Before I say what im gonna say il give you a little background. I have always had atleast 1 account open for almost 13 years. I have been a councilor. I have had chars on most EA and a few free shards. I have seen speedhacking, I have tried speedhacking. I have seen obvious scripting, and I have done it my self. I have been a PK, PK hunter, Order/Chaos, factions,mass guild wars, resource gatherer, crafter, Fisherman, Cook, tamer, bard, warrior, mage, and every combination you can think of. I have sold goods for $$$. Most of which I did without a 3rd party ap. We all know that the devs came out and said they would compile a list of 3rd party ap users and all that. Im sure they did. Im willing to bet everything I have that its real but they have no way of knowing how complete or accurate that list is. Even if it was perfect, EA cannot afford to ban every player on that list. At the same time customer service gets ALOT of complaints in the form of emails and GM pages. Im willing to bet >%80 of them are bogus, by people who do not know any better but have good intentions. This brings us back to the list, and why it does have some value. Cals`s list gives EA`s CSRs a reference on who has been redflagged before. The point is not to remove every offending player, possibly removing some semi innocent people with it. The real goal is to remove players who artificially inflate the economy and players who bloody obvious about it. And it is for agood reason. You can do ALOT with uoA and EC macros. Im also willing to bet >%95 of "speedhacking" is really lag issues. Anyone who played with old 28.8 connections and now acnient machines should know what im talking about. If not I guess you should have payed attention. It should be noted there are 3 main programs used by %95 of scripters. Its been said before, yes a daily patch would stop most of the scripting "problem". The most commonly used program(really 2 programs but are gotten from the same place), know as "that program", does not work after a patch until there own update has been made. One of the other utilities is not really designed for EA shards but is used there. The last program is very easy to detect if you do not know what you are doing and isnt used by very many. After that there is a group of players use utilities that are not specific to UO, Macroing utilities. and finally the remaining %1 use programs that directly affect the data stream, bypassing the client completely. These are usually individually made, extremely limited distribution, or have other real world uses. Also in this group is speedhackers. "The program" has 33581 registerd users and 1812 scripts. Again, do you really think EA can afford to remove that many people from the game?