I've been playing for a few months now. Considering that this game is only in alpha (or pre-alpha), it's pretty good that it kept my attention for this long. I think the game has a lot of promise. Here just some things I've thought of while playing that I think could make the game better. These are just my opinions as a long time MMO player, and are in no particular order. - Combat is kind of boring/repetitive. I know there's only so much you can do, but I pretty much click the same 2-3 buttons every fight no matter what I'm fighting. - Running out of power and not being able to do anything... sucks. I can't remember ever playing another game and fighting a monster and getting to the point where I literally was just standing there unable to do anything. - Armor is dumb. There's another post about it, but armor is just more health. I've always thought that armor should be something that reduces the amount of damage you take. - The targeting box is terrible/awful. It's impossible to select stuff if it's in close proximity to anything else... It's hard to select moving targets.. it almost completely disappears if your camera angle changes.. it's just bad in almost every way. Please just create a static UI spot where your target is. - This game doesn't really encourage social play. It's basically a bunch of people doing there own thing. - Tombstones are useless and just pollute the environment. Entering a dungeon and seeing 50 tombstones is kind of annoying to me. - There's little to no power gain from raising a skill to 50. Punch 3 does 6 more damage than punch 1. I didn't feel more powerful until I started creating my own gear. Raising a skill level should make you noticeably more powerful.. and it doesn't currently. - Raising skills is too easy, although I guess its good that it's not that hard to raise skills, because there is little to no reward for doing so. - I personally don't really like the Diablo style loot system. - There isn't enough depth to any of the game systems. I like a lot of the ideas, but there's just not enough there. There's quite a few skill specific things also, but I'll post those at another time. Although I listed only things I don't like about the game, there's quite a few things I like and find interesting. I think the underlying system is flexible enough to create a great game, and hopefully this post helps in some small way.