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My Woodland suit

Discussion in 'UO Craftsman' started by NuSair, Jan 28, 2011.

  1. NuSair

    NuSair Babbling Loonie
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    Working on my Sampire/Whammy suit (considering making it where I can flip it back and forth)-

    Head Mace and shield
    Legs Insane Tinker
    Neck/chest/arms/hands woodland

    Right now, before imbueing my resist are:

    84/56/47/84/54

    Here are the individual pieces:
    Neck 11/9/9/13/9
    Arms 8/8/7/16/12
    Hands 11/8/9/16/7
    Chest 12/6/5/14/14

    After my current plan for resist imbues I, I'll be at:
    84/85/69/84/72

    That's with 3 fire reist, 2 cold resist and 2 energy resist (2 neck/2 chest/2 arms/1 hand)- it's a few more than what I was hoping for. Which would leave me with 9 slots to imbue. Is that enough? Should I keep making pieces to get physical down the 4 points to bump cold/energy to 70/75? Is 80 physical needed?

    The way the suit is currently laid out, I get 45 HCI and 100 DI from the Armor and Jewelry (HCI 15 ring, 15 Bracelet, 10 Tali, 5 Neck- DI 25 ring, 25 bracelet, 20 tali, 10 chest/arms/legs). DCI is 35 (15 ring/bracelet, 5 sash).

    With 9 Imbues, I was thinking LMC x3, Sta Inc x1 (going fencing), 3x HPI, 2x MI.

    Thoughts/Help would be appreciated.
     
  2. TheLetterQ

    TheLetterQ Journeyman
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    If I were you I'd minimize the lmc imbues and for for mana, hp, and stam inc. If going wammy - who cares about lmc? You're leeching like a mad man anyways.

    And if Sammy - You're going to have mana leech on there anyway. I'm never running out of mana myself and my int is at 15 and mana is at like 90.

    Q
     
  3. Klapauc

    Klapauc Sage
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    Keep making pieces. I dont know if its a typo, but you will need 95 fire for vampiric embrace and 75 energy for wraith. Phys is fine for wammy in protection, but you did waste a full imbuing slot (14 resist points) on poison resist.

    Apart from that, consider dropping the tinker legs and use 5 imbued pieces.
    For leafblades and the other common weapons, next step after 35 ssi is 55ssi.
    You still cannot reach that. And 35 is possible without tinker legs.

    The other variant, 20 ssi from items and non on weapon, sounds imho better than it is in practice. You can only get 158 stam and need 120 for cap speed on leafblade. In practice, you will be below 120 stam fairly often.

    To make feint spam really shine, you may want as much lmc as possible, or you get into situations where you dont have mana for anything else. Lmc is not needed for wammy, but it helps to boost damage even more and is fun as hell then.
     
  4. NuSair

    NuSair Babbling Loonie
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    Yeah, that was a typo.... but would take up an additional slot to get fire to 95. For some reason I just had 85 on my spread sheet as my target number.

    I wanted 85 poison to be corpse proof. And the 84 resist is without imbueing anything in poison. Or do I need not worry about being corpse proof as a Sampire/Whammy?

    As for Stamina- I am currently set up for +21 Dex in items. 125 dex + 21 items = 146. (M&S, crimson, tinker legs, +6 from jewelry).
     
  5. Klapauc

    Klapauc Sage
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    Corpse proof in fire resists would be nice to have as sampire, the lower poison resist from corpse is not really a problem in pvm, just an apple or live with it.
    And those additional resist points in poison are missed somewhere else now.

    Also, if you cannot name a clear advantage from tinker leggings, drop em.
    A 5. imbued piece would give you much better stats on suit.