as:

    I'd have a lot less mana for AIs
    I'd have to raise my dex to 80, lowering my mana pool so, again, less AIs
    I'd have to ditch my shield and make up the DCI, HCI and FC1 on other items.

    All of this to be more effective against dexxers. I'd rather add 50 HLA to a weapon or use feint on my Bok.
     
  4. Cetric

    Cetric Grand Inquisitor
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    If you could somehow get your hands on a djinn ring, i could see arranging your suit to have 4/6 without a shield on. (if you could get yourself the ingreds then, you could imbue the ring with 2/3 casting, or my personal fav-2fc 10hci-15dci-1int-1sdi). At that point you would have to work inquis into your suit. personally, i'd go human as well, and maybe drop your mana down to 100, pick up a little more dex. This will allow your main weaps to drop ssi and run dci on them, and you to swing your fork max with less ssi.

    Also, i would not drop resist in this day and age of mystics, and of course, they could just mana vamp you and take away all of your offense and defense. But if you could pull those things off to be 4/6 without a shield (you don't want to have the 1fc on your weap, as disarm would negate your quick healing) then you could isnta cure, have a bit more heal, and total refresh at your disposal, so it may be worth it.


    Other than my personal preference of not playing a dexer anymore due to trying to stay within 1tile of a speedhacker, sounds like a nice temp.
     
  5. Lynk

    Lynk Grand Poobah
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    You used one of my griefing lines in your sig. I do not permit this.
     
  6. Thanks Cetric. I'd rather not drop my mana pool, if it can be avoided. The Med and MR are really just for recharging. So that any time I am forced to off-screen, I can turn back with guns blazing, so to speak. I rely on having 150 + mana to be able to go full offensive. If RNG is on my side, I am difficult to deal with as I can chain AI's at 35 damage a pop for a long while.

    My main weakness is my computer. Like I said it's a netbook and so I spike a little. Everyone is quicker than me but if things go well and a get a NS at the right time, there's no running away. Deathstrike would be much better but it's far too skill heavy. I can defend myself properly but a Bush/Ninja cannot - if RNG doesn't go well for them they are off-screen or die.

    If I played it on production I would consider the new ring. On Test, I don't think I can much better by suit with the Artifacts and resources that are given out free.
     
  7. Cetric

    Cetric Grand Inquisitor
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    Created by Dubar =P
     
  8. Cetric

    Cetric Grand Inquisitor
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    I understand. In this case, stick to your shield, and if you can, add even more dci so you can divine fury more often for stam purposes.

    I would still recommend dropping your mana pool a little, i have played a 4/6 dexer with 100 mana similiar to what you have, and never had a mana issue, even with chaining specials. If it really became a problem, you could also consider having some mana leech on your weapon, but all of this is entirely up to you.
     
  9. Lynk

    Lynk Grand Poobah
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    Very well, I'll have to deal with the Spaniard directly.

    To Dubar: I will be out of town for work all week. But when I return its you and me in an old fashioned mexican standoff.
     
  10. Actually, I never use stam pots or devine fury. I guess I should but with 25/30 ssi and 2/2.5 second weapons, I don't think my swing speed ever falls very low? I've never noticed needing to divine fury. Probably slower than 1.25 but I could add a buffer for that I guess.
     
  11. Dubar

    Dubar Journeyman
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    :gun:
     
  12. Risso

    Risso Babbling Loonie
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    I've got a similar low dex/high mana dexxer setup so I did some checking into this, using 2s weapons like bok you can swing at 1.25 with 0 stam if you have 35 SSI. 2.5 weps with 0 stam/35 SSI only swing at 1.75 however.
     
  13. longshanks

    longshanks Guest

    what is fast switch?

    im intrigued by this. so using a 25 ssi bokuto and katana i dont have to worry about dex at all?

    can someone elaborate on this?

    thanks.
     
  14. Death Adder

    Death Adder Guest

    I've often considered a setup with high mana and low dex, but I've never gone through with it because I think it has a couple of significant weaknesses. One, and this isn't really needed on a 4/6 chiv char probably, but I really like bandages so I always need high dex for those. But mostly, I'd be concerned with the fact that you don't really have any options against Disarm or Dismount. I personally think both of those moves are overpowered, but the fact is that they are incredibly common and extremely effective against Dexxer templates. A few years back Disarm was a little less common, but these days there seem to be an awful lot of Archer-Fencers and Archer-Swordsmen around. So without Parry or Wrestling on your template, you're going to have real problems with most dexxer templates that use Disarm.

    For Dismounting you have some options (e.g. faction warhorses, invis items/ethes) but I do think the best is Animal Form, if you can squeeze Ninjitsu onto your template. Ninjitsu would also give you access to stars/darts so you can interrupt bandies, which I don't think you currently can, and also Deathstrike, which allows you to stack another 17 damage in there (if you're human, 12ish if you're not). I personally just switched my own template around to include 120 Ninjitsu and 120 Wrestling precisely because of the prevalence of those tactics.

    Anyway, just my thoughts. Your char would pretty tough against archers and spellcasters but would have a tougher time with a Disarm dexxer, IMO.
     
  15. Death Adder. All correct. Ninja and Wrestle would be ideal in defense of disarm and dismount. Ninja the better of the two I think (it offers some offense and dismount is generally more deadly than disarm).

    To take them, I'm dropping med and or resist. Both are possible to do but:

    I am on Test, and so I have no apples, boxes, etc. Therefore resist is quite mandatory.

    I am on Test so I die a lot (to ganks, omen-para as I don't carry boxes and getting run down when I'm too slow on my poor computer) and I like having the high med to get going again quickly.

    So yes, I'm sure I could tweak it for the better if I were on production and really cared to run the best template possible (I'd certainly drop the shield and run 50EP and probably run Ninja). But I'm lazy and on Test so I guess I won't. Maybe drop med for ninja just to give it a whirl. Poison is also an option on Test as some people won't have greater cure pots.
     
  16. Oh and I don't miss healing. If you time your Confidence heals they are just as good. Plus it gives me Nerve Strike which basically makes the template work (if you are too slow to chase, like me).

    I'd probably rather run a deathstrike warrior (low dex again) but can't work out how to fit in any healing or resist?

    120 Fencing
    120 Tactics
    120 stealth
    100 Hiding
    120 Ninja
    120 Bushido

    I guess? No med or resist and people will para/e-field.

    By the way, how f*cking broken is e-field?! If I run 120 resist, I should not have no defense against omen-para-e-field, other than carrying complicated trapped boxes. Broken.